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Search results for Mobile Devices:
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Lesson Plan Name Grades
STEMing Mobile Devices 8 to 12
(0 stars, 1 ratings)
Incorporating STEM and mobile devices into the physical science curriculum in an engaging and interactive way.
QR Code Scavenger Hunt 6 to 8
(0 stars, 1 ratings)
Students use ipod touches with a qr code scanner to scan codes at multiple stations and access selected web pages which contain answers to "scavenger hunt" questions.
Crawling, Walking, Talking, and QR Codes 9 to 12
(0 stars, 1 ratings)
Students use QR codes, phones, iPods, and cameras to learn about child development the first 12 months of life. Students used their electronic devices to scan QR codes and utilized the computer lab to create a video on Animoto and create a 3-D pop-up book on Zooburst from what they have learned on child development-physical, social, emotional, and intellectual.
E-Portfolios 4 to 6
(0 stars, 1 ratings)
Students use their devices (phones, ipods, ipads) to create video reflections, take picture of work (evidence) of their learning. When done, they will either bump, email or transfer their material to their laptop and add to their Google Site (E-portfolio)
Festivals, Fairs, and Fun and Unit Exploring Spanish Festivals 6 to 12
(0 stars, 1 ratings)
Students will compare and contrast the cultural traditions and festivals of Spanish speaking countries with their own culture. It is our desire that students understand, value, and respect people and places outside of their own environment.
iTeach iLearn 6 to 12
(0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
Lattice Multiplication using ShowMe App 3 to 6
(0 stars, 1 ratings)
Students will use the iPad app ShowMe to solve one of the following multiplication problems below using the lattice method. As students solve the problems, students will explain what steps that are taking and why. While the iPad app ShowMe is recommended, any screen casting application can be used.
Smart Understanding of Characters w/ Smartphones 5 to 8
(0 stars, 2 ratings)
Students will demonstrate an understanding of how characters change throughout a novel. They will also be able to identify 1st and 3rd person point-of-view.
The Amazing Race-Physical Science 9 to 12
(0 stars, 1 ratings)
The students will compete in a race around the school while reviewing physical science concepts.
The Middle Ages Meet Modern Technology 11 to 11
(0 stars, 1 ratings)
Students will use mobile devices to go on a pilgrimage through the Middle Ages. Students will make stops throughout their journey to gather background information to provide a context for the reading of The Canterbury Tales.
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