Browse All Lesson Plans |
Lesson Plan Name |
Grades |
Daily Life: Recognizing Positive Social Behaviors |
8 to 12 |
(0 stars, 1 ratings) Activating schemata (1) Developing recognition of target vocabulary in context (2) Recognizing that multi syllabus words have different stress patterns. Recognizes target words and spoken context in isolation using appropriate technology when possible. Recognizes the stress pattern of target words. |
Learning "safety comes first" through video modeling opportunities. |
5 to 12 |
(0 stars, 1 ratings) What a great way to learn new skills while reinforcing important safety skills! This lesson will help students with Autism in learning appropriate and safe skills for transitioning in and around school. Kids will enjoy modeling, videotaping and watching their own videos. |
'Student Teaching' |
6 to 6 |
Students teamed up to teach a 20 minute mini-lesson. I used my Flip Video Camera and Tripod to record them. |
Adapting to Life by the Wild Myakka River |
6 to 9 |
(0 stars, 2 ratings) Students will use digital still and video cameras to capture organisms adaptations to their local environment while on a field trip to Myakka River State Park. Students will then use the captured media to create a digital interactive poster (Prezi) that they will present to the class. |
America's Generational Segments |
9 to 12 |
(0 stars, 1 ratings) After learning the different segments of America's Generations - students are to create a visual of the generation they have chosen to research and document via pictures. |
And Today's Guest Star Is... |
9 to 12 |
(0 stars, 2 ratings) Students photograph each other using appropriate behaviors in classroom, whole -school, and community environments for social stories. |
Animal Ambassadors |
K to 1 |
(0 stars, 2 ratings) My class is starting a year long animal research project. We will be covering all academic subjects throughout the year as we research, read, learn, write, and observe all types of animals and their habitats. |
At the Movies |
1 to 2 |
(0 stars, 1 ratings) Students respond to books, poems and literary genres by using flip cameras to make movie trailers, "behind-the-scene-clips", never before seen footage, movie reviews and commercials as the use imagination, innovations and 21st century digital tools to show their understanding. |
At the Movies |
1 to 2 |
(0 stars, 1 ratings) This lesson plan attempts at creating a framework for creativity, innovation and global collaboration while allowing students to create different movies as they respond to books and poems from different literary genres. The lesson plan allows for student-driven learning, with choices and project-based learning. |
At the Top of Mississippi: Southaven |
6 to 8 |
(0 stars, 2 ratings) Project – At the Top of Mississippi: Southaven
Students will report and record personal events, people and places that are important to them in their daily lives. They will then, with their classmates, combine their efforts and produce a DVD that will be presented to the City of Southaven and the Southaven Chamber of Commerce to give to families that are interested in relocating to our city. This will promote Southaven in a positive manner through the eyes of our youth.
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Banking in the Digital World |
3 to 5 |
(0 stars, 2 ratings) This is a unit that teaches the students about using debit cards, and keeping up with deposits and withdrawals to buy things from a classroom store. |
Be A Star! |
K to 1 |
(0 stars, 1 ratings) Students will be able to showcase other students meeting the behavior expectations set by our school within the hallways, lunchroom, classroom, playground, riding the bus, and going in and out of the building. |
Be Aware of Bullies! |
5 to 5 |
(0 stars, 2 ratings) This webquest is designed for 5th grade recess monitors. This teaching-to-learn webquest is intended to involve students in the examination of bullying behavior and how they can help younger students prevent it from happening. |
Bullying and Cyberbullying |
4 to 8 |
(0 stars, 1 ratings) This lesson is designed to prevent bullying in schools and provide them with skills to manage bullying behaviors. |
Captured at the Farm |
K to 2 |
(0 stars, 1 ratings) Kindergarten students will capture digital photos and/or video while visiting a local farm to represent "life" (animals, gardens, milk, butter, etc.). Students will collaborate with a second grade class to create a multimedia digital storybook about their field experience. |
Character Counts in Action! |
K to 12 |
(0 stars, 1 ratings) Students will create documentaries based around the 6 Pillars of Character. Each group/individual, will highlight the pillars in a video that defines and provides examples of the pillar and problem solving solutions for difficult situations that arise in and around the school community. |
Collaborating Living Moments |
6 to 12 |
(0 stars, 1 ratings) Students who are incarcerated experience very little positive influences, have created substantial challenges, and show little ability to make beneficial, character building decisions. which incapacitate them to progress academically, socially, vocationally, etc., and ensure continued failure . We wish to utilize the Seminole County Dividend Speakers to influence these students, however, due to incarceration and facility regulations, students are unable to participate in their presentations. Therefore, we would request technology, in the form of DVD video camera and digital programming, to bring speaker presentations in house. We would tape initial speaker performances at Eugene Gregory and later present to other students at John Polk and the Juvenile Detention Facility. |
Community Based Instruction |
P-K to 12 |
(0 stars, 1 ratings) Community Based Instruction involves functional academics, independent living , self-help, interpersonal as well as speech and language development/skills. Most activities require the student to demonstrate learning through a hands on approach assessed with measurable goals in which a rubric or percentage is obtained. The best part of CBI is that the activities allow students with various abilities, skill levels, and various learning styles an opportunity to be successful. |
Digital Field Guides |
3 to 8 |
(0 stars, 2 ratings) Students create digital field guides that document a local ecosystem. |
Finding Solutions to Hunger |
6 to 8 |
(0 stars, 1 ratings) This is a project plan more than a lesson plan. It is a 10-week project using a wonderful online collaboration tool designed to be used by educators. Besides teaching the curriculum objectives—the goal is to open the students’ eyes to hunger in the world. |
Flip and Soar |
P-K to 3 |
(0 stars, 1 ratings) My special education (Cognitively/Emotionally Impaired) classroom has incorporated the school-wide Positive Behavior Interventions and Support (PBIS) system. Our goal is to teach safe, respectful & responsible behavior in a variety of locations ( bathroom, lunchroom, classroom, playground,etc.). Most of our students have very poor body awareness and lack the ability to “see” themselves as others do. Video could be the perfect tool to ‘open their eyes’. |
Gumby Rules! |
5 to 6 |
(0 stars, 2 ratings) Using Responsive Classroom ideas, students will brainstorm classroom rules, examples of those rules, ways to apologize when rules are broken, and possible consequences. Each student will then pick one part to animate with the software. |
How to Be (Me!) Photo Book |
K to 2 |
(0 stars, 1 ratings) Our objective is to engage our kindergartens’ interests in animals and tie these to emerging oral and written literacy skills in creating class photo books on an iPad application The first book will focus on team-work and on identifying characteristics of the pets and animals that we keep at our school, and the second book will focus on the students themselves, showcasing their individual characteristics and diversity. |
INCORPORATING TOOL FACTORY TO GIVE CHILDREN WITH SPECIAL NEEDS A VOICE |
P-K to P-K |
(0 stars, 2 ratings) Most children begin talking at the age of 2. My children are 4 and they still can’t talk! |
Interactive active learning |
6 to 8 |
(0 stars, 1 ratings) The students will become more physically active through the use of the Lumo Play software. The students will increase their social skills by interacting with peers during the game. |
Internet Security Basics |
9 to 12 |
(0 stars, 1 ratings) The goal of the lesson is to educate the learners in the responsibilities of using the Internet's resources in a safe, secure, and ethical manner. In addition, students will be able to apply new knowledge to correct unsafe practices currently used by them on social networks and other Internet sites. |
Intro to Marketing |
9 to 12 |
(0 stars, 2 ratings) Students will engage in an extensive market simulation covering material from chapters 1, 2, 3, 5, & 6. The simulation will include but not be limited to the 4 P¡¦s of Marketing, SWOT Analysis, Business Ethics, Global Marketing, and Maslow¡¦s Hierarchy of Needs.
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Meeting a Real World Need: Textbooks |
2 to 5 |
(0 stars, 1 ratings) This lesson focuses on students using technology to solve a need in the classroom. Students will seek to gain funding for a classroom library. |
One L.E.S.S. (Partners in Education Campaign Initiative) |
9 to 12 |
(0 stars, 2 ratings) Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making. |
Our Past is our Future: We will repeat it if we don't learn from it |
8 to 12 |
(0 stars, 1 ratings) Purpose and Overview: Create a multimedia social science project where students collect the oral history from elder volunteers who live in the surrounding neighborhoods. The purpose is to prepare students with severe emotional and behavioral disabilities for transition into the community and work world after graduation from high school. |
Owl Pellets Up Close And Personal |
3 to 8 |
(0 stars, 1 ratings) Students will explore the food chain, the concept of predation, and the hierarchy of species through a dissection of an owl pellet. |
Reading Strategies for Decoding Tricky Words |
1 to 1 |
(0 stars, 1 ratings) The Flip Ultra Camcorder will be used to create a video toolbox of reading strategies demonstrated by students. These strategies, which develop independent readers who self-monitor and self-correct as they read, will be shared with parents. The video toolbox will provide a balance between reading strategies, self monitoring, and cross-checking behaviors.
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School-wide Anti-bullying Campaign |
5 to 8 |
(0 stars, 1 ratings) Creating anti-bullying messages that influence my peers. Creating a climate for anti-bullying. |
Solutions to Real World Economic Problems in the Classroom |
6 to 12 |
(0 stars, 1 ratings) Students will investigate real world American economic issues that are effecting the average family. In this project, students will conduct research to identify the causes of the struggling United States economy. They will examine the effect it has on the average American citizen. They will create strategies to help the struggling American family. The final product of this project will be a documentary about the direct effect of the struggling economy on the DuPage county community. |
Studio Photography |
9 to 12 |
(0 stars, 1 ratings) This project involves shooting long exposure photography in the school portrait lighting studio. |
The PLEO Project: An Introduction to Computational Thinking and Programming |
8 to 8 |
(0 stars, 2 ratings) This small group collaborative project introduces 8th grade students to programming with PLEO, a robotic baby Camarasaurus with a LifeOS. Students first get to know PLEO's personality by interacting with him to learn about his behaviors. They will then learn how to program him to perform their individually created original "skits". |
The Year Is New, The Bugs Are Too! |
3 to 5 |
The yearly theme for the elementary library is"Go Buggy For Books." This science theme is used to teach library skills. |
Using Podcasts to teach about the Constitutional Convention |
7 to 8 |
(0 stars, 2 ratings) Using Netbooks with webcams and a Smartboard to create and share Podcasts. Students will participate in discussions and the creation of Podcasts by taking advantage of the interactive nature of table Netbooks and a classroom Smartboard. |
Using technology to engage students in science through inquiry research |
11 to 12 |
(0 stars, 1 ratings) My students love to talk about the latest YouTube video so why not engage them through video based research projects? As a central part of an ethology (animal behavior) inquiry research project, my advanced biology students will be collecting data in small groups at a local zoo. |
Video Social Stories |
P-K to 5 |
Let children see and hear what appropriate behavior looks and sounds like. |
What Message Are You Sending? |
P-K to P-K |
(0 stars, 1 ratings) Since I teach about technology in our middle school, my students are always online. We will role play, online sites and classroom discussions to learn about staying safe and how to use netiquette on the Internet. |
Women and the Right to Vote |
7 to 8 |
(0 stars, 1 ratings) Change can not happen unless someone chooses to take a stand and have a voice that will not be silenced. Women fought for change and were not willing to be put on the shelf. Both men and women need to be able to speak up for things they believe will make changes in the world today. |
WORDS: A Lesson in Collaboration (Disguised as a Lesson on Homophones/Homonyms) |
6 to 12 |
(0 stars, 1 ratings) Students work in groups to plan, create, edit, and share a collaborative, creative video on homophones and homonyms to share with the world. |
Writing Classroom Agreements using Inspiration & Word to Go |
3 to 8 |
(0 stars, 1 ratings) At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class. |