Browse All Lesson Plans |
Lesson Plan Name |
Grades |
3D Printing in Algebra Class? |
P-K to 8 |
(0 stars, 2 ratings) As a math teacher, one of the most common questions that students have is "Why do we have to learn this?" When students realize that they will need to apply algebraic reasoning to design and print something in 3D, their motivation and interest in mathematics will increase exponentially. |
Defining the Difference Between Prokaryotic and Eukaryotic Cells--An alternative to direct instruction. |
7 to 12 |
(0 stars, 2 ratings) This inquiry based lesson plan helps students define the difference between prokaryotic and eukaryotic cells using microscopes (one equiped with a camera), a smart board and a powerpoint/pictures of prokaryotic and eukaryotic cells (slides). |
Lego Mindstorms Robotics |
4 to 12 |
(0 stars, 1 ratings) The 5th, 6th, and 7th grade students of St. Catherine of Siena participate in Lego Mindstorms Robotics Initiative. By designing, building, programming and documenting robot performance, students will use science, engineering technology, mathematics and writing skills in hands-on projects that reinforce their learning.
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Mitosis |
9 to 12 |
(0 stars, 1 ratings) Using document camera, students will model to mitosis |
Science and Art Museum |
6 to 8 |
Middle School students create works of art inspired by document experiments in science. Digital cameras record SCIENCE AS ART, in action! |
Science Olympics |
K to 12 |
(0 stars, 1 ratings) Science Olympics will actively involve the chemistry and ELL science students at Reynolds High School with science education in one the district’s elementary schools heavily populated with ELL children. The high school chemistry and ELL students will be taught how to present and involve the grade school kids in a variety of hands-on science activities covering all seven of the Common Curriculum Goals and will be encouraged to think creatively and plan how to get these basic science concepts across to children in grades K-5. By doing so both the high school students and the K-5th graders will experience science as fun, rewarding, interactive, engaging, and memorable.
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The Secret Stairway |
3 to 5 |
(0 stars, 1 ratings) This is a lesson that continues work on the recorder by providing music projection to allow hand-free music reading, composing opportunities and interactive music collaboration. |
The Robotics Obstacle Course Challenge |
6 to 8 |
(0 stars, 1 ratings) The Robotics Obstacle Course Challenge is a comprehensive instructional unit that exposes middle school students to various engineering domains/colleges, enhances student motivation and engagement, provides authentic avenues for research, and challenges all students to excel in a robotics obstacle course challenge. |
You'll Flip Over Forces & Motion |
6 to 8 |
(0 stars, 2 ratings) This hands-on, culminating lesson engages learners and reinforces terminology related to forces and motion learned earlier during the intensive, week-long course.. Essentially, the scavenger hunt was used as a formative assessment to determine students' understanding in a creative and thought-provoking way. |
"SMART" Science |
7 to 7 |
(0 stars, 2 ratings) The following description of our 10 week Energy unit (Colorado Science Standard 3) in the life science curriculum demonstrates how I will integrate the SMART board system into my classroom and use it to engage, excite, motivate and challenge my students in order to help them learn and understand essential life science concepts. |
A Tree for all Seasons |
K to K |
(0 stars, 3 ratings) Using digital photography and a slideshow program, Kindergarten students observe, document, and represent data of a tree’s seasonal changes. |
Add Sum Frogs |
P-K to P-K |
(0 stars, 1 ratings) Students will work as a team to add frogs to a lily pad on the Whiteboard. There will be a flipchart with frogs and a lily pad already made. The students will move the frogs onto the lily pad and find the total number of frogs. As a class we will create an addition problem based on the visual. |
Aiming High with OSMO |
P-K to 2 |
(0 stars, 1 ratings) Every student should be given the opportunity to be successful. The goal of this project is to provide computer science resources to all students, giving them the opportunity to build their problem solving and logic skills. |
Alternative Energy |
6 to 8 |
(0 stars, 2 ratings) Integrating technology for hands-on instruction to give students a better understanding of renewable energy, how electricity can be produced, and the relationship between wind speed and voltage. |
Animation |
9 to 12 |
(0 stars, 1 ratings) Through the exploration of animation techniques, students will be able to describe and depict emotions and expressions with processes, traditional tools, and modern technologies used in the arts. |
Caching in Pine's Treasures |
6 to 12 |
Project ‘Caching in Pine’s Treasures” was designed to increase student knowledge of Social Studies’ topics in a non-traditional way. Students will use digital cameras and GPS units to learn historical information outside the classroom walls increasing student motivation, content knowledge, and knowledge of “technology-based gadgets.” |
Celebrations Summative Project - Kindergarten |
P-K to K |
(0 stars, 1 ratings) (8 week lesson)After studying the holidays and traditions of autumn and winter throughout the world, kindergarten students are challenged to create their own unique holiday. While presenting their holiday, students will be digitally recorded to assess their understanding of holidays as a summative assessment.
*International Baccalaureate PYP* |
Code the Bots! Block Coding in Javascript |
K to 5 |
(0 stars, 1 ratings) Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs. |
Coding Made Fun! |
P-K to 12 |
(0 stars, 1 ratings) We will need iPads to be able to program the Hackaballs. They teach student coding through creative play. Hackaball is a computer in a ball that students can program using an app on an iPad. We have received the hackaballs and now we are in need of a way to run the program. |
Come Meet Us at the Zoo |
P-K to P-K |
(0 stars, 1 ratings) Come Meet Us at the Zoo is a project theme lesson plan that incorporates technology with life science, literacy, writing skills, and creativity. Children will identify animals, research them online and with books and magazines, then write a book about the animal of their choice. |
Cubelets Challenge Beginner |
P-K to 5 |
(0 stars, 1 ratings) The challenges are aimed at thinking about building something to meet a need, solve a problem or make something that that can help us to understand or do something. |
Don't Just Do It - Talk About it! |
3 to 5 |
(0 stars, 2 ratings) A hands - on science class provides student with the opportunity to experience learning rather than just hear about it. Combine that with a Flipcam and you have a winning combination. Students using hands-on activities for direct experience and video to help students explain and internalize their learning. |
Electronic Poetry Project |
6 to 12 |
(0 stars, 1 ratings) The Electronic Poetry Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. Student-driven, project-based learning enhances lasting knowledge rather that just momentary learning. |
Festivals, Fairs, and Fun and Unit Exploring Spanish Festivals |
6 to 12 |
(0 stars, 1 ratings) Students will compare and contrast the cultural traditions and festivals of Spanish speaking countries with their own culture. It is our desire that students understand, value, and respect people and places outside of their own environment. |
Grade 7 Science Vocabulary Building Through Visualization of Word Meanings To Make Digital Art |
7 to 7 |
(0 stars, 1 ratings) The meanings of Grade 7 Science words were visualized through acquisition of photo software skills to make digital art for retention of these word meanings. |
Hero Within |
3 to 10 |
Students set on a year-long integrated heroes journey. They relate heroic efforts found in their studies to their own lives. |
How Does Your Garden Grow? |
9 to 12 |
Students will design, plant, and maintain a native plant garden on campus. The garden will serve as an outdoor classroom for lessons in ecology, soil science, and botany. |
In Touch with Nature |
K to 5 |
(0 stars, 1 ratings) Ipod touches will be used in conjunction with our Nature Space/Bird Habitat, on school grounds, community programs, local businesses, Cornell University, and volunteers. These members will aid in constructing a Bird Watch and Feeder program to collect data to be analyzed through the touches, student interaction, and Cornell Labs. |
Integrating Video Technology in the Middle School Science Notebooking Process |
8 to 8 |
(0 stars, 1 ratings) Students record video as an extension of the science notebooking process. |
Introduction to Parallel Lines Cut by a Transversal |
8 to 9 |
(0 stars, 1 ratings) This lesson introduces eighth grade mathematics students to the concept of parallel lines cut by a transversal. As a result of this lesson, students will be able to develop an understanding of and identify the interior and exterior sections formed by parallel lines. Students will also be able to identify the interior and exterior angles formed when parallel lines are cut by a transversal. |
JOB POD Career Podcasting Project |
7 to 12 |
(0 stars, 2 ratings) The purpose of this project is to provide students with an opportunity to demonstrate the knowledge gained and maturity achieved during their high school career so far. This project gives students the chance to choose an area of study, to combine different disciplines, to satisfy specialized curiosity, and to utilize talents in a productive way. The project gives them the chance to make their high school experience a more meaningful and practical one. |
La Presencia Escondida: Spanish Speakers in Our Community |
9 to 12 |
(0 stars, 2 ratings) Using skills learned in Spanish class and technology students will venture out into the community to become more familiar with native Spanish in the area and how they have come to live and work locally. |
Learning with Letters & Sounds |
P-K to P-K |
(0 stars, 2 ratings) Students will learn letters and sounds through working on the Letterland app. Students will use Chromebooks and headphones as they listen and work on the application. The app will allow students to each have an account. Students will focus on characters, letters, and sounds. |
Local Cemeteries Prove to be Learning Grounds |
6 to 12 |
(0 stars, 2 ratings) Mr. Osborne a Science Teacher at Observation and Assessment (O & A) has put together a cross curricular activity that involves a field trip to two of Salt Lake City’s local cemeteries. |
Locating Lost Ladybugs. |
1 to 4 |
(0 stars, 1 ratings) The students will observe and then photograph ladybugs that they encounter on school grounds and outside homes. Pictures and data collected will be emailed to the Lost Ladybug Project which is a national based program coordinated through Cornell University Department of Entomology. |
Many Hands Make Miraculous Mechanisms |
4 to 6 |
(0 stars, 1 ratings) e-NABLE is a global online community of 3000 individuals (and growing daily!) who are using 3D printing technology to create free 3D printed hands and arms for those in need. Volunteers from all religious and political backgrounds, races, ages, occupations, cultures and educational levels from around the world are coming together to work for the greater good and make a difference in the lives of many by using their talents, creativity and ideas to produce assistive devices for underserved populations and individuals who were born missing portions of their upper limbs or have lost fingers and arms due to war, disease or natural disaster. Our class wants to build these devices to Make a Difference! |
Mastering a Student's Personal Information in a Special Education Classroom |
2 to 5 |
(0 stars, 2 ratings) Students come to me lacking personal information such as their middle name, ability to spell and read parents' and siblings names, pets' names, dates of birth, etc. My project will focus on mastering this information through photography. Our product will be a photo book for each student. |
Movies for Motivation: Encouraging Literacy Through Student-Created Films |
9 to 12 |
Struggling readers enrolled in a Targeted Reading class will use Tool Factory Movie Maker to create videos advertising their favorite books. These videos will then be shown to the entire school as part of a school-wide literacy encouragement effort. |
Oh! The places I CAN see!! |
1 to 2 |
(0 stars, 2 ratings) This project will allow students in grades first and second to bring landmarks to life/reality through Google Earth utilizing a new technology called Augmented Reality |
Picture Perfect Parts of Speech |
7 to 12 |
Using photography skills to enhance the process of learning parts of speech. |
Science Safety Bots |
2 to 5 |
(0 stars, 1 ratings) Students will create a bot using Cubelets and Legos to demonstrate a Science Lab classroom safety rule. They will then create an action card so others can recreate the bot while assigned to Cubelets station as a free choice activity on Robotic Day (scheduled robotics days at end of each science unit). |
Second Grade Science Textbooks |
2 to 2 |
(0 stars, 1 ratings) Second graders spend the year planning and making their own science textbooks. They are learning science as well as learning how to read and write nonfiction text. |
Super Size It, Please! |
10 to 11 |
Hands on math project to help students understand scale factors and ratios using photos of themselves! |
Technology Across the Curriculum |
K to 5 |
Students will be using digital cameras in Math, Language Arts, and Science. They will be producing symmetry pictures, a scrapbook, and learn how a camera and an eye are similar. |
Technology as a Tool of Science |
9 to 12 |
Digital cameras and Tool Factory will be used in a variety of projects in several classes. The objective is to show students the tools that can assist them in the recording, cataloging and sharing of science information. |
Technology with nouns |
1 to 2 |
(0 stars, 1 ratings) A Lesson on using technology and nouns to bring interest and engagement to a lesson. |
The Algebra of Angry Birds© |
6 to 8 |
(0 stars, 2 ratings) Angry Birds is a popular application (app) that features birds that are launched from a slingshot at green pigs. Students will explore algebraic and physics content that is embedded in the game. |
The Five Senses |
K to K |
(0 stars, 1 ratings) •.This unit will focus on the use of the five senses to develop a heightened awareness of the world. Skill development is centered on observing, describing and classifying objects. Students will use their senses to describe objects and identify common properties. Students will develop more refined methods of observation, ability to make more detailed descriptions and an increasing ability to differentiate among similar objects on the basis of one, and then
multiple, characteristics. Describing objects will involve making measurements of various properties and comparing them to other reference points (e.g., a color chart). |
The Planet Mars |
5 to 8 |
I created this lesson plan so that my fifth grade students would be able to compare and contrast the planets of Mars and Earth, and further build their knowledge of the solar system. |
Through Our Eyes |
9 to 9 |
(0 stars, 1 ratings) “The House on Mango Street” by Sandra Cisneros is a novel that addresses many important themes, but none more important than poverty. But simply talking about a world problem does not teach my students as much as a hands-on problem solving project would! Upon completing the novel, my students will tackle the final project “Through Our Eyes.” |
Tiger EV Technology to Improve Sustainability and Petroleum Dependency |
6 to 12 |
(0 stars, 1 ratings) The Tiger EV project involves research, design, and construction of an all-electric vehicle. This three-wheeled vehicle is powered advanced battery and electric motor technology. Electrathon America registered EV cars compete all across the country with the goal of traveling the farthest distance in a given time, with a limited energy source.
Our goals for this project are to: Increase students' and publics' awareness of the future of alternative energy transportation. Advancing the implementation of green technology in educational curriculums across the country using hands-on learning in the fields of electronics, aerodynamics, and materials usage, in a real life application.
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Vocabulary Building Through Visualization Of Word Meanings To Create Digital Art |
7 to 8 |
(0 stars, 1 ratings) Vocabulary enhancement came to the forefront with acquired skills of manipulating photographs ... utilizing various tools and filters within the software … and this cognitive and creative process placed the students in a new environment of hands-on with photo software and the requirement of researching the "real" meanings of words, then translating these "realities" into "creative" ones through visualization. |
Yes We Can! Students with Autism & Downs-Syndrome on the Drums! |
K to 12 |
(0 stars, 2 ratings) Students with profound special needs, such as autism, Downs-syndrome, CP, & medically fragile conditions, will participate in a variety of exciting experiential activities, including adaptive percussion & drumming, Karaoke type music, and using American Sign Language to express themselves to music. Project will be documented via video and digital pictures and shown to the school body in a music video format. |