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Search results for Drawing:
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Lesson Plan Name Grades
Drawing Pictures K to 6
(0 stars, 1 ratings)
You will learn how to use a computer program to draw pictures. You will draw your house using the drawing program tools.
Elementary Zone - Computer Drawing K to 5
(0 stars, 1 ratings)
You will learn how to use a computer program to draw pictures. You will draw your house using the drawing program tools.
You're my Hero 3 to 12
(0 stars, 1 ratings)
Children will create a hero and an arch rival. We use a Manga 8 1/2 heroic proportion guide and discuss complementary colors for costumes.
Claymation Video Lessons 5 to 12
(0 stars, 1 ratings)
Students will create simple 3D oil-based clay characters, which will move through 2D student-created environments(stop-action videography). Students will narrate the stories thus created.
Constructing Model Houses Using Accepted Construction Techniques 9 to 12
(0 stars, 1 ratings)
Students will assume the role of construction foreman. They will research structural systems and designs to plan and construct a model building of their choice.
Constructing Model Houses Using Accepted Construction Techniques 9 to 12
(0 stars, 1 ratings)
Students will assume the role of construction foreman. They will research structural systems and designs to plan and construct a model building of their choice.
Cryptid Zoo 4 to 6
(0 stars, 2 ratings)
Students will research a cryptid (mysterious animal) and then they will write a script for their creature using the facts they have learned. The children will illustrate their cryptid and take a digital photograph of their drawing to be uploaded to the computer. These drawings will be digitally animated using Blabberize and microphones.
Everyday Recycling P-K to K
(0 stars, 1 ratings)
This lesson will teach students how to identify recyclable materials and integrate the practice of recycling into their own homes. The students will also learn words associated with recycling and create a take home project modeling Planet Earth.
Fredrick Douglass...A digital History 7 to 7
Using technology, the students will create projects that depicts the stuggles of slaves with a focus on Fredrick Douglass and his determination to abolish it.
Postcards 4 to 6
Students will create a colored pencil drawing of themselves in an environment of their choice, using a digital output of their head as the starting point. The teacher will reduce the painting to postcard size and the students will write a descriptive letter on the back.
Science and Art Museum 6 to 8
Middle School students create works of art inspired by document experiments in science. Digital cameras record SCIENCE AS ART, in action!
Self Identity 9 to 12
(0 stars, 1 ratings)
Students research into their experience, culture and life to create a self portrait learning facial proportions. Viewing a variety of artists with different interpretations of involving expression in their portraits.
Self-Portrait 6 to 7
(0 stars, 1 ratings)
For students in middle school, the self-portrait is timely, as it is during these years, between the ages of 11-14, that young people are immersed in “the self”-exploring identity, finding his or her place in the world, building perception of self in relation to others. In the lesson plan, students delve into these artistic qualities as they first explore famous artists’ portraits, which grounds them in a range of styles and art history, all of which students reflect on as they design their self-portraits, which they will create using Photoshop using both the standard desktop computer and the WACOM tablet to compare/contrast the impact of the different technologies on the design process and final product.
Small Moments 1 to 2
Children partake in many "small moments" that can be captured in a picture at home and at school. When "small moments" are recorded, children can look at them, remember them, and write a genuine "story from experience" including many details that the picture shows.
The Peace Project K to 2
What does "peace" mean to second graders? Students will create artwork and personal videos to communicate their reflections about "peace" to share with the world.
The World Around Me 5 to 8
(0 stars, 2 ratings)
Students will take pictures of landscapes, nature, the environment, etc. They will choose one picture that will be used as their "muse" to write a story that describes that specific picture.
"A Portrait of Success" Elementary Student Portfolio Building K to 4
Students use digital photography and appropriate software to record their work into a manageable portfolio to document personal progress.
"Dear Peter Rabbit" Lesson Plan 1 to 4
(0 stars, 3 ratings)
This lesson incorporates Beatrix Potter's story of "Peter Rabbit" and a variety of technology resources. The end result has students writing letters online to Peter Rabbit after his ordeal in Mr. McGregor's garden. http://www.vrml.k12.la.us/sadies/lesson/peter/peterlesson.htm
"Just Playing" Playground Design 4 to 5
(0 stars, 1 ratings)
Students will design a playground for our new school. They will measure the area of the proposed space, research pricing and sizes for playground equipment, and create a proposal for donors which will include digital pictures of the proposed area and drawings or digital blueprints of the much-hoped-for playground area.
"Trend to Try" for Fashion Design 9 to 12
(0 stars, 1 ratings)
Students will create a "Trend to Try" moodboard digitally using google draw and then create fashion designs inspired by these trends.
(G.I.F) Graphics Integrates Fun 7 to 8
(0 stars, 1 ratings)
(G.I.F) Graphics Integrates Fun is a lesson plan that will enhance 7th and 8th grade graphic arts class projects by sharpening the students' kinesthetic graphic design skills through the technology of a Wacom Graphire 3 Classic graphics tablet and digital cameras. It will also instill lifelong learning that is fun while the lessons relate to other subjects.
1 STEP SUBTRACTION WITH WORD PROBLEMS P-K to 5
(0 stars, 1 ratings)
Solve one step subtraction problems
21st Century Research: Kindergarten through 8th Grade K to 8
(0 stars, 2 ratings)
This unit plan is a scope and sequence for teaching research for students in grades K-8 and is based on the NETS-S. The unit is interdisciplinary -- could be used for math, science, language arts, social students, music, art (in whatever subject students do research) and uses technology throughout to build 21st century skills -- here is the link: http://sites.google.com/site/hazysummertech/
3-D Point of View 4 to 4
(0 stars, 1 ratings)
Students will identify and build a three-dimensional object from a two-dimensional representation of that object and vice versa.
A Different View 7 to 8
(0 stars, 1 ratings)
A visual art lesson which involves writing and technology. Essential Question: "How do you see yourself?"
A Math Twist 3 to 6
(0 stars, 1 ratings)
Students create mathematical problems using computer applications such as Microsoft Word and clearly explain in writing how the problem is solved.
A Microscopically Enormous Look at Genetic Inheritance 9 to 12
(0 stars, 1 ratings)
A lab to help better understand how traits are controlled by genes using drosophila fruit flies.
A Trip to the Mall... Washington D.C. 3 to 5
(0 stars, 2 ratings)
This project incorporate our Nation's Capital into a board game that integrates curriculum not only across subjects, but grade levels.
Abstract to Concrete P-K to P-K
(0 stars, 2 ratings)
Students will utilize Apps in Ipads to draw illustrations of buildings in the communities such as; where they live, places they visit, or community helper facilities. Students will them use hands-on manipulative such as blocks, megatiles, or K'necs to construct their plans into a community.
All About Books 1 to 2
(0 stars, 1 ratings)
In our Non-fiction Writing Workshop unit, students research and study an animal using technology in order to write an "All About" book. They must find out where the animal lives (type of environment), what it eats, what it looks like, and other additional interesting facts about their animal.
All About Me! K to 1
(0 stars, 2 ratings)
Writing stories "All About Me"
Ancient Civilizations Podcast 7 to 7
(0 stars, 1 ratings)
This lesson is designed as a year ending project encouraging students to creatively demonstrate what they have learned about various civilizations that we studied throughout the year. This is also used as a great review for our final exam.
Animal Ambassadors K to 1
(0 stars, 2 ratings)
My class is starting a year long animal research project. We will be covering all academic subjects throughout the year as we research, read, learn, write, and observe all types of animals and their habitats.
Animal Morphs 2 to 5
(0 stars, 1 ratings)
Students use photos (headshots) of themselves with the expression of an animal that they want to be. The photo sticker is placed on the paper, and the students add the rest of the body in its natural habitat. Information about the animal is written in the border of the picture.
Animal Research Paragraph 2 to 2
(0 stars, 1 ratings)
Animal Research Paragraph-Students will need to research animals and gather facts from various sources.
Animation 9 to 12
(0 stars, 1 ratings)
Through the exploration of animation techniques, students will be able to describe and depict emotions and expressions with processes, traditional tools, and modern technologies used in the arts.
Animation Book Report 6 to 12
(0 stars, 1 ratings)
Students will read a non-fiction book of choice and express their understanding of the book through an animation project. Students may choose clay animation, white board animation, sticky note animation or human subject/stop animation.
Animation Festival 5 to 6
(0 stars, 1 ratings)
5th and 6th grade students will create claymation and object animation shorts to be produced as a short film festival. This lesson is actually a unit on animation comprised of several weeks of group work and filming.
Animation Pre-Production 3 to 12
(0 stars, 6 ratings)
Students will learn the process of animation from concept to a short storyboard/ comic strip. They will walk through the steps of developing a character creating a story around that character and imagining what they will look like.
Array Intro to Multiplication 2 to 2
(0 stars, 1 ratings)
Students will read a story problem and show four ways array, repeated addition, commutative property, and drawing to solve the problem using a chart they created.
At the Movies 1 to 2
(0 stars, 1 ratings)
Students respond to books, poems and literary genres by using flip cameras to make movie trailers, "behind-the-scene-clips", never before seen footage, movie reviews and commercials as the use imagination, innovations and 21st century digital tools to show their understanding.
At the Movies 1 to 2
(0 stars, 1 ratings)
This lesson plan attempts at creating a framework for creativity, innovation and global collaboration while allowing students to create different movies as they respond to books and poems from different literary genres. The lesson plan allows for student-driven learning, with choices and project-based learning.
At the Top of Mississippi: Southaven 6 to 8
(0 stars, 2 ratings)
Project – At the Top of Mississippi: Southaven Students will report and record personal events, people and places that are important to them in their daily lives. They will then, with their classmates, combine their efforts and produce a DVD that will be presented to the City of Southaven and the Southaven Chamber of Commerce to give to families that are interested in relocating to our city. This will promote Southaven in a positive manner through the eyes of our youth.
Audio Storybooks 3 to 6
(0 stars, 1 ratings)
Students will turn their original stories into audio storybooks using the Tikatok website, and screen-capture software.
Author Study - Tomie de Paola K to 2
(0 stars, 2 ratings)
Students use Tomie de Paola books to explore different themes and ideas as well as make connections between Tomie de Paola's books and connections to real world scenarios and situations.
Author's Podcast 1 to 2
(0 stars, 1 ratings)
Students will create a podcast of a story they create in class. The student's classmates will apply listening comprehension skills.
Be Aware of Bullies! 5 to 5
(0 stars, 2 ratings)
This webquest is designed for 5th grade recess monitors. This teaching-to-learn webquest is intended to involve students in the examination of bullying behavior and how they can help younger students prevent it from happening.
Behind the Camera 5 to 8
Students create a documentary-style video that speaks to an organization within the community.
Biome Project 5 to 6
(0 stars, 2 ratings)
Biome Research project with a choie menu
Career Portfolio 7 to 12
(0 stars, 1 ratings)
I am giving you the opportunity to explore a career of your choice and this will help you a great deal in the future. WORK HARD!!!! But most importantly have fun!!!!
Caught Being Good - Spread the Word! K to 5
(0 stars, 2 ratings)
Share positive behavior and learn character traits!
Celebration of Cultures K to 5
In the CELEBRATION OF CULTURES unit, students study one country related to their family heritage and complete multiple assignments to illustrate their understanding of that culture. They also create "family legacy books" in which they put Family Trees, Interviews with relatives and personal "Snapshot" Writings about important incidents and remembrances in their own lives.
Class Book 1 to 1
(0 stars, 1 ratings)
Students will write four sentences describing themselves. They will need to make sure each sentence has a verb, noun and an adjective. Use of clip art station to illustrate these sentences.
Classroom Booklet Adapted from Brown Bear, Brown Bear, What Do You See K to K
Students will make pictures of animals using different colors as in the book mentioned. When they are finished, a photo will be taken of them and their picture.
Clubhouse design 5 to 5
(0 stars, 2 ratings)
Students design a clubhouse floor plan to scale with blue prints and outside views. The winning design is then developed into a 3D scale model.
Come Meet Us at the Zoo P-K to P-K
(0 stars, 1 ratings)
Come Meet Us at the Zoo is a project theme lesson plan that incorporates technology with life science, literacy, writing skills, and creativity. Children will identify animals, research them online and with books and magazines, then write a book about the animal of their choice.
CRAAPY or Happy? 6 to 8
(0 stars, 1 ratings)
Students will use the CRAAP test to determine whether a research source is credible or not.
Creating a Virtual Zoo: A Cross-Curriculum, Problem Based Learning Project 1 to 1
(0 stars, 1 ratings)
In this unit lessons, students will use technology skills and digital media applications, along with science and literacy skills to research animals in order to create a "virtual zoo", for students who do not have a zoo nearby or cannot afford to make the trip.
Creating an Effective Ad Campaign 10 to 12
(0 stars, 2 ratings)
The student will create an ad using technology tools to promote membership in FBLA (Future Business Leaders of America).
Creating Fairytales using Tool Factory Movie Maker software 9 to 12
(0 stars, 2 ratings)
Students will create their own fairytale or a modern day interpretation of an existing fairy tale using Tool Factory Movie Maker software.
Creating insects puppet show 1 to 3
(0 stars, 1 ratings)
This plan integrates reading, investigating, writing, performing and technology into one fun and engaging project that will get students involved in writing a skit and performing for a " puppet-show " purpose.
Cyberbullying 6 to 8
(0 stars, 2 ratings)
With the layering of identity through the use of nicknames and avatars as well as a sense of anonymity, it is easy for young people to sometimes forget that real people – with real feelings – are at the heart of online conversations. In this lesson students will explore this concept and discuss the importance of good netizenship.
Designing a School Garden 6 to 6
(0 stars, 1 ratings)
Students will use skills of geometry to design a school box garden.
Digital Biography Project for African American History 3 to 5
(0 stars, 1 ratings)
Students will answer questions on an important person during African American History month. They will type, voice record, and upload photographs/drawings to create a biographical digital story about their person.
Elementary Lessons for Primary and Secondary Sources 3 to 4
(0 stars, 4 ratings)
Primary and Secondary Sources Lessons
Excel Proability with Dice 3 to 5
(0 stars, 1 ratings)
This project is a 3rd grade excel project about proability and patterns using an Excel spreadsheet and dice.
Fairytale tale rewrite video presentations 6 to 6
(0 stars, 1 ratings)
The students have rewritten fairytales and made them more modern. They will be video taped and students will also create a power point presentation involoving the video and pictures taken during the project.
Farewell to Manzanar Introduction Activity; Racism and Point of View 8 to 11
(0 stars, 1 ratings)
In this multi-day lesson students will be introduced to the racism and predjudice that Japanese Americans faced after the bombing of Pearl Harbor and that Middle Eastern Americans faced after 9/11. By showing the parralel between the two events, one in a history book, one they remember, it will provide a framework for them to understand better the point of view of Jeanne, the narrator of Farewell To Manzanar.
FISH FACE: Character Design & Animation 3 to 8
(0 stars, 1 ratings)
Students will explore how animators use facial expressions, physical gesture and sound to create characters, as they work with a partner to create an animated short. Students will be introduced stop motion animation with a screening of the claymation classic, "Creature Comforts."
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
Flipping with Math 1 to 1
(0 stars, 4 ratings)
1st graders will write math sentences and model those with items. Using a flip camera or still camera, the students would model their own number sentences.
Follow the Drinking Gourd K to 12
(0 stars, 1 ratings)
Learn about the Underground Railroad, Harriett Tubman, Slavery, and what it takes to have a safe classroom all in the same lesson.
Frogs: ELA and Science 1st grade 1 to 2
(0 stars, 1 ratings)
This is a first grade ELA and science unit. This unit integrates technology and allows students to apply real world application with scientific inquiry, while critically analyzing literary and informational texts.
From Book to Script to Claymation 3 to 6
(0 stars, 1 ratings)
Guide to creating a Claymation movie from a children's book. More than LIGHTS, CAMERA, ACTION, it's writing, editing, designing, and building sets, creating characters, filming, recording voices, and oh yes save those out-takes.
Frontal Impact Safety Challenge 8 to 10
(0 stars, 1 ratings)
Design and construct a vehicle that will protect an egg if the vehicle is in a front end crash.
Geography of Our School K to K
(0 stars, 1 ratings)
Students will work in groups to video interviews about the important locations in their school. The videos will be embedded into a class-made map of the school to share with the class as well as future Kindergarten students.
Geometry in Our World 6 to 7
(0 stars, 1 ratings)
Find geometric properities in objects inside and ouside of the classroom and building.
Geometry Task Rotation 2 to 2
(0 stars, 1 ratings)
Students will circulate around the room completing geometry tasks displayed on posters. At each question will be a tablet to scan a QR code to instantly check their work.
Getting Techy With Insects 1 to 5
(0 stars, 1 ratings)
Students will engage in a variety of activities, including a WebQuest and Google Hangout with another classroom. The duration of this lesson is a 2-5 days, depending on the activities used.
Getting to Know the Characters in The Tempest P-K to P-K
(0 stars, 1 ratings)
This lesson is about characterization and Shakespear's play, The Tempest
Grade K Learns About Robots - Ozobots! K to 1
(0 stars, 2 ratings)
My Grade K Technology students will use the Ozobots to learn about Robotics! They will draw shapes, and then use the Ozobots to show the coding of the colors used.
Graphing quadratic equations of the form f(x) = ax^2 + c 9 to 12
(0 stars, 1 ratings)
In this lesson, we explore the effect of the constant C in the quadratic function f(x) = ax^2. Students will be able to observe that C shifts the quadratic function up/down.
Hey! How'd you get so big? ( The Story of Mitosis) 9 to 10
(0 stars, 1 ratings)
How do we grow from the size of an egg to the size the average human reaches at adulthood? The student will investigate this question through several different sources: hands on, use of technology and research.
How Does Your Garden Grow? 9 to 12
Students will design, plant, and maintain a native plant garden on campus. The garden will serve as an outdoor classroom for lessons in ecology, soil science, and botany.
How to "Write Right"! K to 1
(0 stars, 2 ratings)
One to two sentences will be written on the board with an appropriate/relevant illustration underneath. Students will be given the opportunity to review and practice their oral, reading and writing skills in this lesson.
I Want To Be an Entrepreneur (Flip Camera Lesson Plan for Economics) 3 to 6
(0 stars, 2 ratings)
I Want To Be an Entrepreneur (Flip Camera Lesson Plan for Economics) Objective: The students will create and advertise a business while learning the meaning of the words entrepreneur, advertise, profit, and loss.
Images of the Past: A Cave Art Activity K to 12
(0 stars, 1 ratings)
Students will understand how human beings have adapted, evolved, and utilized their environment through a Cave Art activity. They will also see how early man made the switch from food gatherers to food producers and what that did to the population.
In Touch with Nature K to 5
(0 stars, 1 ratings)
Ipod touches will be used in conjunction with our Nature Space/Bird Habitat, on school grounds, community programs, local businesses, Cornell University, and volunteers. These members will aid in constructing a Bird Watch and Feeder program to collect data to be analyzed through the touches, student interaction, and Cornell Labs.
Inference and Theme Technology Lesson Plan 4 to 4
(0 stars, 1 ratings)
Students will incorporate technology to practice inference and theme skills in a reading workshop model. Students will begin their guided reading project using Tinkercad to create and design 3-D objects using Chromebooks.
Inspiring Young Authors with Scholastic Keys 1 to 5
(0 stars, 1 ratings)
Students completed story prompts using Scholastic Keys and then illustrated their work either by using the paint tool or inserting clip art. Students' work was then displayed for all to see and read.
Integrating Technology into our 1st grade classroom. K to 1
(0 stars, 2 ratings)
I have different activities for the students to accomplish by using technology.
Interactive Books with VoiceThread P-K to 2
(0 stars, 1 ratings)
Students will use photos, illustrations and writing to dictate an interactive book which can be read during shared reading or shared with families.
Intro to Photography for Middle School 6 to 8
(0 stars, 1 ratings)
This is an entire curriculum, not just one lesson plan. Students will take a six week course that teaches them the fundamentals of camera operation and shot composition.
Introducing Each Other 7 to 7
This is a 7th grade English project. My students will conduct interviews, take photos, and do research on the internet.
Introduction into Graphic Design & Photography 5th Grade Edition 5 to 6
(0 stars, 2 ratings)
Essential Question: How will students apply their knowledge in art & technology through project based lessons that provides hands-on activites to create works of art that communicates ideas and information?
Introduction to Cherokee Syllabary Sounds P-K to 8
(0 stars, 1 ratings)
Students will construct their own workbook depicting each sound of the Cherokee Syllabayr
Introduction to Stop Motion 2 to 12
(0 stars, 1 ratings)
This is basically accomplishing three things: teaching kids the process and technology involved with stop-motion animation, working on the editing side of making a movie, and creating two projects (one to practice application and one for synthesis).
Inventive Thinking - Future Inventions 4 to 12
(0 stars, 2 ratings)
The class does extensive research on the invention process. The students are then asked to create, make a prototype and market their invention/
It's Challenging Being Green! 3 to 5
Students will delve into botany by planting a seed and watching it grow or die based on what they do to take care of it. Prior knowledge of human anatomy and physiology will be the entry point as students connect these two very different areas of biology. By the end of the unit, students will be able to defend plant conservation the way they could any other organism they study. Ultimately, students should have increased awareness of the lack of green spaces in urban areas and the need for more parks and gardens
iTeach iLearn 6 to 12
(0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
Jazzing-Up Thanksgiving! 7 to 7
(0 stars, 1 ratings)
Through the years, students have answered the “What are you thankful for?’ question. In this unit the students will answer this question incorporating technology with art, figurative language, the study of biographies and autobiographies, research, and by producing a jazz / blues song.
JUPITER 6 to 8
(0 stars, 2 ratings)
This lesson teaches students about Jupiter and Earth Science. It has been modified to accommodate students with various disabilities.
Kindergarten Animal Research Book Making Project P-K to P-K
(0 stars, 1 ratings)
This animal research project integrates writing, science, reading, and technology. Students are able to choose an animal to learn more about, document information using technology and print the project in color to share and keep.
Learning with Cubelet Robot Blocks K to 5
(0 stars, 1 ratings)
Students will integrate core subject areas with a hands on approach of coding and constructing tiny robot blocks. Students will design and create a way for these tiny robot cubes to interact with their learning in Social Studies, Reading Writing and Math.
Let's Write a Book About Trees K to 2
(0 stars, 1 ratings)
Kindergarten students have concluded learning about trees and seasons in science class. They will now work together in groups of 4 to write a book about what happens to trees throughout the seasons. Students will collaborate with their group to create this book using Storybird.com.
Let’s Get Excited about Roller Coasters! 5 to 9
(0 stars, 1 ratings)
An amusement park has decided to open a theme park to be located in Waikoloa Village, Hawaii. It is an exciting time for the citizens of Waikoloa Village. Finally, this small town will be put on the map for something big. The residents are anxiously anticipating the grand opening of the amusement park. However, the operators of the amusement park need your help. They want to design a new roller coaster with a car that runs as smoothly as a marble would down the track. Your team has been hired to design this new roller coaster track for this theme park. Your task is to design a model of the track you would like to build for this amusement park. Your model must demonstrate the law of conservation of energy, gravity, force, momentum, and especially kinetic and potential energy.
Let’s Get Excited about Roller Coasters! 5 to 9
(0 stars, 1 ratings)
An amusement park has decided to open a theme park to be located in Waikoloa Village, Hawaii. It is an exciting time for the citizens of Waikoloa Village. Finally, this small town will be put on the map for something big. The residents are anxiously anticipating the grand opening of the amusement park. However, the operators of the amusement park need your help. They want to design a new roller coaster with a car that runs as smoothly as a marble would down the track. Your team has been hired to design this new roller coaster track for this theme park. Your task is to design a model of the track you would like to build for this amusement park. Your model must demonstrate the law of conservation of energy, gravity, force, momentum, and especially kinetic and potential energy.
Life Map 11 to 12
(0 stars, 1 ratings)
This is a lesson plan that helps you to get to know your students and also helps you determine their computer/writing skills. For this lesson students use a computer that has Adobe Illustrator to design a life map. Then they need to submit a one page typed paper that explains their life map, I suggest using Microsoft Word.
Long Beach History Digital Scrapbook 3 to 4
(0 stars, 2 ratings)
Students create digital scrapbooks for their city's local history, including the Tongva Native Americans, settlers and newcomers to the land, and how the city was created. Students attend field trips to local historical sites and current landmarks, documenting their visit and reporting on it in a scrapbook.
Making Butter- From a Liquid to a Solid 1 to 3
(0 stars, 1 ratings)
Students will make butter and design/engineer hands-free butter-shaking apparatus. Students will record and graph the length of time of the butter changing process (change of state of matter).
Maxi's Amazing Adventures P-K to K
(0 stars, 1 ratings)
This fun, family activity, which encourages both reading and writing through the use of modern technology, is called Maxi’s Amazing Adventures. Maxi is a friend that we have in our classroom. He is a soft and cuddly bear friend that travels home with each child.
Me Gusta 6 to 12
(0 stars, 1 ratings)
Students will have opportunities to learn and practice using me gusta + noun and me gusta + verb in level 1 Spanish.
Meeting a Real World Need: Textbooks 2 to 5
(0 stars, 1 ratings)
This lesson focuses on students using technology to solve a need in the classroom. Students will seek to gain funding for a classroom library.
Microsoft PowerPoint 6 to 12
(0 stars, 1 ratings)
A step-by-step lesson to teach students how to make an electronic presentations using Microsoft© PowerPoint.
Middle Ages Cross Curriculum Project 6 to 8
This project incorporates all subject areas while students learn about the Middle Ages.
Monsters Inked P-K to 6
(0 stars, 1 ratings)
Middle school and elementary classes collaborate to write and illustrate monster stories, taking inspiration from the younger students' original monster drawings.
Motion force and Energy 6 to 8
(0 stars, 2 ratings)
Students will be able to identify Newton's three law's of motion through designing and building an amusement ride.
Motivating Readers through 21st Century Multiple Intelligences 9 to 12
(0 stars, 2 ratings)
Students will read books and use online tech tools to engage with and express their learning based on their identified learning style.
Movies for Mothers P-K to 5
Students will use photos, drawings, and videos to create a movie using Tool Factory Movie Maker as a heartwarming gift for their mother on Mother's Day.
My Art Teacher Ate... 4 to P-K
(0 stars, 1 ratings)
This was an integrated lesson based on the book, "My Little Sister Ate One Hare" by Kevin Hawkes who was a visiting author at our school. Students created their own short stop motion animation movies that we put together to create one longer movie.
My Giving Tree 6 to 8
(0 stars, 1 ratings)
Students will use language arts, social studies, and technology skills to write their own personal stories of a native tree that they have adopted. The stories will center on identifying and learning about the benefits that they receive from their trees.
New and Different Civilizations- A Claymation Dreamer's World 5 to 8
The book 'Westlandia' by Paul Fleischman is the inspiration for this claymation unit because the ultimate message is that it is o.k. to be different. In Art, I am an advocate for thinking outside the box and communicating what you are about through your art making experiences and explorations. With this in mind, I let Wesley's feelings and ideas be the seeds for our project. The only thing I change from the book is having students work in teams of 3 or 4 throughout this unit.
Our Family Histories 2 to 6
(0 stars, 1 ratings)
Students will research their own histories by interviewing family members (their elders, and extended relatives), collect information, pictures, etc...The students will put their information together using creativity and technology and at the same time apply their knowledge of language arts, math, and social studies.
Parallel and Perpendicular lines in our world 9 to 11
(0 stars, 1 ratings)
The students will collect real world examples of parallel and perpendicular lines and take pictures of them. Then the students will add a coordinate grid to the pictures and calculate the equations of the lines. Finally, the students will put together a presentation of their pictures, equations, and explanation of how the lines are related.
Parts of the Computer P-K to P-K
(0 stars, 1 ratings)
A lesson to teach students to learn the parts of the computer and to identify whether an item is input or output.
Penguin Pals 1 to 3
(0 stars, 2 ratings)
Utilizing a cross curricular theme based lesson, this multi-sensory approach will allow my second grade struggling readers to experience activities in reading,writing,speaking,listening,science,technology, and integrated art.
Persistence of Vision/Thaumatrope and Flip Book 9 to 12
(0 stars, 1 ratings)
Thaumatrope: Scientifically students will come to understand the Persistence of Vision, the theory which explains why our eyes are able to see objects on film move instead of seeing individual pictures. Flipbook: Students will take Persistence of Vision one step further by making a short 4 second flip book that will be captured and viewed on video as animation, finally seeing the tie between art, history, science, and technology.
Persistence of Vision: Animation I 10 to 12
Students will study the early history of moving pictures as an introduction to the concept of persistence of vision and animation. Students will develop a final animation which utilizes a variety of animation sequences: computer drawn, stop motion, hand drawn, with a 6.0 megapixel Olympus digital camera and the Tool Factory software MultiMedia Lab V.
Photo Transfer Mixed Media Collage 8 to 12
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Students create a mixed media collage incorporating a digital image. Design must be created from a memory or tell a story about the students life. Composition must be created in layers. Students may create a background that is abstract or a background that emphasizes a message or story by use of imagery, pattern or words.
Plant Life Cycle Stop Motion Animation 1 to 4
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Using still drawings or clay, or craft materials, students will create a stop motion movie about the life cycle of a plant using stop motion animation software.
Plotting the Way to Washington DC 4 to 6
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Students will use the streets of Washington DC to discover the unique role geometry plays in the artistic cartography design of our Nation's Capital. This lesson incorporates numerous Common Core Standards across the curriculum and grade levels.
Podcasting Gone Digital P-K to 5
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Using your digital camera to capture student artwork and emotions can personalize and add excitement to your podcasting efforts.
PowerPoint Probability 6 to 6
Students conduct an independent probability experiment and film the scenario. The scene is imported into a PowerPoint presentation with frequency tables and graphs. Students create questions to ask other students about their probability movie.
Pre-K Listening Station P-K to P-K
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Students will use technology to listen to stories independently. This will help increase their vocabulary and prepared them for reading independently.
Pretty Plants Point of View 4 to 5
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Students will use kidspiration to create a flower of their choosing and write a poem from the flower's point of view.
Probability- How Likely Is It? 5 to 6
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Students will use online manipulatives, Web 2.0 sites, Excel/spreadsheet software, Glogster.com, and a class wiki to conduct an experiment and communicate their results. This is a culminating activity/project for any probability unit in grades 5-6.
Public Service Announcements 9 to 12
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The students will be researching a topic chosen from a list of items covered in the driver's education class. From that research, they will design, map, film and create a public service announcement that is informative and accurate.
Readers Theater In Action - Take 1 P-K to 3
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Students will be working in five groups of four to come up with their own Readers Theater. They will be designing their own backdrop, creating the script for the story, and filming the entire step from beginning to end of the production to be displayed on the class smartboard.
Reading Stations 1 to 1
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During Reader's Workshop, the students will be rotating through four different learning stations, completing one station a day for a week. The purpose of this is to incorporate more activities using technology into their everyday independent practice.
Respect yourself and others! 2 to 2
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Students learn about cooperation and respect. Respecting yourself and others and why/how we do it.
Restoring Memories and Planning Autobiography 4 to 8
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This plan utilizes Google Maps for autobiography writing in response to the mentor text Knots in my Yo-Yo String” by Jerry Spinelli.
S.C.A.N.M.E. P-K to 12
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Students Creating A New Method of Evaluation
School Renovation -- What's Your Idea?! 5 to 8
Students visited area elementary schools to seek ideas for the renovation of their school. Presentations were made to architects and the school board.
Science Fair Preparation 5 to 9
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In this lesson plan,, students use Brain Pop resources to learn about planning science based projects when they create a science fair exhibit. Students will select a topic, explore the criteria for planning, and design a compelling and realistic experiment based on their research and topic choice.
Science Safety Bots 2 to 5
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Students will create a bot using Cubelets and Legos to demonstrate a Science Lab classroom safety rule. They will then create an action card so others can recreate the bot while assigned to Cubelets station as a free choice activity on Robotic Day (scheduled robotics days at end of each science unit).
Self Portrait 10 to 12
The students will create a self portrait within a masterpiece. The objectives are many. Students will learn new tools within the program, learn how to create a self portrait, and learn, in detail, about a masterpiece of art and the artist.
Shark Tank: Industrial Revolution 5 to 6
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Students will read "Immigrant Kids" and create a business idea that they will each present in front of a group of "sharks" (teachers and parents). Students will present ideas using imovie and then make a commercial promoting their inventions.
Show What You Know-Solving Subtraction Problems (K/1st Grade) P-K to 5
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The purpose of this lesson is to help students understand the concept behind the abstract symbols used in subtraction. Specifically, Kindergarteners are still learning number symbols and alphabets as well as the plus sign so distinguishing symbols and what they represent when presented with them are extremely important. All students need concept development to retain such skills. This lesson will teach students a new strategy for solving subtraction as well as provide a pictorial representation of subtraction. Language development of vocabulary like minus, take away, less and fewer is also important for all students in math progression as these terms will be used in word problems and comparing amounts throughout school and in the real world. First graders will have a combination of addition and subtraction with subtraction word problems. Students will discuss these concepts, learn and practice a new strategy and then use the strategy that works best for them in their independent and partner tasks. Upon completion of tasks some students will interview each other to discuss which strategy they used and why and how they used it. Others will create an avatar cartoon video or a song to share their strategy for solving subtraction problems.
Sim's Cities - 5th grade (would work wonderful at the middle school level) P-K to P-K
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Creating with Visual Arts through the 21st Century -Core Curriculum Skills
Similarities and Differences Across Cultures - In Modern Times and Throughout History 1 to 1
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Students will use technology and literature to research past cultures and modern cultures. The objective of the lesson is for the students to recognize and define the similarities and differences between past cultures and modern cultures in areas related to daily living, food, art and music.
Sketchnotes Reading Comprehension P-K to 6
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Students use ipads to sketch drawings they think of while reading a text. This helps with reading comprehension.
Stain Glass P-K to 12
This is 5 lesson plans in sequence from introduction through Glass History to the current methods applied in Glass Forms: lesson 1, stain glass history; lesson 2, community impressions; lesson 3, stain glass design; lesson 4, color theory; lesson 5, form and application. Wrap up includes reflection.
Storytelling with a Document Camera 3 to 5
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Students will use the document camera to retell and put on a presentation of a Native American folktale, legend, or story that they read. This project aims to help students practice and enhance their reading fluency, comprehension, and speaking skills, as well as understand Native American history and culture.
Student Created Power Point 3 to 5
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Student will learn to use the tools in Power Point to create a Power Point project to introduce themselves.
Super Size It, Please! 10 to 11
Hands on math project to help students understand scale factors and ratios using photos of themselves!
Sustainability & Systems-Seven Generations 5 to 6
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This is a lesson meant to teach about sustainability while introducing students to a variety of new technologies. They will use Wordle, Google, and view You Tube video to help their understanding of the concept of sustainability
Symmetrical Shapes K to K
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Students will use computers to create symmetrical shapes.
Technology and Visual Arts: Symmetry Portraits 1 to 6
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The students will understand the definition of symmetry and the beauty of symmetry by using graphic arts computer software to create the reflection of their face from the line of symmetry taken from a photograph.
Technology in Art 3 to 12
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Cubism using Digital Photography
Telling Time through Digital Devices and Photo Story Telling in the Classroom K to 5
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To engage learners physically, mentally, digitally and help them to develop the following time telling skills through an array of digital devices and human interactions
The Family Tree 6 to 8
Families are a wonderful resource of support, traditions, and stories. In this unit, my students will write a series of essays about their families that will be put together in a book that can serve a record that can be shared with family now and in the future.
The Five Senses K to K
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•.This unit will focus on the use of the five senses to develop a heightened awareness of the world. Skill development is centered on observing, describing and classifying objects. Students will use their senses to describe objects and identify common properties. Students will develop more refined methods of observation, ability to make more detailed descriptions and an increasing ability to differentiate among similar objects on the basis of one, and then multiple, characteristics. Describing objects will involve making measurements of various properties and comparing them to other reference points (e.g., a color chart).
The Power of Images 9 to 12
A 2 minute Multi-media presentation using colors, textures,images,drawings, photographs, video clips, etc. To portray a political or social issue in the school, community or country.
The Pumpkin Patch P-K to 4
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Students use digital images and drawing software, in this case Kid Pix 4, to create a pumpkin patch illustration. Students use their product to write a paragraph on a writing prompt provided by the teacher.
The Student Becomes the Teacher 7 to 8
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We know that sometimes students learn better from their peers. In this lesson plan, the content that is to be taught in class is divided and taught by the students for the students.
There's No Place Like Home 3 to 6
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Students will create a claymation video about an animal's habitat and two other habitats for the animal to visit.
Third Grade Fractions with iPad 2 to 6
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Third graders will work to understand and identify fractions, equivalent fractions, compare fractions, order fractions, and add fractions with like denominators using a variety of applications on the iPad.
Thomas Eakins: Scenes from Everyday Life 7 to 8
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This lesson will introduce Thomas Eakins as a photographer and painter. The students will apply Eakins' method of integrating photos into paintings
Tracing the World P-K to 5
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Using an interactive white board in Social Studies so students can label places on a map and show how maps changed through the years.
Tree Trekkers 4 to 5
Students will photograph, identify, classify and write about trees in their school yard, the immediate neighborhood and in their own neighborhood. The will publish a booklet and/or a slide show about their trees.
Understanding Idioms 6 to 8
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Students understand and explain literal and figurative meaning of common idioms.
Using Technology to Create a Portfolio, One Letter At a Time 4 to 4
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Students will create a variety of written assignments, covering all subject areas, using Tool Factory Workshop. Throughout the year the students will write poems, essays, summaries, book reviews and they will create graphs, presentations, and spreadsheets to show their learning throughout the school year.
Visualizing Vocabulary in an Ecosystem 6 to 6
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Learning about the pond ecosystem will be combined with a creative communication project, greatly enhanced by photographs taken with NEW DIGITAL CAMERAS!!
Vivid Visual Vocabulary K to 12
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Students will create weekly presentations of their vocabulary words utilizing Flip Cameras, iMovie and Powerpoint. Computer generated, student driven learning always leads to life-long knowledge, but making videos to enact vocabulary words in context is fun.
Vivid Visual Vocabulary 4 to 12
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The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. As students share projects that are developed individually and through cooperative, small learning communities, they become both teacher and learner.
Walking Stick Figure 9 to 12
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Students explore the history of art and animation and in the end create a walking stick figure on Flash, using traditional and digital animation techniques.
Want to Drag?! (: 6 to 8
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This lesson plan will present 7th & 8th grade students with engaging, motivating, and fun hands-on engineering opportunity to create, design, fabricate, test, and competitively race scale model cars for aerodynamics and performance
We're going on an Animal Safari! 1 to 3
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Students will be creating podcasts on animals from Africa. Students will share research about an animal and their adventure on Safari.
Weather Watchers 2 to 5
Students will observe weather collecting data from hand made and scientific instruments and the internet weather resources. They will correspond with weather professionals and devise their own weather forecasting video using their knowledge and vocabulary.
Welcome Back To School -- You Map It 2 to 5
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As a welcome back-to-school project for your late elementary or early middle school math students, we will work on measurement, scale, and technology by measuring portions of the school and then using Tool Factory Math Draw to make a scale project with perimeter and area.
What can we learn from a box of crayons? K to 5
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Working in groups of 3-4 students, students will collaboratively (using a storyboard to plan and organize) create a time lapse stop motion movie through iMotion that expresses one unique characteristic about each child.
What Makes a Great Plate? Nutrition for Today 4 to 5
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Students will make informational posters, focusing on the new “MyPlate” nutrition guidelines from the USDA. Using the Tool Factory Word Processor, students will design posters that will be displayed in the school cafeteria to encourage the student body to make wise choices within each food group.
What Time is it? P-K to 5
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I have several centers that deal with the concept of time and telling time. Computers are highly motivating and a great way to reinforce skills.
What's Up with the Water Cycle? 1 to 2
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Purpose: Students would learn the steps of the water cycle, then film the process and explain it using a flip camera.
When I Grow Up P-K to 1
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You often hear young children say, "When I grow up I wanna be a__." Here is a meaningful story prompt and a great opportuntiy to teach community helpers.
Where should we go? 4 to 5
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For this lesson, students are to create a digital poster using the program called Glogster EDU. (edu.glogster.com) On their poster, students are to describe three places that they would like to visit within a state found within the United States.
World Travelers K to 12
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Students in grades K-8 and Visual Art students would choose destinations to "visit" by grade levels, which would enable classroom teachers to use this project as a learning tool for many other subject areas. Classes would then photograph their ideas of locations, settings, places to visit, plant life, perhaps even life of that area to create a travel brochure for future visitors.
World Traveller 6 to 12
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Students groups will research various countries of their choice, create artifacts reflect culture and monuments from their researched nation, and students will take "tourist" photos of themselves in front of their artifacts and monuments. Photos will be complied in a "World Traveler Gallery" on our class website
Writing and Illustrating a Digital Children's Picture Book 6 to 8
Students will use digital cameras and Photoshop to create the pictures for a children's picture book which will be made into a hand bound book.
Year in Review 6 to 8
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Each student will capture his/her best moments/work/events of the school year with cameras/phones or movie making program.
Zoom into Microscopy 6 to 8
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Students will use digital cameras to document their inquiries into microscopic life. Digital images will be used to assemble picture books that show the detail of an organism as seen with the human eye, through a hand lens, and at each power of the microscope.
“Through the Eyes of a Child- Student Photography” Elementary Level – Visual Arts 2 to 5
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Students will experience the beauty of literacy through the use of photography. Teacher guided photography instruction will focus on the subject areas of reading and writing skills to help students become better readers.
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