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Lesson Plan Name Grades
Creating a budget 9 to 12
(0 stars, 1 ratings)
Students will research their future career and future expenses to create a budget using a Chromebook. Students will create their budget plan on google documents.
Banking in the Digital World 3 to 5
(0 stars, 2 ratings)
This is a unit that teaches the students about using debit cards, and keeping up with deposits and withdrawals to buy things from a classroom store.
Digitally Concerned Citizens 5 to 5
(0 stars, 2 ratings)
Students need to learn relevant technology skills to succeed in the modern workforce. This lesson allows students to master skills with an inquiry based investigation on how humans contribute to changes in ecosystems. With a better understanding of issues facing our planet, students increase their ability to voice their concerns and facilitate change.
Dream Vacation 6 to 6
In this project, students will create an itinerary, budget, route, and poster based on their choices about their Dream Vacation. Students will be given restrictions such as a $20,000 budget, must include a family of 4, must travel for at least 5 days, and must be outside of Pennsylvania and the surrounding states.
Game of Life Financial Literacy Lesson 8 to 8
(0 stars, 1 ratings)
The students will choose transportation and housing that will fit into their budget.
My Choices in Life 9 to 12
(0 stars, 1 ratings)
We all have big wants in our lives but can we get everything we want based on the budgets that we have
Technology Proposals 8 to 12
(0 stars, 1 ratings)
In this lesson, the students will first research types of technology available for schools. Next they will put together proposals to persuade the school/company to go with their recommendations.
Virtual Travel Plan 4 to 8
(0 stars, 2 ratings)
This lesson was created for 4th grade students in North Carolina. It integrates many areas of the curriculum including mathematics, social studies, and language arts. Students design a virtual trip through North Carolina to learn about the history and symbols of North Carolina.
Zebra Broadcasting Network 6 to 7
(0 stars, 2 ratings)
This lesson will have the student's creating and maintaining a TV news station to play for the school every other week.
"FLIP-iT" - Where Do I Go From Here? 12 to 12
(0 stars, 2 ratings)
Graduating seniors find themselves at a pivotal point in their lives. By doing four Flip Camera interviews of themselves, on a series of topics, they will take a closer look at their values and goals, and gain potentially insightful reflections for the future as they prepare for the next step. We will burn all four videos to disk and they will also have a nice souvenir for their Senior year.
1950's Dream Car 8 to 12
(0 stars, 2 ratings)
Students will create properly formatted and supported 1950's era automobile commercials using authentic video footage to simulate the impact of 1950's television. The ultimate goal is to illustrate how the automobile affected life in post-WWII America.
BackYard 5 to 8
(0 stars, 1 ratings)
Interactive lesson that leads into student completion of a Backyard fencing task (including construction of the fencing, locating materials, etc).
Bringing STEM to the Elementary Classroom Through 3D Printing 4 to 5
(0 stars, 1 ratings)
Utilize a project based approach to STEM by providing students an education in CAD software and 3D printing. The software utilized will be Google SketchUp
Build Your Awesome Life 7 to 8
(0 stars, 1 ratings)
MS Word & Excel Build Your Awesome Life
Design Team Challenge 4 to 8
Students use technology and engineering skills to create robots. These robots are used to test various math applications, and data tables are used to compare data.
Designing a School Garden 6 to 6
(0 stars, 1 ratings)
Students will use skills of geometry to design a school box garden.
GPS Treasure Hunt for Knowledge 6 to 8
(0 stars, 1 ratings)
Working in groups, students will walk around the school community and stop off at 10 areas to complete a task related to what is being taught in the classroom.
Hands on learning through OSMO P-K to 4
(0 stars, 1 ratings)
Students will be using Osmo to take concrete learning goals, and making them come alive through technology. It allows students to learn through hands on experiences.
How Does Your Garden Grow? K to 4
With the help of technology the children will be amazed witnessing the school garden change before their eyes! The work and dedication put into a garden will surely pay off when the digital presentation is viewed.
Introduction to Coding 5 to 8
(0 stars, 1 ratings)
Students will be able to establish a positive attitude towards building and not just consuming technology. Students will be able to perform using logical reasoning while learning the fundamentals of coding.
Minor League Baseball Stadium 5 to 12
(0 stars, 1 ratings)
Students will compare other small towns with minor league stadiums and budget, design, plan, fundraise, and build one for our town of Wentzville
Movie Music 5 to 8
(0 stars, 1 ratings)
Students study music in movies and create a sequel to a popular childrens movie.
My trip to Spain 6 to 8
(0 stars, 1 ratings)
Using the Flip cameras during our trip to Spain, we are going to be able to show our experiences and blog about it.
Photography Portrait Art Mural 9 to 12
(0 stars, 1 ratings)
Students will use cameras to take portraits of each other, create a mural, and paint the mural within the school community within the leadership and social justice theme.
Place Value and Decimals 5 to 5
(0 stars, 1 ratings)
In this lesson plan unit, students will experience a blended learning experience. Half of the instruction is self-monitored and self-guided in a course I created on Canvas. The other half of instruction is problem-solving and intervention activities as needed.
PRESCOTT, PHOTOGRAPH AND MODERN ART 9 to 12
(0 stars, 1 ratings)
STUDENTS WILL LEARN ABOUT THE STYLES OF MODERN ART, THE WORKINGS OF A DIGITAL CAMERA AND THE TECHNIQUES AND SKILLS OF OIL PAINTING. THEY WILL ACHIEVE THIS BY BY USING A DIGITAL CAMERA TO CAPTURE A LOCAL LANDSCAPE BRINGING IT INTO THE CLASSROOM AND PAINT IT IN OILS.
Radio Station Podcasting Throughout History 3 to 12
(0 stars, 1 ratings)
Using Podcasting as a radio station to engage students in Social Studies and improve their fluency.
Sea Scallop Data Mining Research Project 10 to 12
(0 stars, 1 ratings)
Students develop a research question and then gather the data to answer that question using the National Oceanic and Atmospheric Administration's Sea Scallop Survey database. Students present the results in a formal classroom presentation and a scientific poster session which is open to the public.
Students will FLIP for the News 4 to 12
(0 stars, 1 ratings)
Incorporating technology skills with both written and verbal communication skills, students will create news programs to be shared on School Tube.
Technology and your Future: Using SmartPhones and IPads in the classroom 4 to 5
(0 stars, 3 ratings)
Using research from the internet, via Smart Phone or I Pads, studnets will "open their eyes" as to what they will need to do and have in order to attain the life they desire for their future.
Teen Business Plan 7 to 12
(0 stars, 3 ratings)
This simulated project provides students with a contextualized learning experience where they will create a legitimate business plan for an actual teen-based business.
Thanksgiving Feast 6 to 8
Every year the students in our Life Skills Support class at Beaty Warren Middle School take on the huge task of planning and preparing a Thanksgiving dinner for approximately 80 family, faculty, and staff. Under the direction of the special education teachers and classroom aides, the students decide who to invite, develop a menu, find recipes, make grocery lists, and begin to shop at the local grocery store. The students make placemats, decorations, signs, and a place card for each guest.
The Original Photograph 8 to 8
(0 stars, 1 ratings)
Using the medium of photography, students learn how to make ordinary subject matter "extraordinary" through the use of various photographic techniques, manual camera operations and iPhoto editing tools.
The STEM Train! 7 to 8
(0 stars, 1 ratings)
The STEM Train will be a school-wide program for students to create exploration through video-making, short films and documentaries. Students will become mini filmmakers. They will use the latest technology to make video presentations in class. Digital Cameras will be the source of our videos, but in order to “create” magic, we will need more electronic equipment.
The Wealth Effect 9 to 12
(0 stars, 1 ratings)
“The Wealth Effect” is a comprehensive based learning activity that engages and promotes sound financial thinking and planning by incorporating numerous aspects of the Personal Financial Literacy NJ core curriculum content standards through a series of integrated lessons.
To High School and Beyond 8 to 8
(0 stars, 1 ratings)
This a project that my 8th grade students do to get them thinking about career and life goals. It is completed in four parts.
Wanted - Dead or Alive 3 to 6
After learning about trickster tales, students will create clay models of a trickster, create a mug shot which will be used on a life-size wanted poster. Students will also photograph and animate the trickster using the Claymation software in Whole Class Fresco. Finally, students will design games based on a trickster tale for younger students.
What Do You Put Stock Into? 6 to 8
(0 stars, 2 ratings)
Overview: In this unit, students will learn basics about the stock market. Students will choose and “buy” stock in a company. He/she will check the price of the stock each day and record in a spreadsheet. At the end of the allotted time, students will create a graph depicting losses and gains. After evaluating their data, students will compose a summary report which will include their losses/ gains and possible reasons for the outcome.
Who's the Man? Men of the French & Indian War and Road to the Revolution 5 to 6
(0 stars, 1 ratings)
Who's the Man? Men of the French & Indian War and Road to the Revolution
“A Drop of Ink Makes A Million Think!” But... "A Design Can Change A Million Lives!" 6 to 8
(0 stars, 1 ratings)
The Research Paper brought to Life.......The Tween Teen Journey in ELA Research! After students research the history and operation of a catapult, they will write an inquiry paper and design their very own catapult! Their research will be connected to all curriculums, as the end result will require building a catapult and synthesizing their outcomes, via comparisons and DATA analysis! Learning brought to life!
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