Browse All Lesson Plans |
Lesson Plan Name |
Grades |
Using Podcasts to teach about the Constitutional Convention |
7 to 8 |
(0 stars, 2 ratings) Using Netbooks with webcams and a Smartboard to create and share Podcasts. Students will participate in discussions and the creation of Podcasts by taking advantage of the interactive nature of table Netbooks and a classroom Smartboard. |
The Robotics Obstacle Course Challenge |
6 to 8 |
(0 stars, 1 ratings) The Robotics Obstacle Course Challenge is a comprehensive instructional unit that exposes middle school students to various engineering domains/colleges, enhances student motivation and engagement, provides authentic avenues for research, and challenges all students to excel in a robotics obstacle course challenge. |
La Casa de Mis Sueños/My Dream House |
9 to 12 |
(0 stars, 1 ratings) Students will use present tense conjugation and learn vocabulary that describes a house. Students will create visual representation of their dream house using presentation tool of their choice. Students will “walk us through” their houses in small group presentations (6 students + teacher) while we roll a dice to ask questions about each presentation and providing verbal feedback, all in Spanish.
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Literary Tour of California via Vodcast |
9 to 12 |
(0 stars, 3 ratings) Students study California authors and create a podcast telling about each author. Listeners learn about the cities and places that California authors lived, worked and played in and wrote about. |
A Year in Arizona |
4 to 4 |
(0 stars, 1 ratings) Students will choose a theme related to our state of Arizona and create calendars around that theme. Some examples of potential themes are: animals of Arizona, Arizona cactus and plant life, Arizona history, Arizona's geology, and Native American culture. |
American History Digital Movie |
5 to 12 |
Students write, perform, produce, and present a digital movie based on a historical event. |
Annotating and Analyzing Readings with Tablets |
9 to 12 |
(0 stars, 1 ratings) This lesson plan shows how tablets and/or computers with internet access would be used in my ELA classroom to enhance engagement and independence reading and analyzing Common Core texts. |
Captured at the Farm |
K to 2 |
(0 stars, 1 ratings) Kindergarten students will capture digital photos and/or video while visiting a local farm to represent "life" (animals, gardens, milk, butter, etc.). Students will collaborate with a second grade class to create a multimedia digital storybook about their field experience. |
Capturing Animals through Technology |
2 to 5 |
Students will use digital recoding photograpgy equipment to take pictures of animals at our local zoo. They will then insert the photography into a variety of audio-visual technology -based reports featuring thier animals. |
Character Education Podcasts |
4 to 6 |
(0 stars, 1 ratings) Each month a different character trait will be focused on. Students will create and record a podcast highlighting the character trait. |
Create a News Program |
3 to 12 |
(0 stars, 1 ratings) Students will create their very own news program complete with commercials. They will explore writing, reporting, operating a video camera, and using digital tools such as chroma-key. This lesson will spark their interest in reporting facts and writing for a purpose. |
Dear Future Writing Assignment |
1 to 4 |
(0 stars, 1 ratings) Students will be writing to future residents through a Time Capsule. |
Digital Forensics |
9 to 12 |
Students will understand and comprehend how to investigate a crime scene and the importance of crime scene photography. |
Flip Cameras and Puppet Shows Create Education |
9 to 12 |
(0 stars, 1 ratings) Students will create, film, download, and produce an educational video of a puppet show using a flip camera. |
Frontal Impact Safety Challenge |
8 to 10 |
(0 stars, 1 ratings) Design and construct a vehicle that will protect an egg if the vehicle is in a front end crash. |
High School Students Meet Veterans |
9 to 12 |
The goal of this lesson is for the students to come away with a better understanding of who veterans are and what their life was/is like. |
Inspirational Essay: Video |
6 to 8 |
(0 stars, 1 ratings) Students will create an inspirational movie using both video and text. Partners will choose a famous person who has inspired them. Using quotes and filmed clips, students will create a video detailing how and why this person inspired them. |
IPAD Lesson on Nouns |
1 to 3 |
(0 stars, 1 ratings) The students will use the application "Story Kit" to write a short story about nouns. They will take a picture of a noun, label it, and record themselves talking about what the noun is and why they know it is a noun. Students will then share different pages of their stories with the rest of the class via the projector. |
JOB POD Career Podcasting Project |
7 to 12 |
(0 stars, 2 ratings) The purpose of this project is to provide students with an opportunity to demonstrate the knowledge gained and maturity achieved during their high school career so far. This project gives students the chance to choose an area of study, to combine different disciplines, to satisfy specialized curiosity, and to utilize talents in a productive way. The project gives them the chance to make their high school experience a more meaningful and practical one. |
Life cycle of Insects / Ciclo de la vida de los insectos |
2 to 2 |
(0 stars, 1 ratings) Students will investigate and record some of the unique stages that insects undergo during their life cycle.
Students will work in the Blendspace project during the small groups part of our reading block. |
One L.E.S.S. (Partners in Education Campaign Initiative) |
9 to 12 |
(0 stars, 2 ratings) Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making. |
Pharmaceutical Commerical: Which drug is better? |
11 to 12 |
(0 stars, 1 ratings) Chemistry students will research a pharmaceutical drug (must be approved by the teacher). The students then will make a brochure and a video commercial to try to sell and promote the drug that they picked. |
POETS ON THE PLAYGROUND |
6 to 12 |
(0 stars, 1 ratings) Jumpstarting creativity is one of the goals of Poets on the Playground. The idea is to help 6th graders use digital cameras and take pictures on the playground. Then students can use their own ideas and enthusiasm in a natural flow of self-expression and write poetry about their photographs. |
Recipes and Recollections |
10 to 12 |
Students interview their families to gather stories and to garner recipes. Many literary stories have their origins in family recipes, even the novels we study in English class. Each student compiled five family recipes and related stories for personal cookbooks. We also made a class cookbook. |
Restoring Memories and Planning Autobiography |
4 to 8 |
(0 stars, 1 ratings) This plan utilizes Google Maps for autobiography writing in response to the mentor text Knots in my Yo-Yo String” by Jerry Spinelli. |
Robotics: Lego Mindstorms EV3 |
7 to 12 |
(0 stars, 1 ratings) We have Lego Mindstorms EV3 sets. This gives CTE/Computer Science credit. |
Save Trees, Use the Mini to Complete Our Assignment! |
2 to 2 |
(0 stars, 1 ratings) Students will learn that by using technology in the classroom, they will be saving trees from destruction to create our textbooks and workbooks and how we can stop filling our landfills with mounds of paper. With our reading program online, students will have access to the program and will be able to complete assignments directed by the teacher and have immediate feedback on their performance. |
Song Creation: Of Mice and Men vs. The Greatest Game Ever Played |
9 to 12 |
(0 stars, 1 ratings) After reading Of Mice and Men and watching The Greatest Game Ever Played, compare and contrast George Milton and Francis Ouimet and Lennie Small and Eddie Lowery in a song to be written and recorded. |
Speaking Our Truths: Podcasts as Relevant Research |
10 to 12 |
(0 stars, 1 ratings) Students are creating informational podcasts as an alternative to a traditional research project. Students will be able to show mastery of the skills required to do a traditional research paper but in a way that is relevant to their lives. |
Technology for the Likes of Shakespeare and Poe |
7 to 12 |
(0 stars, 3 ratings) Digital Storytelling, a wonderful way to incorporate technology and other disciplines into the Language Arts classroom, despite endorsement from the National Council of Teachers of English (NCTE), is not a priority for most schools. I believe that to incorporate digital storytelling, you must have the technology necessary to enable the teacher to adjust her pedagogy and see her role as story coach instead of technology teacher, allowing digital storytelling to enable students to represent their voices in a manner rarely addressed by state and district curriculum while practicing the digital literacy skills that will be important to their 21st century futures while supporting whole language literacy practices. . |
Technology Rich Romeo and Juliet Lesson Plan |
9 to 10 |
(0 stars, 1 ratings) The students will understand Romeo and Juliet and as a result will produce and present a Storyboard that demonstrates a scene’s importance. |
Technology with nouns |
1 to 2 |
(0 stars, 1 ratings) A Lesson on using technology and nouns to bring interest and engagement to a lesson. |
The Great Depression-A tale of misery and hope |
7 to 12 |
(0 stars, 2 ratings) This lesson will seek to explore images using Smart-board technology while making observations and inferences in describing the period of the Great Depression. Was it a time period that was misery, or was there a tremendous hope for the United States during this period? Students will use photographs shown to support their answer to this essential question. |
The More You Know: Designing Creative Solutions for Waste Reduction and Recycling |
2 to 6 |
(0 stars, 1 ratings) This lesson outlines the conclusion of a larger unit plan based on the United Nations Sustainable Development Goals. Since these goals highlight global challenges that require innovative thinking and collaboration in order to develop possible solutions, the Design Process was also used to guide students throughout all aspects of the unit. Introductory lessons focused on the first two steps of this process: identify the problem and research possible solutions. Third grade is specifically working on Goal 12: Responsible Consumption and Production, so they began by making connections between this goal and their own lives. After identifying numerous problems related to Goal 12 within Montgomery Township, they ultimately agreed to concentrate their efforts on the waste and recycling management at MMR. Students then conducted an assessment of MMR’s waste stream in order to identify how much waste was being produced every day and how much of that waste could be recycled. Using the data collected, they moved on to the plan and create phase of the Design Process during which they developed proposals for a new system to manage the waste and recycling in the school cafeteria and within each classroom. As a whole class, we selected the best proposal to move further along in the Design Process. At this point, students are preparing to test & improve the decided upon plan before they conclude the unit using the school’s broadcast studio equipment to produce a Public Service Announcement (PSA) that will be aired for the entire student body. The PSA will allow students to communicate the results of their efforts, spread awareness about an important issue, and inform the school community on how we can work together show respect for the environment. |
The Outsiders Unit Plan |
7 to 9 |
(0 stars, 1 ratings) The students will read The Outsiders by S.E. Hinton and complete a digital-based lesson plan that incorporates the novel. |
Time Capsule Essay (A Letter to Future Students) |
2 to 4 |
(0 stars, 1 ratings) Dozier Elementary's Time Capsule Project Link shows all information @http://www.vrml.k12.la.us/dozier/eye/09_10/TimeCapsule09_10/projects.htm |
Trout Fishing in the Connoquenessing Watershed |
7 to 8 |
(0 stars, 1 ratings) This project involves allowing our students the capabilities to produce a trout fishing travel brochure for use by our local tourism board. |
Wacky Vocabulary |
6 to 12 |
(0 stars, 1 ratings) Students will seek out or create silly situations that illustrate their vocabulary words. |
We Are Authors! |
2 to 2 |
(0 stars, 1 ratings) Students will use Clip Art Station and Microsoft Word to create a book. |
Webquest - Westward Ho! |
3 to 8 |
(0 stars, 1 ratings) Work as a group to investigate life on the trail using various resources and Internet links. As a result of the research, students will write an article. |
What Makes a Great Plate? Nutrition for Today |
4 to 5 |
(0 stars, 1 ratings) Students will make informational posters, focusing on the new “MyPlate” nutrition guidelines from the USDA. Using the Tool Factory Word Processor, students will design posters that will be displayed in the school cafeteria to encourage the student body to make wise choices within each food group. |
Where We Come From—A Culturally Responsive Writing Lesson |
4 to 5 |
(0 stars, 1 ratings) Goals: (1) Students will communicate and collaborate listing details that represent their learning group; (2) Students will write a “We Come From” poem that represents their learning group; (3) Students will create a Wordle that represents their learning group. |
World Civilizations |
7 to 8 |
(0 stars, 1 ratings) This project is an effort to incorporate interactive video games (Civilization 4) and collaborative internet tools (Google Docs and Wikispaces) with an understanding of historical knowledge and themes to better understand the interaction between culture, geography, government, and people over large periods of time. To do this, groups of students will play a networked version of Civilization 4, keep records of events which occur in this game, write a history of the nation created in the game, and publish the history online for others to use. |
Writing Classroom Agreements using Inspiration & Word to Go |
3 to 8 |
(0 stars, 1 ratings) At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class. |