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Lesson Plan Name Grades
Target the Question! Daily Math Problem Solving (Smartboard) 1 to 5
(0 stars, 1 ratings)
Students utilize Smartboard software daily to experience, plan, strategize, communicate & evaluate applied math problem solving. Through integrated technology, students develop flexible & efficient math problem solving skills and make connections to their everyday world.
The Robotics Obstacle Course Challenge 6 to 8
(0 stars, 1 ratings)
The Robotics Obstacle Course Challenge is a comprehensive instructional unit that exposes middle school students to various engineering domains/colleges, enhances student motivation and engagement, provides authentic avenues for research, and challenges all students to excel in a robotics obstacle course challenge.
Cubelets Challenge Beginner P-K to 5
(0 stars, 1 ratings)
The challenges are aimed at thinking about building something to meet a need, solve a problem or make something that that can help us to understand or do something.
Currency Act of 1764 4 to 5
(0 stars, 1 ratings)
Build a company and use two forms of currency to do business with other companies. The student or group of students with the most rice at the end of the game wins.
Discovering Strategies to Divide 5 to 5
(0 stars, 1 ratings)
Students will solve real life story problems by modeling, writing equations, and justifying their use of operations and strategies. Strategies and solutions are then shared with the whole group to encourage flexible math thinking.
Fast Food Meal Planning for Early Childhood 9 to 12
(0 stars, 2 ratings)
Early childhood education students will use combined information on food and nutrition requirements for PreK age children to plan meals within the My Plate USDA guidelines and meeting case study criteria with fast food menus
Place Value and Decimals 5 to 5
(0 stars, 1 ratings)
In this lesson plan unit, students will experience a blended learning experience. Half of the instruction is self-monitored and self-guided in a course I created on Canvas. The other half of instruction is problem-solving and intervention activities as needed.
PLTW APP CREATOR 6 to 8
(0 stars, 1 ratings)
Students will learn to code apps using Android Tablets. Using the knowledge of coding, students will create games and apps to submit to the Google Play Store.
What did you build?" P-K to P-K
(0 stars, 1 ratings)
small group- working as team in building a structure.
A Ripple of Hope-Using History¡¦s Powerful Stories to Teach Tolerance 3 to 8
(0 stars, 5 ratings)
The overarching goal of this project is to develop conscious and responsible citizens of society.The culminating project will be a student created DVD. Students will select a role such as a journalist, history detective, or author and will record their reflections through genres such as poetry, interviews, stories, and plays. After obtaining parental approval for students to be videotaped, DVD copies of the student¡¦s performances will be shared with colleagues.
A Trip to the Mall... Washington D.C. 3 to 5
(0 stars, 2 ratings)
This project incorporate our Nation's Capital into a board game that integrates curriculum not only across subjects, but grade levels.
Aiming High with OSMO P-K to 2
(0 stars, 1 ratings)
Every student should be given the opportunity to be successful. The goal of this project is to provide computer science resources to all students, giving them the opportunity to build their problem solving and logic skills.
Alternative Modes for Alternative Ed P-K to P-K
(0 stars, 1 ratings)
To provide media information in the form of a DVD library centrally located at Seminole County District Office in order to provide various learning formats for struggling and at risk incarcerated learnes.
Animation 9 to 12
(0 stars, 1 ratings)
Through the exploration of animation techniques, students will be able to describe and depict emotions and expressions with processes, traditional tools, and modern technologies used in the arts.
At the Top of Mississippi: Southaven 6 to 8
(0 stars, 2 ratings)
Project – At the Top of Mississippi: Southaven Students will report and record personal events, people and places that are important to them in their daily lives. They will then, with their classmates, combine their efforts and produce a DVD that will be presented to the City of Southaven and the Southaven Chamber of Commerce to give to families that are interested in relocating to our city. This will promote Southaven in a positive manner through the eyes of our youth.
Behind the Camera 5 to 8
Students create a documentary-style video that speaks to an organization within the community.
Caching in Pine's Treasures 6 to 12
Project ‘Caching in Pine’s Treasures” was designed to increase student knowledge of Social Studies’ topics in a non-traditional way. Students will use digital cameras and GPS units to learn historical information outside the classroom walls increasing student motivation, content knowledge, and knowledge of “technology-based gadgets.”
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Collaborating Living Moments 6 to 12
(0 stars, 1 ratings)
Students who are incarcerated experience very little positive influences, have created substantial challenges, and show little ability to make beneficial, character building decisions. which incapacitate them to progress academically, socially, vocationally, etc., and ensure continued failure . We wish to utilize the Seminole County Dividend Speakers to influence these students, however, due to incarceration and facility regulations, students are unable to participate in their presentations. Therefore, we would request technology, in the form of DVD video camera and digital programming, to bring speaker presentations in house. We would tape initial speaker performances at Eugene Gregory and later present to other students at John Polk and the Juvenile Detention Facility.
Create a News Program 3 to 12
(0 stars, 1 ratings)
Students will create their very own news program complete with commercials. They will explore writing, reporting, operating a video camera, and using digital tools such as chroma-key. This lesson will spark their interest in reporting facts and writing for a purpose.
Creating a TV Commercial to Air on Morning Announcements 6 to 12
(0 stars, 1 ratings)
Focused advertising is everywhere; and the goal is to make the student more aware of how they are targeted negatively and/or positively and the choices they have as consumers. Students learn about various types of media and advertising tactics, create their own commercial, and learn how they fit into our economy as consumers.
CSI: Chemistry Student Investigators 10 to 12
(0 stars, 1 ratings)
Students master scientific inquiry skills as they design investigations to solve mysteries based on scientific concepts, use hand held computers and digital cameras to capture data generated in their investigations, and use Tool Factory software to compile data and lab reports to create electronic lab journals.
Daily Announcements Made Easy! 3 to 12
(0 stars, 1 ratings)
Students will create daily (or weekly) announcements for their school or classroom using a webcam.
Design Team Challenge 4 to 8
Students use technology and engineering skills to create robots. These robots are used to test various math applications, and data tables are used to compare data.
Exploring Climate Change Using the Eyes In the Sky 8 to 12
(0 stars, 1 ratings)
Using NEO (NASA Earth Observations) satellite images and NIH ImageJ to animate the images, students will explore various aspects of climate change. From the montage of images, students will write a report describing various areas of climate change. Grade level: secondary
Festivals, Fairs, and Fun and Unit Exploring Spanish Festivals 6 to 12
(0 stars, 1 ratings)
Students will compare and contrast the cultural traditions and festivals of Spanish speaking countries with their own culture. It is our desire that students understand, value, and respect people and places outside of their own environment.
Finding Solutions to Hunger 6 to 8
(0 stars, 1 ratings)
This is a project plan more than a lesson plan. It is a 10-week project using a wonderful online collaboration tool designed to be used by educators. Besides teaching the curriculum objectives—the goal is to open the students’ eyes to hunger in the world.
Geometry with Dash 3 to 5
(0 stars, 1 ratings)
This lesson will have students interact with Dash & Dot robots and programming to support geometry lessons in identifying, classifying, describing, and finding the perimeter of quadrilaterals. Students will also produce quadrilaterals by building a pen attachment for Dash and using loops and angles.
Hands on learning through OSMO P-K to 4
(0 stars, 1 ratings)
Students will be using Osmo to take concrete learning goals, and making them come alive through technology. It allows students to learn through hands on experiences.
How Does Your Garden Grow? K to 4
With the help of technology the children will be amazed witnessing the school garden change before their eyes! The work and dedication put into a garden will surely pay off when the digital presentation is viewed.
How Much does it Cost Project 7 to 9
(0 stars, 2 ratings)
In this project, students investigate pricing schemes for various entry fees and determine which is the better option depending on their situation.
Invasion of the Germs: We Fight Back! 3 to 4
(0 stars, 2 ratings)
The news today can be scary for our children hearing the stories of the H1N1 virus. This unit will teach common, quality health practices to serve our community and remove fear and uncertainty out of this disease. Personal hygiene, scientific investigation and fun will mesh in this unit for 4th grade students entitled “Invasion of the Germ: We fight back”. The students will investigate hygiene and determine what habits will help their bodies fight infections. They will create clay animation videos with podcasts to teach younger students and our community how to fight germs and the H1N1 virus.
iTeach iLearn 6 to 12
(0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
Kindergarten E-Pals and Measurement K to K
(0 stars, 1 ratings)
in this class, Kindergarten classes use questioning in mathematics, along with digital communication to figure out how to measure/compare with non-standard units.
Learning with Cubelet Robot Blocks K to 5
(0 stars, 1 ratings)
Students will integrate core subject areas with a hands on approach of coding and constructing tiny robot blocks. Students will design and create a way for these tiny robot cubes to interact with their learning in Social Studies, Reading Writing and Math.
Life Map 11 to 12
(0 stars, 1 ratings)
This is a lesson plan that helps you to get to know your students and also helps you determine their computer/writing skills. For this lesson students use a computer that has Adobe Illustrator to design a life map. Then they need to submit a one page typed paper that explains their life map, I suggest using Microsoft Word.
Linear Relationships in the Real World 9 to 12
(0 stars, 1 ratings)
The student will use problem solving, mathematical communication, mathematical reasoning, connections and representations to solve multi-step equations in one variable with the variable on one of two sides of the equations while identifying at least 3 careers which utilize this skill.
Making Butter- From a Liquid to a Solid 1 to 3
(0 stars, 1 ratings)
Students will make butter and design/engineer hands-free butter-shaking apparatus. Students will record and graph the length of time of the butter changing process (change of state of matter).
Matching Times P-K to 3
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Students will match time on digital clocks with analog clocks.
Meeting a Real World Need: Textbooks 2 to 5
(0 stars, 1 ratings)
This lesson focuses on students using technology to solve a need in the classroom. Students will seek to gain funding for a classroom library.
Mitosis 6 to 8
(0 stars, 2 ratings)
This lesson is modified for technology infusion in a typical classroom for students to better understand Mitosis and be creative learning the concepts collaborative environment. It has also been modified for students with disabilities who have been integrated into the regular classroom setting.
Mrs. Valgos' Amazing Race 5 to 5
(0 stars, 1 ratings)
In this lessons students will learn to assemble and program Cubelet Robot Blocks. The students will be divided into groups and program and race their robots over a course they created.
Multiplying 2-digit Numbers 4 to 4
(0 stars, 1 ratings)
Students will use several strategies to multiply two-digit numbers by two-digit numbers. They will use area models, partial products, and the standard algorithm.
New School Mural P-K to 12
Students will use digital images to create a mural for one of the walls next to the breezeway doors.
Oh! The places I CAN see!! 1 to 2
(0 stars, 2 ratings)
This project will allow students in grades first and second to bring landmarks to life/reality through Google Earth utilizing a new technology called Augmented Reality
Once Upon Technology 4 to 8
(0 stars, 1 ratings)
Students re-write fairy tales adding current technology to change the ending. Then they make their new story into a movie to record and edit in class.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Online - On Stage - and ACTION! P-K to 5
(0 stars, 1 ratings)
This year-long 4th grade project integrates information literacy skills with the arts, character education, and social studies.
Phantom Tell Booth K to 12
A small "booth" set up in the classroom where individual/small groups of students can document their solutions or methods of solving a variety of class and/or independent study problems. This will give students a chance to show their thinking, especially for those students who find it difficult to share in whole group settings.
Podcast, Podcast, Read All about It 6 to 8
(0 stars, 1 ratings)
Students will be able to create a podcast. They will practice submitting a podcast onto an iPod Shuffle.
Preserving History for Illuminating Today's Values and Traditions 5 to 12
Students will use the processes of oral history and the latest technology to engage in historical inquiry and the preservation of the past. They will work in cooperative work groups or individually to discover and capture the past by interviewing family members and people in the community about a variety of folk traditions and/or significant events that occurred in their past.
Publishing With Photos! K to 5
Students will create their own books using photographs for illustrations.
S"Printing" into the Future 6 to 8
(0 stars, 1 ratings)
The major objective the purchasing this 3-D printer and curriculum is to inform and our students for their future. After completing the curriculum, original printed object, and profession research, students will have better understanding of possible careers they may be interested in that involve coding and/or 3-D printing.
School Motto/School Expectations 3 to 5
(0 stars, 2 ratings)
Students in GATE, grades 3-5, will teach and demonstrate the school rules and expectations to students in grade PreK-2. They will also, help model the expectations of our newly implemented school motto through the use of video and technology.
School-wide Anti-bullying Campaign 5 to 8
(0 stars, 1 ratings)
Creating anti-bullying messages that influence my peers. Creating a climate for anti-bullying.
Science Claymation - Which Came First, the Chicken or the Egg? 3 to 6
(0 stars, 2 ratings)
Students in 3rd - 6th could use the Tool Factory Movie Maker, Stop Motion Pro Software to make Claymation videos about science topics such as life cycles, natural cycles, phyics, and space phenomena. These lesson plans are integrated cross-curricula and incorporate multiple 21st Century skills.
Science Simulation Using BBC Science Simulations 3 3 to 6
(0 stars, 1 ratings)
Students will be able to create virtual experiments in the classroom using the software and interactive whiteboard.
Scootpad 1 to 6
(0 stars, 1 ratings)
Scootpad is an online math and reading website that provides personalized and engaging practice, based on a spiraled learning path. It allows for self-paced learning and instructional interventions.
Stop Animation, Art history and Literacy 6 to 8
(0 stars, 1 ratings)
Students work in teams of two to create a short Stop Animation Film for pre-K through 1st graders to learn about the Masters of Art History.
Stop Motion to Jump Start Thinking! 3 to P-K
(0 stars, 5 ratings)
For this project, students will be able to display their knowledge gained from an inquiry project or book reading using the stop motion techniques.
Studio Photography 9 to 12
(0 stars, 1 ratings)
This project involves shooting long exposure photography in the school portrait lighting studio.
Technology-Assisted "7 Habits of Highly Effective Teens" 9 to 10
(0 stars, 1 ratings)
This unit teaches teens the underlying principles that are essential to achieving their goals and personal success. The activities, described in detail below, support an understanding of each of the 7 Habits along with any important terms and the application of those habits into the daily lives of the students through the implementation of “baby steps” that will be monitored twice a week by the students’ personal mentor and supplemented with a wide range of technological hardware and applications.
The Outsiders Unit Plan 7 to 9
(0 stars, 1 ratings)
The students will read The Outsiders by S.E. Hinton and complete a digital-based lesson plan that incorporates the novel.
Through Our Eyes 9 to 9
(0 stars, 1 ratings)
“The House on Mango Street” by Sandra Cisneros is a novel that addresses many important themes, but none more important than poverty. But simply talking about a world problem does not teach my students as much as a hands-on problem solving project would! Upon completing the novel, my students will tackle the final project “Through Our Eyes.”
Want to Drag?! (: 6 to 8
(0 stars, 1 ratings)
This lesson plan will present 7th & 8th grade students with engaging, motivating, and fun hands-on engineering opportunity to create, design, fabricate, test, and competitively race scale model cars for aerodynamics and performance
What Do You Put Stock Into? 6 to 8
(0 stars, 2 ratings)
Overview: In this unit, students will learn basics about the stock market. Students will choose and “buy” stock in a company. He/she will check the price of the stock each day and record in a spreadsheet. At the end of the allotted time, students will create a graph depicting losses and gains. After evaluating their data, students will compose a summary report which will include their losses/ gains and possible reasons for the outcome.
What Time is it? P-K to 5
(0 stars, 1 ratings)
I have several centers that deal with the concept of time and telling time. Computers are highly motivating and a great way to reinforce skills.
Who Ate Archy the Anchovy 4 to 6
(0 stars, 1 ratings)
In this lesson, students will use flip cams to film clues about members in the marine food chain. The goal is to solve the puzzle of who ate Archy the Anchovy! Once clues are filmed, an interactive PowerPoint will be created for students to complete a problem-solving activity to solve this mystery!
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
(0 stars, 1 ratings)
At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
You Can Do It: Creating How-To Videos P-K to P-K
(0 stars, 1 ratings)
Middle school students create instructional videos for other students using Flip video cameras and editing software. Students must brainstorm a topic, write an original script and create their film and audio narration, then edit and and create an original movie. Sample topics include "How to tie your shoes," "How to be organized for Middle School," and "The Water Cycle."
Your Weekend Weather - on a Flip Camera 12 to 12
(0 stars, 1 ratings)
Students in my senior elective, Atmospheric Science, research, write and produce a video weekend weather forecast for New York City and Los Angeles. Filmed on a Flip camera, the videos are posted on Youtube.
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