Browse All Lesson Plans |
Lesson Plan Name |
Grades |
Ancient Chinese Inventions |
6 to 12 |
(0 stars, 1 ratings) Students will be selecting an ancient chinese invention and researching it. They will then create a marking campaign to market the product. |
Inventive Thinking - Future Inventions |
4 to 12 |
(0 stars, 2 ratings) The class does extensive research on the invention process. The students are then asked to create, make a prototype and market their invention/ |
Ancient Egypt |
P-K to P-K |
(0 stars, 1 ratings) Throughout this two week unit, my students will learn about the many contributions that have come from ancient Egypt. |
4th Grade Life Science Unit: Animals |
4 to 4 |
(0 stars, 1 ratings) Our fourth grade teaching team will use technology tools to meet the description of Colorado’s 21st Century learning skills: critical thinking and reasoning, information literacy, collaboration, self-direction, invention. Through the use of technology, we will appeal to our student’s senses and teach to a variety of learning styles with meaningful, authentic learning opportunities. |
A New Way of Looking |
5 to 8 |
(0 stars, 1 ratings) Students will be able to understand the concepts of light and lens using the life of Galileo as a guide. Students will be given opportunities to experiment just like Galileo. Students will be given a variety of opportunities to learn about the complexity of light using many different mediums. |
Ancient Civilizations Podcast |
7 to 7 |
(0 stars, 1 ratings) This lesson is designed as a year ending project encouraging students to creatively demonstrate what they have learned about various civilizations that we studied throughout the year. This is also used as a great review for our final exam. |
Ancient Greece Podcast |
7 to 7 |
(0 stars, 1 ratings) Students will work in groups to create a newscast from Ancient Greece. Each broadcast will include an introduction, a news story about leisure or entertainment |
Ancient World Advertisement Videos |
7 to 8 |
(0 stars, 1 ratings) Students will use a video creation program to make and advertisement for an Ancient World civilization which they will share with their peers. |
Classical Greece: Magazine Project |
5 to 7 |
(0 stars, 2 ratings) Members will be creating a full magazine centered on the Grecian’s Golden Age. Issues will be celebrating either the 30th, 40th, or 50th anniversary of the Greeks victory over the Persians. |
Computer Basics |
P-K to P-K |
(0 stars, 1 ratings) A lesson that teaches students what a computer is, and the types of computers we use today. |
Dear Future Writing Assignment |
1 to 4 |
(0 stars, 1 ratings) Students will be writing to future residents through a Time Capsule. |
Flipping Out at the Peoples' Choice Ad Awards |
9 to 12 |
(0 stars, 2 ratings) A marketing lesson plan taking marketing basic concepts and applying them in a culminating project. This is a grouped project requiring the students to use technology creatively to attempt to produce a winning video commercial for a classroom award ceremony. |
Learning More About Inventors! |
2 to 5 |
(0 stars, 1 ratings) 4th Grade students in Lori Porter’s class at Dozier Elementary had a taste of the movie industry as they worked on an inventor/invention project for Social Studies. The goal of the lesson was for the class to learn about twenty famous inventors/inventions and how those have impacted life in America. |
Making Butter- From a Liquid to a Solid |
1 to 3 |
(0 stars, 1 ratings) Students will make butter and design/engineer hands-free butter-shaking apparatus. Students will record and graph the length of time of the butter changing process (change of state of matter). |
Many Hands Make Miraculous Mechanisms |
4 to 6 |
(0 stars, 1 ratings) e-NABLE is a global online community of 3000 individuals (and growing daily!) who are using 3D printing technology to create free 3D printed hands and arms for those in need. Volunteers from all religious and political backgrounds, races, ages, occupations, cultures and educational levels from around the world are coming together to work for the greater good and make a difference in the lives of many by using their talents, creativity and ideas to produce assistive devices for underserved populations and individuals who were born missing portions of their upper limbs or have lost fingers and arms due to war, disease or natural disaster. Our class wants to build these devices to Make a Difference! |
Middle Ages Cross Curriculum Project |
6 to 8 |
This project incorporates all subject areas while students learn about the Middle Ages. |
Not so Simple Machines |
6 to 8 |
(0 stars, 1 ratings) Students create a machine, using a combination of simple machines, to solve a problem. Students produce a podcast commercial, a photo story, and digital presentation to 'sell' their invention. |
Online - On Stage - and ACTION! |
P-K to 5 |
(0 stars, 1 ratings) This year-long 4th grade project integrates information literacy skills with the arts, character education, and social studies. |
Persistence of Vision/Thaumatrope and Flip Book |
9 to 12 |
(0 stars, 1 ratings) Thaumatrope: Scientifically students will come to understand the Persistence of Vision, the theory which explains why our eyes are able to see objects on film move instead of seeing individual pictures. Flipbook: Students will take Persistence of Vision one step further by making a short 4 second flip book that will be captured and viewed on video as animation, finally seeing the tie between art, history, science, and technology.
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POP ART Lesson Plan |
5 to 6 |
(0 stars, 1 ratings) Students will make computer generated art based on Andy Warhol's Pop art and use Pop culture imagery of today. |
Portrait of a Year |
7 to 12 |
(0 stars, 1 ratings) Using the Internet, you will investigate a year of the twentieth century. After researching the year, you will create an electronic image commemorating that year. You will select images from the Internet representing your research. Using graphics software, you will modify those images and place them together into a single image representing all you have learned of that year. |
Renaissance Digital Story Project |
9 to 11 |
(0 stars, 1 ratings) Assignment: To produce a quality 2 minute speech and a quality 2 minute digital story that tells the tale of a Renaissance artist, inventor, or scientist. |
Rocky Point Recycler's |
P-K to P-K |
(0 stars, 2 ratings) Our students will be learning about how to save and protect our Earth. Students will use ipad's to reseach and present information to the other grade levels in our district. |
Selfie vs Self-portrait |
9 to 12 |
(0 stars, 1 ratings) This activity combines contemporary technology with archaic photographic processes the end result a one of a kind tangible self-portrait from a 200 year old process using modern technology. It challenges the students to further understand the difference between our cultural image capture and the power of a image when it's seen as an entity, not a digital thumbnail. |
Shark Tank: Industrial Revolution |
5 to 6 |
(0 stars, 1 ratings) Students will read "Immigrant Kids" and create a business idea that they will each present in front of a group of "sharks" (teachers and parents). Students will present ideas using imovie and then make a commercial promoting their inventions. |
The Battle of the Ancient Civilizations |
6 to 8 |
(0 stars, 1 ratings) Sixth grade students will create persuasive movie maker presentations on their Ancient Civilization and present them eighth graders who will choose their favorite. Students will use digital cameras, microphones, and computers to help them create the best power point. |
The Emerald Ash is taking over! |
K to 6 |
(0 stars, 1 ratings) Students research the problem of the invasive Emerald Ash Borer and how it is impacting Vermont's environment. Students then design and engineer a solution that can stop the damage being done by the Emerald Ash Borer. |
The Year 2510 |
9 to 12 |
(0 stars, 2 ratings) This is what I use as my first break the ice, interest development lesson in all of my technology classes. It helps in removine self imposed limits to creativity, and the innovation process. |