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Coding Made Fun!


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Keywords: Coding, Computer Programming, Programming, STEMs
Subject(s): Math, Special Needs, Technology
Grades P-K through 12
NETS-S Standard:
  • Creativity and Innovation
  • Critical Thinking, Problem Solving, and Decision Making
  • Digital Citizenship
  • Technology Operations and Concepts
View Full Text of Standards
School: White Sulphur Springs Elem Sch, Wht Sphr Spgs, MT
Planned By: Julie Hanson
Original Author: Julie Hanson, Wht Sphr Spgs
The iPads are critical for getting this program up and going, as well as allowing students to take their coding skills to a higher level.

We will need iPads to be able to program the Hackaballs. They teach student coding through creative play. Hackaball is a computer in a ball that students can program using an app on an iPad. We have received the hackaballs and now we are in need of a way to run the program.

The app has a number of games already loaded and ready for wireless transfer, which is really good for an introduction to coding. Students will also be able to use these as building blocks to create their own game with the balls, for intermediate levels. Then those advanced high school students can create entirely new games with them.

This is a great hands-on activity that I would like to incorporate with my unit for Hour of Code, Radius through EverFi. The iPads can be used in other class projects as well throughout the year.
Cross-Curriculum Ideas
Create a maze with Industrial Arts for the students to program the ball to go through.
Materials: Electronics
Other Items: 3 iPad Mini's 32GB, $270.00 each, total of $810.00