Browse All Lesson Plans |
Lesson Plan Name |
Grades |
3-D Point of View |
4 to 4 |
(0 stars, 1 ratings) Students will identify and build a three-dimensional object from a two-dimensional representation of that object and vice versa. |
Internal Combustion Engine |
11 to 12 |
(0 stars, 1 ratings) Students will work in small groups as part of an overall team effort to design an internal combustion engine. They will design, virtually test, and print 3-D parts to assmeble for testing. |
S"Printing" into the Future |
6 to 8 |
(0 stars, 1 ratings) The major objective the purchasing this 3-D printer and curriculum is to inform and our students for their future. After completing the curriculum, original printed object, and profession research, students will have better understanding of possible careers they may be interested in that involve coding and/or 3-D printing. |
A Trip to the Mall... Washington D.C. |
3 to 5 |
(0 stars, 2 ratings) This project incorporate our Nation's Capital into a board game that integrates curriculum not only across subjects, but grade levels. |
Bring Black History Month to Life! |
P-K to 12 |
(0 stars, 1 ratings) Students will research the life of a historically significant African-American and create a first person account of their accomplishments. Then the students will create a three dimensional video of the person to educate others about this person. |
Bringing Young Architects to Surface |
6 to 8 |
(0 stars, 1 ratings) The town of Gastonia is full of architectural history. Many students are unaware of all the architectural details in old buildings. The goal of this project is to introduce the students to past architectural design and have them bring some of these design elements into their own scale model buildings |
Civil Engineering and Architecture |
9 to 12 |
(0 stars, 1 ratings) This lesson plan includes the Engineering Magnet students' use of 3-d CAD modelling software to design and create residential and commercial buildings. The goal is to get the students an Autodesk Revit certification. |
Crawling, Walking, Talking, and QR Codes |
9 to 12 |
(0 stars, 1 ratings) Students use QR codes, phones, iPods, and cameras to learn about child development the first 12 months of life. Students used their electronic devices to scan QR codes and utilized the computer lab to create a video on Animoto and create a 3-D pop-up book on Zooburst from what they have learned on child development-physical, social, emotional, and intellectual. |
If Spielberg Can Do It, So Can I!! |
6 to 8 |
(0 stars, 2 ratings) Students learn to make a movie using digital video cameras and video editing technology. |
Many Hands Make Miraculous Mechanisms |
4 to 6 |
(0 stars, 1 ratings) e-NABLE is a global online community of 3000 individuals (and growing daily!) who are using 3D printing technology to create free 3D printed hands and arms for those in need. Volunteers from all religious and political backgrounds, races, ages, occupations, cultures and educational levels from around the world are coming together to work for the greater good and make a difference in the lives of many by using their talents, creativity and ideas to produce assistive devices for underserved populations and individuals who were born missing portions of their upper limbs or have lost fingers and arms due to war, disease or natural disaster. Our class wants to build these devices to Make a Difference! |
Middle Ages Cross Curriculum Project |
6 to 8 |
This project incorporates all subject areas while students learn about the Middle Ages. |
MOON PHASE |
3 to 5 |
(0 stars, 1 ratings) What role has NASA played in space exploration?
What role has the Moon played in human history?
|
Muscle Tissue |
11 to 12 |
(0 stars, 1 ratings) This lesson uses the Nearpod app to engage students in a presentation about new content on muscle tissue. |
My Vision Is A Verb |
P-K to 12 |
Students will take a dream or vision that they desire to see come true and use the Zoo Burst and/or Story Jumper storytelling software to turn that dream or vision into a book. Students will also learn that work gives power to any vision. |
Oh! The places I CAN see!! |
1 to 2 |
(0 stars, 2 ratings) This project will allow students in grades first and second to bring landmarks to life/reality through Google Earth utilizing a new technology called Augmented Reality |
Persistence of Vision: Animation I |
10 to 12 |
Students will study the early history of moving pictures as an introduction to the concept of persistence of vision and animation. Students will develop a final animation which utilizes a variety of animation sequences: computer drawn, stop motion, hand drawn, with a 6.0 megapixel Olympus digital camera and the Tool Factory software MultiMedia Lab V. |
Piet Mondrian Unit |
K to 2 |
(0 stars, 1 ratings) A four day art unit dedicated to exploring the concept of modern art. Includes lessons in artist appreciation, art appreciation, problem solving, collaboration, technology, and creation. |
Plant, Point and Record the Life Cycles of Plants |
1 to 6 |
(0 stars, 1 ratings) Students will photograph the life cycles of growing plants. Using continuous photographs, they will monitor the scientific data collection of their plants' growth for online photo journals that they will posted on their student-created website. |
Potlatch Weather Reporter |
8 to 9 |
(0 stars, 1 ratings) Students will learn to collect weather data, interpret it and make three-day weather predictions. They will use their predictions to create video weather reports for the school digital bulletin board. |
Programming with Alice |
6 to 12 |
(0 stars, 1 ratings) Learn computer programming skills in a fun and creativity way using Alice, free software developed by Carnegie Mellon University. Create 3-D movies and video games while learning traditional programming concepts such as loops, nesting, if/else statements, and functions. |
Sketch in the Round |
8 to 8 |
(0 stars, 1 ratings) Students will demonstrate the ability to develop a 3-D main character sketch for their emerging short story continuation. |
Stain Glass |
P-K to 12 |
This is 5 lesson plans in sequence from introduction through Glass History to the current methods applied in Glass Forms: lesson 1, stain glass history; lesson 2, community impressions; lesson 3, stain glass design; lesson 4, color theory; lesson 5, form and application. Wrap up includes reflection. |
Standard 6.07 - Produce computer-aided floor plan designs. |
9 to 12 |
(0 stars, 1 ratings) This lesson plan uses a computer-based design program to teach students how to produce a computer-aided floor plan. |
The STEM Train! |
7 to 8 |
(0 stars, 1 ratings) The STEM Train will be a school-wide program for students to create exploration through video-making, short films and documentaries. Students will become mini filmmakers. They will use the latest technology to make video presentations in class. Digital Cameras will be the source of our videos, but in order to “create” magic, we will need more electronic equipment. |
Tour the Solar System |
4 to 6 |
(0 stars, 1 ratings) The students in my computer class will create an animated tour of each planet in our solar system. The movie will take the viewer to each planet starting at the sun. |
Toy Inventor’s Workshop |
11 to 11 |
Students work in small groups to develop a toy for preschool age children. |
Welcome Back To School -- You Map It |
2 to 5 |
(0 stars, 2 ratings) As a welcome back-to-school project for your late elementary or early middle school math students, we will work on measurement, scale, and technology by measuring portions of the school and then using Tool Factory Math Draw to make a scale project with perimeter and area. |
“A Drop of Ink Makes A Million Think!” But... "A Design Can Change A Million Lives!" |
6 to 8 |
(0 stars, 1 ratings) The Research Paper brought to Life.......The Tween Teen Journey in ELA Research!
After students research the history and operation of a catapult, they will write an inquiry paper and design their very own catapult! Their research will be connected to all curriculums, as the end result will require building a catapult and synthesizing their outcomes, via comparisons and DATA analysis!
Learning brought to life!
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