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Search results for Digital Technology:
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Lesson Plan Name |
Grades |
Adapting to Life by the Wild Myakka River |
6 to 9 |
(0 stars, 2 ratings) Students will use digital still and video cameras to capture organisms adaptations to their local environment while on a field trip to Myakka River State Park. Students will then use the captured media to create a digital interactive poster (Prezi) that they will present to the class. |
Animation Book Report |
6 to 12 |
(0 stars, 1 ratings) Students will read a non-fiction book of choice and express their understanding of the book through an animation project. Students may choose clay animation, white board animation, sticky note animation or human subject/stop animation. |
Celebration of Cultures |
K to 5 |
In the CELEBRATION OF CULTURES unit, students study one country related to their family heritage and complete multiple assignments to illustrate their understanding of that culture. They also create "family legacy books" in which they put Family Trees, Interviews with relatives and personal "Snapshot" Writings about important incidents and remembrances in their own lives. |
Compare/Contrast Animal Kingdom Characteristics from Informational Texts |
P-K to P-K |
(0 stars, 1 ratings) Students will compare and contrast the various animal kingdoms. Students will take this knowledge and complete a compare/contrast essay after researching the animal kingdoms. |
Electronic Poetry Project |
6 to 12 |
(0 stars, 2 ratings) Students will utilize digital technology to create a presentation of a chosen or original poem. The project will include creating photos/videos, voice overs, original background music, and character generation to interpret a poem for classroom and podcast presentation. |
Electronic Poetry Project |
6 to 12 |
(0 stars, 1 ratings) The Electronic Poetry Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. Student-driven, project-based learning enhances lasting knowledge rather that just momentary learning. |
Flip into Technology! |
6 to 12 |
(0 stars, 1 ratings) Students use Flip cameras to gather information and integrate it into any classroom activity. |
It's Challenging Being Green! |
3 to 5 |
Students will delve into botany by planting a seed and watching it grow or die based on what they do to take care of it. Prior knowledge of human anatomy and physiology will be the entry point as students connect these two very different areas of biology. By the end of the unit, students will be able to defend plant conservation the way they could any other organism they study. Ultimately, students should have increased awareness of the lack of green spaces in urban areas and the need for more parks and gardens |
Think It, Write It, Create It, |
K to 5 |
(0 stars, 1 ratings) Students will author, illustrate, and create digital book collections to share with the school and to promote reading through the use of technology. |
Vivid Visual Vocabulary |
K to 12 |
(0 stars, 1 ratings) Students will create weekly presentations of their vocabulary words utilizing Flip Cameras, iMovie and Powerpoint. Computer generated, student driven learning always leads to life-long knowledge, but making videos to enact vocabulary words in context is fun. |
Vivid Visual Vocabulary |
4 to 12 |
(0 stars, 1 ratings) The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. As students share projects that are developed individually and through cooperative, small learning communities, they become both teacher and learner. |
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