Browse All Lesson Plans |
Lesson Plan Name |
Grades |
How Does Your Garden Grow? |
K to 4 |
With the help of technology the children will be amazed witnessing the school garden change before their eyes! The work and dedication put into a garden will surely pay off when the digital presentation is viewed. |
Voice of History |
7 to 12 |
(0 stars, 2 ratings) Radio programs dominated national consciousness from the beginning of the 1900s to the dawn of television, and they were known for their abundant creativity, their clever advertising, and their infinite reach. Recreate the joy and drama with quick research, a few voice recorders, and a solid editing program. |
What did you build?" |
P-K to P-K |
(0 stars, 1 ratings) small group- working as team in building a structure. |
"Marchen or Sagen" - A Digital Story Telling Experience |
10 to 12 |
(0 stars, 2 ratings) Storytelling is as old as time itself! Every culture that exists or has ever existed had a strong storytelling aspect. Stories are used for entertainment, teaching and passing on knowledge and wisdom. Each of us has a story and it has been said, "We are the stories that we tell about ourselves." |
Can You Carry a Tune in a Bucket? |
10 to 12 |
(0 stars, 1 ratings) Students will examine the relationships between frequency, wavelength, and measurable parameters associated with test-tube "instruments" used to play a tune. |
Chat it up! |
6 to 9 |
Students use role play scenarios to work through various and potentially harmful cyber chat situations. Critically thinking about each scenario as a group, creating, and performing short skits to demonstrate how to handle these situations. |
Claymation Video Lessons |
5 to 12 |
(0 stars, 1 ratings) Students will create simple 3D oil-based clay characters, which will move through 2D student-created environments(stop-action videography). Students will narrate the stories thus created. |
Computer History Jeopardy (Nonlinear PowerPoint) |
10 to 12 |
Students use PowerPoint to learn about the history of computers. Digital cameras are used to take pictures of items which can be associated with their assigned topic. |
Flip Cameras and Puppet Shows Create Education |
9 to 12 |
(0 stars, 1 ratings) Students will create, film, download, and produce an educational video of a puppet show using a flip camera. |
Frontal Impact Safety Challenge |
8 to 10 |
(0 stars, 1 ratings) Design and construct a vehicle that will protect an egg if the vehicle is in a front end crash. |
Get a Job! |
6 to 12 |
(0 stars, 1 ratings) Students will learn how to prepare now for a successful career and explore how to choose a career. |
I Went Walking |
P-K to P-K |
(0 stars, 1 ratings) Kindergarten students take a walk through a Nature Trail to write a book that goes along with Sue William's book "I Went Walking." |
Learn and Serve Video |
10 to 12 |
Students in my Multimedia class create a video on any topic related to the K-12 curriculum. They partner with a teacher in that subject / grade for ideas and then they script, video, edit, and publish a video that teaches the topic. |
LEGO Learning Station |
K to 4 |
(0 stars, 1 ratings) I use technology at every center in my special education classroom and would like to add a lego education station for my students. They enjoy technology and this would add to their educational experience. |
Mythbusters - Don't FLIP Out! High School Isn't THAT Scary!! |
9 to 12 |
(0 stars, 1 ratings) Students will be introduced to various activities surrounding the concept of digital video production. Students will use Flip™ Video cameras to produce a video that will be used during the high school orientation night for the county’s incoming 8th grade class. |
PODCASTING IN THE CLASSROOM |
6 to 8 |
(0 stars, 1 ratings) Podcasting in the classroom will empower students and challenge them to create projects as authentic assessments and as supplemental resources for other students |
Short Film Project: Architecture In My Community |
11 to 12 |
(0 stars, 1 ratings) Students will create short videos featuring the unique architecture in Sacramento, CA. They will work in teams to write, film, and publish short films that will persuade people to visit buildings here in our own community. |
Tech Savvy Naturalists |
P-K to 8 |
(0 stars, 1 ratings) While technology is the way of the future, the future of endangered plants and animals are our responsibility. Students will learn about ecology and biology of animals and plants in our community and create movies and picture books as their culminating projects. |
The History of Daily Life in America: An Inquiry-based Unit Plan |
P-K to 8 |
(0 stars, 2 ratings) By completing an inquiry-based project, students will be able to compare the various ways people lived in the 1800’s to the way we live today. Students will learn how to form a good inquiry question, effectively search the web for answers and synthesize the information found to form a deep understanding of the topic. Students will prepare a Power Point presentation of their knowledge to share with the class. At the very end of this unit, students will take part in a living history lesson and act like people living in the 1800’s. |
The More You Know: Designing Creative Solutions for Waste Reduction and Recycling |
2 to 6 |
(0 stars, 1 ratings) This lesson outlines the conclusion of a larger unit plan based on the United Nations Sustainable Development Goals. Since these goals highlight global challenges that require innovative thinking and collaboration in order to develop possible solutions, the Design Process was also used to guide students throughout all aspects of the unit. Introductory lessons focused on the first two steps of this process: identify the problem and research possible solutions. Third grade is specifically working on Goal 12: Responsible Consumption and Production, so they began by making connections between this goal and their own lives. After identifying numerous problems related to Goal 12 within Montgomery Township, they ultimately agreed to concentrate their efforts on the waste and recycling management at MMR. Students then conducted an assessment of MMR’s waste stream in order to identify how much waste was being produced every day and how much of that waste could be recycled. Using the data collected, they moved on to the plan and create phase of the Design Process during which they developed proposals for a new system to manage the waste and recycling in the school cafeteria and within each classroom. As a whole class, we selected the best proposal to move further along in the Design Process. At this point, students are preparing to test & improve the decided upon plan before they conclude the unit using the school’s broadcast studio equipment to produce a Public Service Announcement (PSA) that will be aired for the entire student body. The PSA will allow students to communicate the results of their efforts, spread awareness about an important issue, and inform the school community on how we can work together show respect for the environment. |
Writing Classroom Agreements using Inspiration & Word to Go |
3 to 8 |
(0 stars, 1 ratings) At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class. |