About Us
Our Team
Our Impact
FAQs
News
Contact Us
Corporate Programs
Search results for development:
Browse All Lesson Plans
Lesson Plan Name Grades
Let the Sun Shine-Development of the Digital Negative/Cyanotype Printing 9 to 12
(0 stars, 2 ratings)
This lesson helps students understand the concept of what photography is and to learn alternative printing processes. Students use hands on traditional photo chemistry along with modern digital imaging techniques.
Story Development 3 to 12
(0 stars, 1 ratings)
This lesson can be used in the initial stages of developing a digital story using media literacy skills taught beforehand.
"A Portrait of Success" Elementary Student Portfolio Building K to 4
Students use digital photography and appropriate software to record their work into a manageable portfolio to document personal progress.
A Day in the Life of ... 10 to 12
(0 stars, 1 ratings)
Overview: Evansville, IN offers many opportunities for students to experience high tech product creation.Students will video the life of a product being manufactured in Evansville at such companies like Mead Johnson Nutrition, Berry Plastics Corporation and AmeriQual Foods.
CSI: Native America 5 to 6
This is an interdisciplinary inquiry unit based on a true incident involving the death of the last Native American in an Indiana County. Students will use CSI problem solving skills to draw conclusions concerning the case.
INCORPORATING TOOL FACTORY TO GIVE CHILDREN WITH SPECIAL NEEDS A VOICE P-K to P-K
(0 stars, 2 ratings)
Most children begin talking at the age of 2. My children are 4 and they still can’t talk!
Internet Research Grade 6-8 6 to 8
(0 stars, 1 ratings)
As a result of participating in this lesson, students will be able to research the internet for information pertaining to their robotics prompt question and use that information to present findings in their PowerPoint journal.
Mommy, Watch Me! 8 to 12
(0 stars, 1 ratings)
This lesson plan is designed to be part of a Parenting curriculum for teen mothers who attend an alternative high school program where their children are on site with them. It could be used by any child development class where students have an opportunity to regularly observe babies and/or children.
Vocabulary Videos 9 to 12
This lesson integrates vocabulary research with script-writing, performance, and videography to give English Language Development students, along with Special Education and General Education students a better command of the English Language while gaining experience in filmography.
The Robotics Obstacle Course Challenge 6 to 8
(0 stars, 1 ratings)
The Robotics Obstacle Course Challenge is a comprehensive instructional unit that exposes middle school students to various engineering domains/colleges, enhances student motivation and engagement, provides authentic avenues for research, and challenges all students to excel in a robotics obstacle course challenge.
La Casa de Mis Sueños/My Dream House 9 to 12
(0 stars, 1 ratings)
Students will use present tense conjugation and learn vocabulary that describes a house. Students will create visual representation of their dream house using presentation tool of their choice. Students will “walk us through” their houses in small group presentations (6 students + teacher) while we roll a dice to ask questions about each presentation and providing verbal feedback, all in Spanish.
"50 Ways to Use Your FlipCam" 9 to 12
(0 stars, 1 ratings)
This lesson/power point was developed in order to teach the audience (teachers/instructors) simple and quick ways to enhance their teaching and to help invest their student in their education by using a FlipCam.
"In Three Words" 5 to 8
(0 stars, 1 ratings)
"In Three Words, a lesson creating an anti-bullying Animoto video, allows students to take an active role in the development of an anti-bullying lesson thus taking ownership of the message. Students used the Good Morning America segment “Your Three Words” as a model for creating videos depicting powerful anti-bullying messages. Using flip video cameras, students filmed short clips displaying their three word messages and then created a collective video using the web 2.0 tool, Animoto.
1920's Personalities Podcasting Project 7 to 12
(0 stars, 1 ratings)
Students research people of the 1920's create a written report. Next students create a podcast finished with pictures and music if it enhances the "personality of the 1920s" that will be posted on the school website.
A tribute to Willis. 11 to 12
(0 stars, 1 ratings)
A culmination of a semester's worth of prep which includes, the history of stop motion animation, clay character design and production, writing story concepts, creating storyboards and building dioramas. All leading to the production of a digitally animated stop motion film.
All About Me! K to 1
(0 stars, 2 ratings)
Writing stories "All About Me"
American Cities 7 to 8
(0 stars, 1 ratings)
In this lesson, groups of students will work collaboratively online to create informational worksheets about a major American city through the ages.
Analyzing Concrete Jungles 4 to 4
(0 stars, 1 ratings)
Students will take pictures of plants located throughout the school campus (which has very little grassy area.) They will compare and contrast the plants that are thriving with the plants that are struggling for survival.
Analyzing Fiction Text with Nearpod 9 to 12
(0 stars, 1 ratings)
Students will complete a Nearpod interactive lesson with a partner in live time in class. Students will mark text with colors coordinating to specific criteria, as well as make predictions of what will happen in the story.
And Action ........ Stop Motion Style 9 to 12
(0 stars, 1 ratings)
Cross-Curriculum project integrating Art (sculpting) and Technology (Video Editing, Web 2.0 (Video Sharing),
Animals Classification 4 to 6
(0 stars, 1 ratings)
- Classify animals with backbones into groups of mammals, reptiles, birds, amphibians, and fish based on their features and description.
Animation 9 to 12
(0 stars, 1 ratings)
Through the exploration of animation techniques, students will be able to describe and depict emotions and expressions with processes, traditional tools, and modern technologies used in the arts.
Animation Pre-Production 3 to 12
(0 stars, 6 ratings)
Students will learn the process of animation from concept to a short storyboard/ comic strip. They will walk through the steps of developing a character creating a story around that character and imagining what they will look like.
Around the World in 180 Days 1 to 8
(0 stars, 1 ratings)
Students will create a culminating activity of places they have "visited" (actually, studied) throughout the school year. They will do this through downloading pictures found or taken from units of study on various countries and creating a powerpoint presentation of facts learned.
Author Study 3 to 5
(0 stars, 1 ratings)
After students read a book of their choice, students will research the author and create a digital report.
Blogging in the Classroom 10 to 12
(0 stars, 1 ratings)
Students will use laptops/chromebooks to create their own student blogs, where they will respond to literature, evaluate media, and collaborate with their classmates.
Book Trailers 5 to 8
(0 stars, 3 ratings)
After reading a self selected text, students will plan and then use PhotoStory 3 to create book trailers which persuade an audience to read the highlighted texts in order to encourage and reinforce the practice of self selected reading by students.
Butterfly Life Cycle 2 to 3
Students will describe and research the Butterfly Life Cycle.
Caching in Pine's Treasures 6 to 12
Project ‘Caching in Pine’s Treasures” was designed to increase student knowledge of Social Studies’ topics in a non-traditional way. Students will use digital cameras and GPS units to learn historical information outside the classroom walls increasing student motivation, content knowledge, and knowledge of “technology-based gadgets.”
Capturing Animals through Technology 2 to 5
Students will use digital recoding photograpgy equipment to take pictures of animals at our local zoo. They will then insert the photography into a variety of audio-visual technology -based reports featuring thier animals.
Celebrations Summative Project - Kindergarten P-K to K
(0 stars, 1 ratings)
(8 week lesson)After studying the holidays and traditions of autumn and winter throughout the world, kindergarten students are challenged to create their own unique holiday. While presenting their holiday, students will be digitally recorded to assess their understanding of holidays as a summative assessment. *International Baccalaureate PYP*
Cemetery Restoration Project K to 8
An old abandoned cemetery is given the opportunity for new "life" through the efforts of its new owners, a Catholic school, and a new parish in the beautiful Frederick Valley near the foot of the Catoctin Mountains.
Civilization Classroom 9 to 12
(0 stars, 1 ratings)
Civilization is an online game that lets you match wits with history's greatest leaders. You start at the dawn of recorded history 4,000 B.C. and the founding of the first cities then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive. Players learn to utilize workers, gain technologies and acquire knowledge in multiple subjects. The game presents cross curricular challenges in Language Arts, math, geography, economics and science.
Claymation Metamorphosis in Butterflies 3 to 8
(0 stars, 1 ratings)
This Claymation project will show the Butterfly Life Cycle. Starting with a storyboard plan our students will build characters ( young larvae, mature larvae, butterfly) and film their actions one frame at a time with a digital camera.
Clocking in and out for work 9 to 12
(0 stars, 1 ratings)
Student’s will use Time Station to log in and out daily for our job sites in order to help keep track of the number of hours worked toward the required hours set by the State of NC. Student's participate in multiple non-paid work based (community-based) activities to complete the 300, 240, and 360 hours required for the Occupational Course of Study.
Colonial America 4 to 6
(0 stars, 1 ratings)
Fifth Graders are researching information on a variety of topics dealing with Colonial America in preparation for Colonial Day that the school holds every other year. They will be taking their research and creating a power Point presentation which needs to include an audio piece.
Community Based Instruction P-K to 12
(0 stars, 1 ratings)
Community Based Instruction involves functional academics, independent living , self-help, interpersonal as well as speech and language development/skills. Most activities require the student to demonstrate learning through a hands on approach assessed with measurable goals in which a rubric or percentage is obtained. The best part of CBI is that the activities allow students with various abilities, skill levels, and various learning styles an opportunity to be successful.
Community Problem Solvers 6 to 6
(0 stars, 3 ratings)
Students collaborate in teams to conduct research and solve real community problems using science and engineering. This is applied to the ECybermission Challenge.
Convince Me to Read 5 to 12
(0 stars, 1 ratings)
Students will use persuasive writing to convince me to read their novel. They will use technology to assist them in their presentation.
Crawling, Walking, Talking, and QR Codes 9 to 12
(0 stars, 1 ratings)
Students use QR codes, phones, iPods, and cameras to learn about child development the first 12 months of life. Students used their electronic devices to scan QR codes and utilized the computer lab to create a video on Animoto and create a 3-D pop-up book on Zooburst from what they have learned on child development-physical, social, emotional, and intellectual.
Create Docents For 25 National Monuments For In Class Field Trip To DC 9 to 12
(0 stars, 1 ratings)
Students will each be assigned one of 25 national monuments to docent the class through a virtual field trip through Washington DC. The plan is to aid students in observing the historic changes in US monuments from "single man" to "multiple participant" or event depictions.
Creating a Digital Portfolio 9 to 12
(0 stars, 1 ratings)
Digital Portfolios encourage students to showcase their accomplishments, works in progress, or personal history when applying for a job or for college entrance.
Creating insects puppet show 1 to 3
(0 stars, 1 ratings)
This plan integrates reading, investigating, writing, performing and technology into one fun and engaging project that will get students involved in writing a skit and performing for a " puppet-show " purpose.
Cultural Awareness in Omaha: Entering the Golden Door 6 to 8
(0 stars, 1 ratings)
The Jr. High students at Holy Name School will develop their cultural awareness through a technology project using tablet computers. The tablets will be used to record interviews with community members of a minimum of 8 different cultures and to develop an innovative presentation about their discoveries and incites based on those conversations.
Daily Life: Recognizing Positive Social Behaviors 8 to 12
(0 stars, 1 ratings)
Activating schemata (1) Developing recognition of target vocabulary in context (2) Recognizing that multi syllabus words have different stress patterns. Recognizes target words and spoken context in isolation using appropriate technology when possible. Recognizes the stress pattern of target words.
Dietrich Bonhoeffer Unit 7 to 8
(0 stars, 2 ratings)
We will spend 2-3 weeks reading the biography of Dietrich Bonhoeffer in 7th and 8th grade History class.
Differentiated Tea Party: Important Groups in Feudal Japan 7 to 12
(0 stars, 2 ratings)
This lesson teaches the students the important groups that made up Feudal Japan, and the very different views that they had. The point of this lesson is to show the students the many changes that took place in Japan following Prince Shotoku's desire to open Japan's borders to other Asian influences.
Digital Doubles 1 to 2
(0 stars, 1 ratings)
Adding doubles is a great strategy for adding numbers and gaining number sense. First grade students will use virtual manipulatives to add doubles.
Digital Portfolios 9 to 12
Students create digital portfolios of their artwork using PowerPoint.
Digital Presentation of Life In The Future 7 to 12
(0 stars, 1 ratings)
After watching Ray Bradbury's "Fahrenheit 451", students will discuss the future as Bradbury predicted. Students will create a video representation of what THEY think the world will look like 50 years into the future.
Digital Research Animal Project 1 to 2
(0 stars, 1 ratings)
Students will research an animal of choice and use an iPad app to create a trading card to inform peers of their new learning.
Digital Storytelling 5 to 12
Students write more when they are inspired either by the topic or by the process. Using Movie Maker, students bring their creative stories to life and have a Windows Media Player as their final version of their work.
Duck, Duck, Duck...Goose! K to 4
(0 stars, 2 ratings)
Learn all about the development of a duck and goose. Students will keep a daily diary of the growth and development of a duck and goose from day 1 inside an egg until they are returned to the farm at 2 weeks old.
Enhancing Social Skills and Vocabulary through Photography K to 5
Students with Autism Spectrum Disorders will use photography to visualize, practice and evaluate their communicative exchanges.Younger students will use pictures to build their vocabulary.
Exploring Climate Change Using the Eyes In the Sky 8 to 12
(0 stars, 1 ratings)
Using NEO (NASA Earth Observations) satellite images and NIH ImageJ to animate the images, students will explore various aspects of climate change. From the montage of images, students will write a report describing various areas of climate change. Grade level: secondary
Farm Animals P-K to P-K
(0 stars, 1 ratings)
Rodeo - Farm Animals Elementary Zone Grant
Figurative Language Videos 3 to 7
(0 stars, 1 ratings)
Students will demonstrate their understanding of figurative language by integrating figurative language into web 2.0 tools. Students will then take the products from the web to complete a video in Windows Movie Maker.
Flippin' For CJH-A Video Presentation of Our Campus 6 to 8
(0 stars, 1 ratings)
The students use the Flip Video Cameras to learn the principles of multimedia production while producing a meaningful video tour of our campus product. This product will be used to introduce CJH to newcomers and the world wide web.
From Book to Script to Claymation 3 to 6
(0 stars, 1 ratings)
Guide to creating a Claymation movie from a children's book. More than LIGHTS, CAMERA, ACTION, it's writing, editing, designing, and building sets, creating characters, filming, recording voices, and oh yes save those out-takes.
Fun With Fractions 3 to 3
(0 stars, 1 ratings)
With a classroom set of i-pads all students will be 100% engaged as they are walked through an interactive lesson. This lesson focuses on unit fractions and their size, but I would be able to implement the technology used in this lesson in any other lesson. Currently the best interactive method I utilize is white boards and dry erase marker; however, dry erase markers run out fast and white boards are limited in their ability to be an interactive and collaborative tool.
Get Inspired in Kindergarten! K to K
(0 stars, 1 ratings)
Incorporating the Inspired Classroom approach in a Kindergarten Classroom For more information about the Inspired Classroom model see http://inspiredclassrooms.wikispaces.com/
Giving a Voice to Literature 4 to 4
(0 stars, 2 ratings)
The students in my class have been working in reading groups called book clubs. This project will allow students to act out their favorite scene, give interviews as a character from the book, make a promotional commercial for the book, or give a book review as a famous reviewer.
Going Green Collaboratively 9 to 12
(0 stars, 1 ratings)
A collaborative effort from Technology, Science and Art teachers to focus on the environment. Students capture images and process photographic and digital prints for display that depicts what the local community is doing toward saving the environment.
Gumby Rules! 5 to 6
(0 stars, 2 ratings)
Using Responsive Classroom ideas, students will brainstorm classroom rules, examples of those rules, ways to apologize when rules are broken, and possible consequences. Each student will then pick one part to animate with the software.
High School Students Meet Veterans 9 to 12
The goal of this lesson is for the students to come away with a better understanding of who veterans are and what their life was/is like.
History and Architect Through Digital Photography 10 to 12
(0 stars, 1 ratings)
Students will take a walking tour of our historic downtown district and take pictures of our history and architectural features. They will then create their own powerpoint to tell our city's history and identify architectural features and home styles.
History of Manufacturing 9 to 10
(0 stars, 2 ratings)
Students will research the history of manufacturing and document the evolution of it pre-industrial age to now. Students will choose an Ag related product and trace its development from raw material to finished product.
How Women Changed the World 6 to 8
(0 stars, 1 ratings)
Students will investigate the roles women played in the development of technology and computers.
Images of the Past: A Cave Art Activity K to 12
(0 stars, 1 ratings)
Students will understand how human beings have adapted, evolved, and utilized their environment through a Cave Art activity. They will also see how early man made the switch from food gatherers to food producers and what that did to the population.
In Touch with Nature K to 5
(0 stars, 1 ratings)
Ipod touches will be used in conjunction with our Nature Space/Bird Habitat, on school grounds, community programs, local businesses, Cornell University, and volunteers. These members will aid in constructing a Bird Watch and Feeder program to collect data to be analyzed through the touches, student interaction, and Cornell Labs.
Inspirational Essay: Video 6 to 8
(0 stars, 1 ratings)
Students will create an inspirational movie using both video and text. Partners will choose a famous person who has inspired them. Using quotes and filmed clips, students will create a video detailing how and why this person inspired them.
It's Fun to Learn! K to 6
(0 stars, 2 ratings)
Learning should be fun, and nothing can be better than using Music and Technology together to enhance learning.
iTeach iLearn 6 to 12
(0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
iThink: iWrite 2 to 5
(0 stars, 2 ratings)
Kids will create a story using the Story Kit app for the iPad. They will share their stories with the class using Airplay on our Apple TV.
JOB POD Career Podcasting Project 7 to 12
(0 stars, 2 ratings)
The purpose of this project is to provide students with an opportunity to demonstrate the knowledge gained and maturity achieved during their high school career so far. This project gives students the chance to choose an area of study, to combine different disciplines, to satisfy specialized curiosity, and to utilize talents in a productive way. The project gives them the chance to make their high school experience a more meaningful and practical one.
Job Transition--The Great Adventure 9 to 12
(0 stars, 2 ratings)
Help your students go out into your community and prepare themselves for life after high school by supporting their learning of essential job skills. Use digital pictures and the students' writing to create portfolios of their adventure!
La Presencia Escondida: Spanish Speakers in Our Community 9 to 12
(0 stars, 2 ratings)
Using skills learned in Spanish class and technology students will venture out into the community to become more familiar with native Spanish in the area and how they have come to live and work locally.
Language and Literacy Support through Photography K to 8
(0 stars, 1 ratings)
This project provides ideas and activities for promoting development of oral language, literacy, and student identity through the use of photography-based Language Experience Approach lessons and books.
Legacy Project: Using Flip Cameras to Connect Generations 9 to 12
(0 stars, 1 ratings)
This lesson will enable students in Ms. Barb Ressler's English classroom at Wahlert High School to capture insights from senior citizens by utilizing flip cameras. As a result, the students will be able to learn many important life lessons and build important connections with senior citizens.
Let Us Grow Lettuce! P-K to P-K
(0 stars, 1 ratings)
Middle School students will be responsible for cultivating and documenting the growth of lettuce plants from seed. Digital cameras will be used to create a photo journal which will be incorporated into a multimedia presentation.
Life Skill Communication K to 12
(0 stars, 1 ratings)
Using digital camera to expand students with significant disabilities' communication methods.
Local Geography’s Effect on Temperatures 6 to 12
(0 stars, 1 ratings)
Students will gather data from weather websites and learn that inland cities’ temperatures can be more extreme than coastal areas.
Long Beach History Digital Scrapbook 3 to 4
(0 stars, 2 ratings)
Students create digital scrapbooks for their city's local history, including the Tongva Native Americans, settlers and newcomers to the land, and how the city was created. Students attend field trips to local historical sites and current landmarks, documenting their visit and reporting on it in a scrapbook.
Lord of the Flies 9 to 12
(0 stars, 1 ratings)
In an effort to stimulate the interest of Lord of the Flies with high school seniors, I created a three option video project . The project was designed to integrate technology tools and concepts with their english curriculum.
Math Game Video Tutorials 3 to 6
(0 stars, 1 ratings)
To facilitate increased family involvement and support of students' mathematics learning, students collaborated in small groups to create video tutorials for family members to watch and learn how to play the math games students play at school as part of their math lessons.
Maui Podcast 6 to 12
Maui is an island under siege from invasive species and ecological damage brought upon by humans. Teach your students about Maui's beauty and the importance of conservation through this scientific activist podcast.
Meeting a Real World Need: Textbooks 2 to 5
(0 stars, 1 ratings)
This lesson focuses on students using technology to solve a need in the classroom. Students will seek to gain funding for a classroom library.
Meteorologist For a Day! 4 to 7
(0 stars, 1 ratings)
Students will use their knowledge of meteorology, weather forecasting, and weather maps to become meteorologists for a day!
Mitchell Road Investigation 7 to 7
(0 stars, 1 ratings)
Students study the potential ecological impact of a developing 4 lane road through an open space near the middle school.
Mitosis 6 to 8
(0 stars, 2 ratings)
This lesson is modified for technology infusion in a typical classroom for students to better understand Mitosis and be creative learning the concepts collaborative environment. It has also been modified for students with disabilities who have been integrated into the regular classroom setting.
Moon Craters Lab 3 to 12
(0 stars, 1 ratings)
By dropping a rock from three different heights, students were able to employ al the steps of the scientific method while conducting an investigation. They explored the limitations of models and connected the relationship of mass, height, and impact.
Motivating Readers through 21st Century Multiple Intelligences 9 to 12
(0 stars, 2 ratings)
Students will read books and use online tech tools to engage with and express their learning based on their identified learning style.
Multi Media Urban Stories: "This is who I am" 1 to 12
Students will take pictures of their community, home, friends and family and provide written captions for an artistic display in the City Heights Mid City Building as well as publish their work to our classroom website and provide podcast audio captions that express description, sentiment, opinion, questions, and facts.
My Digital Story 9 to 12
(0 stars, 1 ratings)
Digital storytelling is one of the most creative ways to encourage students to write narratives. The project allows students to use existing writing, photography and computer skills, and gives them a challenging platform to create more intense, interesting and personal stories.
Novel Presentation/Book Sale 9 to 12
(0 stars, 1 ratings)
This project is being used in a Reading Development class. The students were able to choose a novel of their choice to read and complete the project on.
Once Upon Technology 4 to 8
(0 stars, 1 ratings)
Students re-write fairy tales adding current technology to change the ending. Then they make their new story into a movie to record and edit in class.
Online - On Stage - and ACTION! P-K to 5
(0 stars, 1 ratings)
This year-long 4th grade project integrates information literacy skills with the arts, character education, and social studies.
Persistence of Vision: Animation I 10 to 12
Students will study the early history of moving pictures as an introduction to the concept of persistence of vision and animation. Students will develop a final animation which utilizes a variety of animation sequences: computer drawn, stop motion, hand drawn, with a 6.0 megapixel Olympus digital camera and the Tool Factory software MultiMedia Lab V.
Personalized Learn Plean 6 to 8
(0 stars, 1 ratings)
Grades 6-8th with have a 4 unit personalized learning plan. Students will work through the plan at their own pace to build understanding grade level mathematical concepts.
Phantom Tell Booth K to 12
A small "booth" set up in the classroom where individual/small groups of students can document their solutions or methods of solving a variety of class and/or independent study problems. This will give students a chance to show their thinking, especially for those students who find it difficult to share in whole group settings.
Plot and Conflict 6 to 12
(0 stars, 1 ratings)
Students will analyze the concept of plot development and conflict resolution using their novel from the Summer Reading List. Teacher will tell the students their assessment will be based on their concept map they will create at the end of the unit. Students will Create a Concept Map using the Kidspiration software that includes the interactive graphic organizers.
PLTW APP CREATOR 6 to 8
(0 stars, 1 ratings)
Students will learn to code apps using Android Tablets. Using the knowledge of coding, students will create games and apps to submit to the Google Play Store.
Pod-Casting for Parents P-K to P-K
(0 stars, 2 ratings)
This lesson would provide parents with an incite into what their child is learning on a daily basis. It would allow parents to reinforce classroom concepts at home.
Poetry Alive! Interpreting Poetry Using Digital Images 9 to 12
A team of English students will take the role of a production company and will create a 4-5 minute film using the digital image as a medium for interpreting students’ original poems. Three classes will be working together in order to complete this project: Creative Writing, English, and The Actor’s Studio.
Pre-K Listening Station P-K to P-K
(0 stars, 1 ratings)
Students will use technology to listen to stories independently. This will help increase their vocabulary and prepared them for reading independently.
PreK Math Support P-K to P-K
(0 stars, 1 ratings)
Osmo Sets with compatible devices will help students develop a concrete understanding of mathematical concepts. Timely feedback is critical to provide purposeful response to improve upon a student's learning and limit potential misconceptions.
Preposition. Preposition Starting with an A 4 to 6
(0 stars, 1 ratings)
After an introduction to prepositions, students will create a hands-on Powerpoint slideshow using a digital camera, Lego figures, and their laptops. This slideshow will showcase their knowledge of prepositions and prepositional phrases.
Project: Mother’s Day Video P-K to 8
(0 stars, 1 ratings)
Preparing students for the workplace requires providing learning experiences that mimic or realistically replicate those found in the industry. In this project, students are responsible for putting together a Mother’s Day video of the kindergarten children talking about their mothers, singing songs and reading poems, to be viewed at the annual Kindergarten Mother’s Day Tea
Put the NEW in NEWBERY 4 to 6
(0 stars, 3 ratings)
Every year since 1922, the Newbery Award has been presented to the book selected by librarians as the “most distinguished contribution to American literature for children”. Using current technology, a librarian and classroom teacher team teach students to research and then create a podcast “commercial” for an award winner.
Reading Fluency P-K to 12
(0 stars, 1 ratings)
Using a tablet to assist students in listening to themselves and others reading while assessing themselves and peers on correctness and speed.
Reading Rainbow for Second Graders 2 to 2
Students will collaborate to develop a multimedia presentation based on a theme using a Reading Rainbow format consisting of book summaries, a team documentary, and original writing with illustrations. Teams of students with similar interests would be selected to work together on an eight to nine week project which will allow for differentiated learning opportunities.
Research Project 8 to 8
This lesson gives the a overview of common source types and outlines a research project. I have adapted this in several ways to include book reports, and research projects of any kind.
Research Project 8 to 8
(0 stars, 2 ratings)
This is a lesson that incorporates a research project and allows students to create a publish their research project.
Romanticism Through the Eyes of Art, Poetry, and Technology 10 to 12
(0 stars, 1 ratings)
Teaching the qualities of Romanticism, comparing pieces of the period, and creating responses that show comprehension, while using an Elmo.
Save the Rainforest in South America 6 to 8
(0 stars, 1 ratings)
7th Graders: Geography affects the characteristics of a country. Natural resources can determine the success or failure of a country. Each country is rich in culture, even if they are a poor country. Each student will appreciate his or her life‐styles, and opportunities compared to poverty stricken countries. Global issues are complex, and the student will explain the challenges the rainforest ecosystem is facing, and will develop a plan of action they can do to help
School Motto/School Expectations 3 to 5
(0 stars, 2 ratings)
Students in GATE, grades 3-5, will teach and demonstrate the school rules and expectations to students in grade PreK-2. They will also, help model the expectations of our newly implemented school motto through the use of video and technology.
Sea Scallop Data Mining Research Project 10 to 12
(0 stars, 1 ratings)
Students develop a research question and then gather the data to answer that question using the National Oceanic and Atmospheric Administration's Sea Scallop Survey database. Students present the results in a formal classroom presentation and a scientific poster session which is open to the public.
Self-Portrait 6 to 7
(0 stars, 1 ratings)
For students in middle school, the self-portrait is timely, as it is during these years, between the ages of 11-14, that young people are immersed in “the self”-exploring identity, finding his or her place in the world, building perception of self in relation to others. In the lesson plan, students delve into these artistic qualities as they first explore famous artists’ portraits, which grounds them in a range of styles and art history, all of which students reflect on as they design their self-portraits, which they will create using Photoshop using both the standard desktop computer and the WACOM tablet to compare/contrast the impact of the different technologies on the design process and final product.
Show What You Know-Solving Subtraction Problems (K/1st Grade) P-K to 5
(0 stars, 1 ratings)
The purpose of this lesson is to help students understand the concept behind the abstract symbols used in subtraction. Specifically, Kindergarteners are still learning number symbols and alphabets as well as the plus sign so distinguishing symbols and what they represent when presented with them are extremely important. All students need concept development to retain such skills. This lesson will teach students a new strategy for solving subtraction as well as provide a pictorial representation of subtraction. Language development of vocabulary like minus, take away, less and fewer is also important for all students in math progression as these terms will be used in word problems and comparing amounts throughout school and in the real world. First graders will have a combination of addition and subtraction with subtraction word problems. Students will discuss these concepts, learn and practice a new strategy and then use the strategy that works best for them in their independent and partner tasks. Upon completion of tasks some students will interview each other to discuss which strategy they used and why and how they used it. Others will create an avatar cartoon video or a song to share their strategy for solving subtraction problems.
Sim's Cities - 5th grade (would work wonderful at the middle school level) P-K to P-K
(0 stars, 1 ratings)
Creating with Visual Arts through the 21st Century -Core Curriculum Skills
Slavery and Oral History 9 to 12
(0 stars, 1 ratings)
As part of a unit on antebellum slave culture in North America, students will learn about the role oral history plays in forming and transforming a culture among African Americans. A comprehensive oral history project utilizing video and podcasting technology will be the unit's summative assessment
Solar system patterns and movement 6 to 8
(0 stars, 1 ratings)
In this lesson, students will learn about the solar system's movements and patterns. They will explore the inner and outer planets, explore deep space, determine how planets move around the sun, describe the necessity for the movement of the planets and the sun, and learn facts about each planet.
Solar System Planet Research Project 3 to 5
(0 stars, 1 ratings)
Students will study the solar system through a variety of collaborative research based activities, culminating in a Google Slide presentation and a "Scratch Jnr." coding planet commercial.
Song Creation: Of Mice and Men vs. The Greatest Game Ever Played 9 to 12
(0 stars, 1 ratings)
After reading Of Mice and Men and watching The Greatest Game Ever Played, compare and contrast George Milton and Francis Ouimet and Lennie Small and Eddie Lowery in a song to be written and recorded.
Space Adventures P-K to P-K
(0 stars, 2 ratings)
This lesson plan will introduce preschool children to various outer space experiences.
Speaking Our Truths: Podcasts as Relevant Research 10 to 12
(0 stars, 1 ratings)
Students are creating informational podcasts as an alternative to a traditional research project. Students will be able to show mastery of the skills required to do a traditional research paper but in a way that is relevant to their lives.
Stem Cell Research Unit 10 to 12
(0 stars, 1 ratings)
Stem Cells are remarkable cells found in humans and scientists claim that they have the potential to treat a variety of diseases and help humans have a better way of life. In this lesson students are going to learn about stem cells and what makes them so unique.
Stop Motion to Jump Start Thinking! 3 to P-K
(0 stars, 5 ratings)
For this project, students will be able to display their knowledge gained from an inquiry project or book reading using the stop motion techniques.
Story Telling 9 to 12
Students learn about the art of story telling and practice this art through performance.
Student Solutions- Saving Our Surroundings 4 to 8
Students will investigate plants, animals and their habitats creating several products to educate and share their fellow classmates. During the process of research, students will also develop ideas to help solve the problem of endangered habitats, animals and plants.
Students Are the Best Teachers 4 to 12
Students will take an active role in the teaching and learning process by creating digital presentations that review basic concepts that are the foundations for all courses. These may include focused mini lessons on such areas as vocabulary, grammar, figures of speech, math problems and concepts, historical events, scientific elements, or technology operations.
Students use Geometer’s Sketchpad here to construct geometric shapes 7 to 8
(0 stars, 1 ratings)
The students will use Geometer’s Sketchpad to construct geometric shapes.
Studio Photography 9 to 12
(0 stars, 1 ratings)
This project involves shooting long exposure photography in the school portrait lighting studio.
Target the Question! Daily Math Problem Solving (Smartboard) 1 to 5
(0 stars, 1 ratings)
Students utilize Smartboard software daily to experience, plan, strategize, communicate & evaluate applied math problem solving. Through integrated technology, students develop flexible & efficient math problem solving skills and make connections to their everyday world.
Technology as a Tool of Science 9 to 12
Digital cameras and Tool Factory will be used in a variety of projects in several classes. The objective is to show students the tools that can assist them in the recording, cataloging and sharing of science information.
Technology for the Likes of Shakespeare and Poe 7 to 12
(0 stars, 3 ratings)
Digital Storytelling, a wonderful way to incorporate technology and other disciplines into the Language Arts classroom, despite endorsement from the National Council of Teachers of English (NCTE), is not a priority for most schools. I believe that to incorporate digital storytelling, you must have the technology necessary to enable the teacher to adjust her pedagogy and see her role as story coach instead of technology teacher, allowing digital storytelling to enable students to represent their voices in a manner rarely addressed by state and district curriculum while practicing the digital literacy skills that will be important to their 21st century futures while supporting whole language literacy practices. .
The "FLIP IT" Experience 9 to 12
(0 stars, 1 ratings)
This lesson uses technology, multimedia, business, and journalism skills in a real-life application to produce a high school yearbook. Journalism is a class that captures memories for historical reference. It requires many academic and social skills in collaboration for the preservation of intangible treasures.
The Five Senses K to K
(0 stars, 1 ratings)
•.This unit will focus on the use of the five senses to develop a heightened awareness of the world. Skill development is centered on observing, describing and classifying objects. Students will use their senses to describe objects and identify common properties. Students will develop more refined methods of observation, ability to make more detailed descriptions and an increasing ability to differentiate among similar objects on the basis of one, and then multiple, characteristics. Describing objects will involve making measurements of various properties and comparing them to other reference points (e.g., a color chart).
The Great Depression-A tale of misery and hope 7 to 12
(0 stars, 2 ratings)
This lesson will seek to explore images using Smart-board technology while making observations and inferences in describing the period of the Great Depression. Was it a time period that was misery, or was there a tremendous hope for the United States during this period? Students will use photographs shown to support their answer to this essential question.
The More You Know: Designing Creative Solutions for Waste Reduction and Recycling 2 to 6
(0 stars, 1 ratings)
This lesson outlines the conclusion of a larger unit plan based on the United Nations Sustainable Development Goals. Since these goals highlight global challenges that require innovative thinking and collaboration in order to develop possible solutions, the Design Process was also used to guide students throughout all aspects of the unit. Introductory lessons focused on the first two steps of this process: identify the problem and research possible solutions. Third grade is specifically working on Goal 12: Responsible Consumption and Production, so they began by making connections between this goal and their own lives. After identifying numerous problems related to Goal 12 within Montgomery Township, they ultimately agreed to concentrate their efforts on the waste and recycling management at MMR. Students then conducted an assessment of MMR’s waste stream in order to identify how much waste was being produced every day and how much of that waste could be recycled. Using the data collected, they moved on to the plan and create phase of the Design Process during which they developed proposals for a new system to manage the waste and recycling in the school cafeteria and within each classroom. As a whole class, we selected the best proposal to move further along in the Design Process. At this point, students are preparing to test & improve the decided upon plan before they conclude the unit using the school’s broadcast studio equipment to produce a Public Service Announcement (PSA) that will be aired for the entire student body. The PSA will allow students to communicate the results of their efforts, spread awareness about an important issue, and inform the school community on how we can work together show respect for the environment.
The Outsiders Unit Plan 7 to 9
(0 stars, 1 ratings)
The students will read The Outsiders by S.E. Hinton and complete a digital-based lesson plan that incorporates the novel.
The Wonder of Seeing the Best in Ourselves- A+ Attitude 6 to 6
(0 stars, 1 ratings)
Students will read the novel Wonder by RJ Palacio, learn about theme, character, perspective and the steps of writing a research paper. The students will then create a research paper, an oral presentation and a citizenship project that promotes compassion.
Thorne Comm 6 to 8
Technology can help teachers communicate more effectively with parents. Photographic evidence of student's performance is very effective!
Tiger EV Technology to Improve Sustainability and Petroleum Dependency 6 to 12
(0 stars, 1 ratings)
The Tiger EV project involves research, design, and construction of an all-electric vehicle. This three-wheeled vehicle is powered advanced battery and electric motor technology. Electrathon America registered EV cars compete all across the country with the goal of traveling the farthest distance in a given time, with a limited energy source. Our goals for this project are to: Increase students' and publics' awareness of the future of alternative energy transportation. Advancing the implementation of green technology in educational curriculums across the country using hands-on learning in the fields of electronics, aerodynamics, and materials usage, in a real life application.
Time to Vote 6 to 8
(0 stars, 11 ratings)
The students will learn about the three branches of U.S. government by creating and simulating the election and campaign processes. They will utilize not only their textbooks and classroom materials, but will also take a hands on approach with various technologies to enhance their outcome.
Topic: Integrating Technology into the Classroom – Digital Storytelling P-K to 3
(0 stars, 1 ratings)
Students will be able to retell a story and demonstrate understanding of the parts of a fairy tale. Using apps, students will listen to or read a variety of fairy tales. At the end of the unit, students will video themselves recreating a favorite or original fairy tale.
Total Physical Response Storytelling 5 to 12
Students will take pictures and make books to tell a story in a foreign language.
TRI-SCI 1 Video Launch K to 4
(0 stars, 2 ratings)
Student(s) will construct and fly a model rocket with a video camera onboard. Video will alos be made of the construction and shared with other students/grades.
Twenty-First Century Social Skills Instruction 2 to 5
(0 stars, 2 ratings)
This project uses video taped self modeling technique to help students learn and practice appropriate social behaviors.
Underground Railroad 4 to 6
(0 stars, 1 ratings)
This project is to enhance the learning in the classroom by researching information on a variety of topics and creating a tri fold with the computer teacher, learnign a song and the meaning of it with the music teacher, and creating art with the art teacehr . In addition to the art and music pieces, the research will be used in a tri fold (which is a technology goal for this grade).
Using Flipgrid to Teach Hamlet 10 to 10
(0 stars, 1 ratings)
Students will use Flipgrid to demonstrate their understanding of each act of Shakespeare's Hamlet. They will create social media posts for characters and act out/modernize scenes.
Using Repeat Photography to Map Environmental Hazards 6 to 12
(0 stars, 1 ratings)
Students will collect historical photos from libraries, newspapers and family collections for comparison to recent photos to be taken by the class. Students will compare photos to assess changes in landscape, industry and neighborhoods and blog their results.
Virtual Museum of Musical Instruments 4 to 8
Students create and build their own musical instruments based on existing characteristics of the four families of the symphony orchestra. They will take photographs of their completed instruments, record the sounds and post them to an existing web site which showcases student work. They will also create their own web page which will be attached to the teacher web site.
Vivid Visual Vocabulary K to 12
(0 stars, 1 ratings)
Students will create weekly presentations of their vocabulary words utilizing Flip Cameras, iMovie and Powerpoint. Computer generated, student driven learning always leads to life-long knowledge, but making videos to enact vocabulary words in context is fun.
Vivid Visual Vocabulary 4 to 12
(0 stars, 1 ratings)
The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. As students share projects that are developed individually and through cooperative, small learning communities, they become both teacher and learner.
Walking Stick Figure 9 to 12
(0 stars, 1 ratings)
Students explore the history of art and animation and in the end create a walking stick figure on Flash, using traditional and digital animation techniques.
We Are Authors! 2 to 2
(0 stars, 1 ratings)
Students will use Clip Art Station and Microsoft Word to create a book.
What will I be when I grow up? 9 to 12
(0 stars, 1 ratings)
Students will research various careers of interest to them using different modes of learning. Students will utilize the library, internet, college tours, guest speakers, college and career center, and classroom materials.
Who's the Man? Men of the French & Indian War and Road to the Revolution 5 to 6
(0 stars, 1 ratings)
Who's the Man? Men of the French & Indian War and Road to the Revolution
World Civilizations 7 to 8
(0 stars, 1 ratings)
This project is an effort to incorporate interactive video games (Civilization 4) and collaborative internet tools (Google Docs and Wikispaces) with an understanding of historical knowledge and themes to better understand the interaction between culture, geography, government, and people over large periods of time. To do this, groups of students will play a networked version of Civilization 4, keep records of events which occur in this game, write a history of the nation created in the game, and publish the history online for others to use.
World Traveller 6 to 12
(0 stars, 1 ratings)
Students groups will research various countries of their choice, create artifacts reflect culture and monuments from their researched nation, and students will take "tourist" photos of themselves in front of their artifacts and monuments. Photos will be complied in a "World Traveler Gallery" on our class website
Writing using sequencing phrases P-K to P-K
(0 stars, 1 ratings)
Students will learn how to use sequencing phrases to organize their writing in the order of the events took place.
Written in Bones 6 to 8
(0 stars, 2 ratings)
Students will read literary and informational texts about the stories of our past to understand how different texts offer unique historical perspectives and how authors sometimes alter details of history to serve a purpose. Students will express their understanding by corroborating details of the past, deciphering an author’s purpose, and writing their own fictionalized version of a historical account.
You Can Do It: Creating How-To Videos P-K to P-K
(0 stars, 1 ratings)
Middle school students create instructional videos for other students using Flip video cameras and editing software. Students must brainstorm a topic, write an original script and create their film and audio narration, then edit and and create an original movie. Sample topics include "How to tie your shoes," "How to be organized for Middle School," and "The Water Cycle."
“Flip” the Table on Bullying K to 4
(0 stars, 1 ratings)
Newell Elementary students will create a series of skits to promote effective social problem-solving techniques. Each skit will highlight the most common scenarios of bullying at each grade level. These videos will be shown to all elementary students in an effort to reinforce positive social skills in the classrooms.
Browse Lesson Plans