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Search results for Animal Research:
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Lesson Plan Name Grades
Animal Research Paragraph 2 to 2
(0 stars, 1 ratings)
Animal Research Paragraph-Students will need to research animals and gather facts from various sources.
Kindergarten Animal Research Book Making Project P-K to P-K
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This animal research project integrates writing, science, reading, and technology. Students are able to choose an animal to learn more about, document information using technology and print the project in color to share and keep.
Animal Adventures 4 to 6
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Students will research a specific zoo animal, and write a script describing various features of the animal. The class will then go to the zoo, find their animal and film each other telling about their animal (Jeff Corwin or Steve Erwin style). Later these will be made into class videos.
Capturing Animals through Technology 2 to 5
Students will use digital recoding photograpgy equipment to take pictures of animals at our local zoo. They will then insert the photography into a variety of audio-visual technology -based reports featuring thier animals.
Animal Report K to 1
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Throughout this project students will be researching an animal and organizing the information into a 30 Hands presentation. Students will pick an animal, research, find pictures, and demonstrate their knowledge of their animal through their completed project.
Becoming Africa’s Wildlife 4 to 6
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Each student becomes an expert on one of the animals native to Africa and contributes important information to a safari field guide. Each student investigates the natural history of the animal and learns about the animal’s habitat, ecological niche, interdependence, relative position in a food web, adaptive features and behaviors, and conservation. With their research behind them, each student “becomes” an animal and creates a poster presentation written primarily from the animal’s point of view.
Creating a Virtual Zoo: A Cross-Curriculum, Problem Based Learning Project 1 to 1
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In this unit lessons, students will use technology skills and digital media applications, along with science and literacy skills to research animals in order to create a "virtual zoo", for students who do not have a zoo nearby or cannot afford to make the trip.
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