About Us
Our Team
Our Impact
FAQs
News
Contact Us
Corporate Programs
Search results for JAVA:
Browse All Lesson Plans
Lesson Plan Name Grades
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Exploring Climate Change Using the Eyes In the Sky 8 to 12
(0 stars, 1 ratings)
Using NEO (NASA Earth Observations) satellite images and NIH ImageJ to animate the images, students will explore various aspects of climate change. From the montage of images, students will write a report describing various areas of climate change. Grade level: secondary
Persistence of Vision: Animation I 10 to 12
Students will study the early history of moving pictures as an introduction to the concept of persistence of vision and animation. Students will develop a final animation which utilizes a variety of animation sequences: computer drawn, stop motion, hand drawn, with a 6.0 megapixel Olympus digital camera and the Tool Factory software MultiMedia Lab V.
Browse Lesson Plans