Login |
RegisterOver 34,630 Wishes Granted!
|
Search results for algorithms:
Browse All Lesson Plans |
Lesson Plan Name |
Grades |
Animals and Algorithms |
K to 2 |
(0 stars, 2 ratings) Students will develop the ability to design simple algorithms and
implement them digitally on an ipad. Students will consider why humans make things
with technology as well as how humans control computers. Students will work in small groups to design and program a simple digital animation about an animal in its habitat. |
6th grade-Greatest Common Factor |
6 to 6 |
(0 stars, 1 ratings) Introduction to Greatest Common Factor |
Code the Bots! Block Coding in Javascript |
K to 5 |
(0 stars, 1 ratings) Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs. |
Digital Science Fair |
P-K to P-K |
(0 stars, 1 ratings) Students use various productivity applications and Internet sites to create a digital science fair presentation. The presentations will be shared with the school and community. |
Geometry with Dash |
3 to 5 |
(0 stars, 1 ratings) This lesson will have students interact with Dash & Dot robots and programming to support geometry lessons in identifying, classifying, describing, and finding the perimeter of quadrilaterals. Students will also produce quadrilaterals by building a pen attachment for Dash and using loops and angles. |
PLTW APP CREATOR |
6 to 8 |
(0 stars, 1 ratings) Students will learn to code apps using Android Tablets. Using the knowledge of coding, students will create games and apps to submit to the Google Play Store. |
Search and Rescue Robots |
9 to 12 |
(0 stars, 2 ratings) Students will design, build, and program robots to simulate the search and rescue of victims of a disaster. |
What are Numbers?: Learning to Add |
K to 1 |
Students explore digital camera use while learning basic math concepts and simple number identification. |
|
|
|
|
|