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Lesson Plan Name Grades
Amusement Park LegoWeDo Engineering Challenge P-K to 5
(0 stars, 1 ratings)
LegoWeDo Challenge K-5. Parents and community can support this event in the school yard.
ANIMATORS AND LEGO MANIA! 2 to 6
(0 stars, 2 ratings)
Students will work in groups and create a short informational animated movie on animals they read about. They will use a storyboard to develop their short story.
LEGO Learning Station K to 4
(0 stars, 1 ratings)
I use technology at every center in my special education classroom and would like to add a lego education station for my students. They enjoy technology and this would add to their educational experience.
Lego Mindstorms Robotics 4 to 12
(0 stars, 1 ratings)
The 5th, 6th, and 7th grade students of St. Catherine of Siena participate in Lego Mindstorms Robotics Initiative. By designing, building, programming and documenting robot performance, students will use science, engineering technology, mathematics and writing skills in hands-on projects that reinforce their learning.
Lego Robotics WeDo Drawbridge and Cubelets 3 to 5
(0 stars, 1 ratings)
Using the Lego WeDo Construction kits, students will build and program a mechanical drawbridge that moves using a worm gear configuration. The motion sensor will allow the drawbridge to raise and lower for passing boats made from the Cubelets and Lego bricks.
Lego Robotics Building 7 to 8
(0 stars, 1 ratings)
This lesson is an introduction to sorting the lego pieces of Lego NXT and Ev3 robots into trays.
Robotics: Lego Mindstorms EV3 7 to 12
(0 stars, 1 ratings)
We have Lego Mindstorms EV3 sets. This gives CTE/Computer Science credit.
Collaborating with Robots 6 to 8
(0 stars, 1 ratings)
Students in the Behavior Support Program will practice communication, collaborative and pro-social skills to create and program a classroom robot using Lego Mindstorms technology.
Robotics Reading Hour - Robot Dog 9 to 12
(0 stars, 1 ratings)
In this lesson plan, the teacher facilitates high school students reading aloud and demonstrating technology to pre-k and kindergarten aged students. The high school students benefit from building and programming the robot used in the demonstration and in learning to read and interact with younger students in an educational setting.
Animal Trading Cards 2 to 4
(0 stars, 1 ratings)
This is a collaborative unite in which students research an animal and create a trading card like a baseball trading card using Microsoft Word or other word processing software.
Building cross cultural learning through technology 3 to 3
(0 stars, 1 ratings)
Students will conduct research and create a PowerPoint presentation on an animal. Students will then showcase their PowerPoint to families and Skype presentations to pen pals in Japan.
CO2 Dragster Challange 7 to 12
(0 stars, 1 ratings)
This is a new twist on an old unit. Many Technology Education teachers have been doing CO2 cars for several years now but this lesson will include creating pod-casts, video, and pictures to post and in a sense create an interactive data-bank!!
Compare/Contrast Three Native American Leaders 4 to 6
(0 stars, 1 ratings)
Students read three articles from PebbleGo : Sitting Bull, Chief Joseph, and Crazy Horse. Then, they will compare and contrast the three Native Americans by creating a triple Venn Diagram.
Creating a Virtual Zoo: A Cross-Curriculum, Problem Based Learning Project 1 to 1
(0 stars, 1 ratings)
In this unit lessons, students will use technology skills and digital media applications, along with science and literacy skills to research animals in order to create a "virtual zoo", for students who do not have a zoo nearby or cannot afford to make the trip.
Cubelet 6 Pre-K 4 Lesson Plan for Steam P-K to P-K
(0 stars, 1 ratings)
Using the children's book "Robo-Pete," preschool students participate in STEAM activities.
Cubelet Fluency 6 to 8
(0 stars, 1 ratings)
The students will be able to explain the function of each Cubelet. They will be able to construct simple robots out of the Cubelets.
Density 4 to 5
(0 stars, 1 ratings)
Using a SMART board, density is taught using definitions, SMART board interactive slides, experimentation, and video support.
GoPro MakerStory 3 to 6
(0 stars, 1 ratings)
Students will share their MakerSpace exploration process using GoPro video. Students will plan out their basic scenario with the MakerSpace tools, wear the camera, and discuss the process while working with the tools. They will view their video and edit for public viewing on the school YouTube page.
Introduction to Stop Motion 2 to 12
(0 stars, 1 ratings)
This is basically accomplishing three things: teaching kids the process and technology involved with stop-motion animation, working on the editing side of making a movie, and creating two projects (one to practice application and one for synthesis).
Land is On the Move! 4 to 6
(0 stars, 1 ratings)
Through time lapse video of several laboratory experiences with erosion, students will analyze how environmental factors influence landforms. Students will collect, analyze and interpret data for use in constructing arguments about scientific causes and effects.
Middle Ages Cross Curriculum Project 6 to 8
This project incorporates all subject areas while students learn about the Middle Ages.
Oral Tradition-- digital storytelling 6 to 8
(0 stars, 1 ratings)
Students work to create an original tale from the oral tradition. Instead of publishing a formal written document, students create a stop action video depicting the tale.
Pair Ideas:Parody 6 to 12
(0 stars, 1 ratings)
After studying a poem, play, or novel considered to be a "literary canon," students will write and videotape a parody of it utilizing live musical or acting performances, LEGO animation, or puppet theater to share with peers and then serve as mentors for middle school students to recreate this process. All videos will be accessible on a web blog site or through a Google Drive or dropbox.
Piet Mondrian Unit K to 2
(0 stars, 1 ratings)
A four day art unit dedicated to exploring the concept of modern art. Includes lessons in artist appreciation, art appreciation, problem solving, collaboration, technology, and creation.
Preposition. Preposition Starting with an A 4 to 6
(0 stars, 1 ratings)
After an introduction to prepositions, students will create a hands-on Powerpoint slideshow using a digital camera, Lego figures, and their laptops. This slideshow will showcase their knowledge of prepositions and prepositional phrases.
Science Safety Bots 2 to 5
(0 stars, 1 ratings)
Students will create a bot using Cubelets and Legos to demonstrate a Science Lab classroom safety rule. They will then create an action card so others can recreate the bot while assigned to Cubelets station as a free choice activity on Robotic Day (scheduled robotics days at end of each science unit).
Search and Rescue Robots 9 to 12
(0 stars, 2 ratings)
Students will design, build, and program robots to simulate the search and rescue of victims of a disaster.
Stop Motion to Jump Start Thinking! 3 to P-K
(0 stars, 5 ratings)
For this project, students will be able to display their knowledge gained from an inquiry project or book reading using the stop motion techniques.
Unit: Introduction to Coding Lesson: Code K to K
(0 stars, 1 ratings)
Students will discuss the idea of a "code" and use the terms sequence, command, and algorithm while working to build a code. Students will use a variety of devices to learn about code including an iPad, the Daisy the Dinosaur app, task cards, legos, and coding block cards. Students will work independently and in small groups for this lesson.
Will it Sink or Float? K to 2
(0 stars, 1 ratings)
Students will compare and observe objects that sink or float. They will learn that size and weight do not always determine which objects sink or float and conclude that shape and material of an object affect whether an object sinks or floats.
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