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Search results for life science:
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Lesson Plan Name Grades
4th Grade Life Science Unit: Animals 4 to 4
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Our fourth grade teaching team will use technology tools to meet the description of Colorado’s 21st Century learning skills: critical thinking and reasoning, information literacy, collaboration, self-direction, invention. Through the use of technology, we will appeal to our student’s senses and teach to a variety of learning styles with meaningful, authentic learning opportunities.
Asexual-Sexual Reproduction 7 to 8
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Students will use digital photography to learn the difference between asexual and sexual reproduction in plants.
Cellcraft Game 6 to 8
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Students learn the cell organelles' location, structure, and functions by playing Cellcraft game while taking Cornell notes on the cell structures as they "discover" them, in the game.
Endangered Animals Podcast 3 to 5
(0 stars, 2 ratings)
Students will be researching endangered animals on the internet, writing a report about why they are endangered and how we can save them on Microsoft Office, recording their report with MP3 players and uploading them online to a podcast.
Enhancing Our Outdoor Classroom Studies through Technology K to 5
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Students will make and collect scientific observations in our outdoor classroom. In addition to traditional observations, video recordings and digital photographic records will be collected as well.
Fantastic Feathers P-K to P-K
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Inquiry student pairs will use a combination of technology and hands-on techniques, to learn about the form and function of bird's feather.
Heredity 7 to 12
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Students will analyze their own understanding and mastery of heredity and punnett squares as we walk through an example as a class. Students will then use prior knowledge of heredity to complete a Heredity Game (Who’s You Daddy?), and reinforce the content knowledge we have covered.
In the Field with Salamanders 5 to 5
5th grade students will collect and monitor the diversity of salamanders in their community. They will produce a field guide to share with other local students that will include both quantitative and qualitative data collected over time.
Interactive Rainforest Animals 4 to 6
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A three part learning project designed to teach student about various animals/creatures of the rainforest with a focus on the arts and technology.
Locating Lost Ladybugs. 1 to 4
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The students will observe and then photograph ladybugs that they encounter on school grounds and outside homes. Pictures and data collected will be emailed to the Lost Ladybug Project which is a national based program coordinated through Cornell University Department of Entomology.
Our Place In The Rio Grande Rift Valley Watershed 6 to 8
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An arroyo that bisects our campus is the setting for student groups to explore the influence of flora, fauna, humans, land, water, and weather in this watershed environment. Students will use flip cameras and digital still cameras to document their observations and create digital presentations.
Save the Animals! 3 to 5
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Students research an endangered animal. They then develop a PowerPoint presentation (for their parents and peers) describing the animal, its habitat, its predators, its prey, and why it's endangered. Finally, students create a podcast for our class "Save the Animals!" series describing their plan to help these endangered species, as well as recruiting support.
Tree Trekkers 4 to 5
Students will photograph, identify, classify and write about trees in their school yard, the immediate neighborhood and in their own neighborhood. The will publish a booklet and/or a slide show about their trees.
Video Scavenger Hunt: Is It Alive? 1 to 1
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This is a 5-day lesson in which students learn the characteristics of living and nonliving things. Students will go outside to find living and nonliving things and film themselves describing their objects and explaining how they classified them.
"SMART" Science 7 to 7
(0 stars, 2 ratings)
The following description of our 10 week Energy unit (Colorado Science Standard 3) in the life science curriculum demonstrates how I will integrate the SMART board system into my classroom and use it to engage, excite, motivate and challenge my students in order to help them learn and understand essential life science concepts.
Capturing Animals through Technology 2 to 5
Students will use digital recoding photograpgy equipment to take pictures of animals at our local zoo. They will then insert the photography into a variety of audio-visual technology -based reports featuring thier animals.
Constructing collaborated constructed responses for the Common Core World 6 to 8
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Students will be able to get instant peer feedback to better collaborate for correct answers. Students will also be able to get a better sense of peer writing styles to help develop their own.
Digital Wildflower Collection 11 to 12
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Students will learn how to use technology to communicate scientific information and explore. Students will become familiar with the diversity of native species without endangering the environment. Many rare and protected species will be able to be documented without harm.
Exploring the cellular basis of life using real life object for project 10 to 12
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This lesson is intended to familiarize students with different categories of cells. Emphasis will be placed on the comparison and contrast of plant and animals cells and the structures within them. They will explore the real world of cells by exploring using the digital microscopy. This concept will integrate with technology based hands on with the students as they engage doing a cell project out of the real object.
Invasive Species 9 to 12
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Invasive species can disrupt and use natural resources that are necessary for endemic species to survive. Students will conduct a field study of an invasive plant species to learn how their community and the endemic species have been affected.
Living Organisms Digital Scavenger Hunt 1 to 5
We conducted a digital scavenger hunt with digital cameras at a nearby pond to document various living things for our science unit.
Mitosis 9 to 12
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Using document camera, students will model to mitosis
Ocean's 4 4 to 6
(0 stars, 2 ratings)
Integrating technology in the curriculum is vital for the students to learn 21st century skills. By collaborating with the fourth grade classroom teacher and combining science in the computer class the students can learn subject matter in an interactive, self-directed method.
Schoolyard Jungle: What's Out There? 7 to 7
In the Schoolyard Jungle: What’s Out There? project, students from Oberon Middle School will visit the school’s outdoor classroom to photograph plants using OLYMPUS DIGITAL CAMERAS. After identifying and researching the natural history of their collected plants, they will use TOOL FACTORY SOFTWARE to create user friendly plant field guides and to build an Oberon Middle School Outdoor Classroom website and plant database that will continue to be utilized and updated by students in future years.
Seed to Plate 2 to 3
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Teaching children gardening and nutrition. Using digital cameras students will record the journey of growing a school garden begining with soil and seeds. They will also learn the important value of nutrition in the foods they grow and how to use them in cooking.
Super Sleuth K to 5
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Students will explore the Fibonacci numbers in Nature by examining flowers, pine cones, tree trunks in our neighborhood park. They will record their "evidence" in pictures and will create a school wide exhibit.
Take a Picture, It will last longer! 3 to 5
Begin a Camera Club after school hours that will enhance learning through cameras and technology. Students should be able to express themselves creatively with technology and gain a curiosity of the world around them through photography.
Who Ate Archy the Anchovy 4 to 6
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In this lesson, students will use flip cams to film clues about members in the marine food chain. The goal is to solve the puzzle of who ate Archy the Anchovy! Once clues are filmed, an interactive PowerPoint will be created for students to complete a problem-solving activity to solve this mystery!
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