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Search results for OSMO:
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Lesson Plan Name |
Grades |
Aiming High with OSMO |
P-K to 2 |
(0 stars, 1 ratings) Every student should be given the opportunity to be successful. The goal of this project is to provide computer science resources to all students, giving them the opportunity to build their problem solving and logic skills. |
Hands on learning through OSMO |
P-K to 4 |
(0 stars, 1 ratings) Students will be using Osmo to take concrete learning goals, and making them come alive through technology. It allows students to learn through hands on experiences. |
Letter matching/naming with Osmo |
P-K to P-K |
(0 stars, 1 ratings) Students will use Osmo learning system to learn to identify and manipulate letters, sounds and words. The program works with iPads which makes the program interactive and exciting for the students. |
Osmo Letter Recognition and Spelling |
9 to 12 |
(0 stars, 1 ratings) Students will use the Osmo system and letter tiles to practice letter recognition and spelling activities, based on IEP goals and performance levels. Teacher and Teacher Assistants will rotate between students to assist students as well as positively reinforce their work. |
Centers in the Library |
K to 5 |
(0 stars, 1 ratings) Students will participate in digital storytime during centers and demonstrate comprehension. Students will also be able to solve problems using the Osmo kit. |
Code the Bots! Block Coding in Javascript |
K to 5 |
(0 stars, 1 ratings) Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs. |
Finding Your NOOK (TM) in the Classroom |
9 to 12 |
(0 stars, 2 ratings) The Barnes and Noble's NOOK will allow students in my classroom to access e-books, digital resources, educational apps, and more. The sky is the limit! |
How does N.Y.C. play a role in international affairs? |
2 to 2 |
(0 stars, 1 ratings) Students will be able to recognize the international role of N.Y.C. , and appreciate the importance of the United Nations. Students will be able to identify aspects of N.Y.C.'s cosmopolitan nature. |
La Presencia Escondida: Spanish Speakers in Our Community |
9 to 12 |
(0 stars, 2 ratings) Using skills learned in Spanish class and technology students will venture out into the community to become more familiar with native Spanish in the area and how they have come to live and work locally. |
Movement across the Cell Membrane using Multimedia |
6 to 8 |
(0 stars, 1 ratings) Students will construct a model of the cell membrane and model how molecules move across the cell membrane through osmosis, diffusion, facilitated diffusion, and active and passive transport. They have a choice of technology or multimedia to complete this task. |
PreK Math Support |
P-K to P-K |
(0 stars, 1 ratings) Osmo Sets with compatible devices will help students develop a concrete understanding of mathematical concepts. Timely feedback is critical to provide purposeful response to improve upon a student's learning and limit potential misconceptions. |
Who Are QR? |
3 to 7 |
(0 stars, 1 ratings) Use your tablet to create a QR "Who Is" activity that allows self checking. |
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