Browse All Lesson Plans |
Lesson Plan Name |
Grades |
Creating an Effective Ad Campaign |
10 to 12 |
(0 stars, 2 ratings) The student will create an ad using technology tools to promote membership in FBLA (Future Business Leaders of America). |
Hero Cards |
P-K to P-K |
(0 stars, 2 ratings) Using Power Point or Publisher, create collectible cards for literary heroes. |
"Let's Make Some Money" |
4 to 6 |
(0 stars, 1 ratings) The economic troubles of the past year prompted me to develop a project that would help my class understand economic concepts and the types of decisions made by consumers and business owners in our country. The students will study economics and then become entrepreneurs themselves. During the final activity they will pick a product, advertise, and then sell to our Kindergarten class. |
21st Century Picasso |
2 to 6 |
(0 stars, 1 ratings) Students will create their own Picasso inspired portraits using the different types of lines, angles, and geometric shapes they have already learned about. They will create these portraits using technology instead of paper and pencil. |
Advertise a State Vacation |
5 to 7 |
(0 stars, 3 ratings) Students will be able to use internet research, Microsoft Publisher, and video tools to create advertising materials for one of the 50 states. |
Animal Morphs |
2 to 5 |
(0 stars, 1 ratings) Students use photos (headshots) of themselves with the expression of an animal that they want to be. The photo sticker is placed on the paper, and the students add the rest of the body in its natural habitat. Information about the animal is written in the border of the picture. |
Annotating and Analyzing Readings with Tablets |
9 to 12 |
(0 stars, 1 ratings) This lesson plan shows how tablets and/or computers with internet access would be used in my ELA classroom to enhance engagement and independence reading and analyzing Common Core texts. |
Antony vs. Brutus |
9 to 12 |
(0 stars, 1 ratings) In groups of four, students will create an advertising campaign based on their given character/speech of Antony or Brutus from Shakespeare's Caesar. Students will use the project as means of debate focusing on the which character should have control of Rome after the death of their former leader, Caesar. |
Art and Life: Where Do We Use Art? |
9 to 12 |
(0 stars, 1 ratings) This lesson increases the relevance of not only art classes, but also all academic disciplines by engaging the students to research how art is used in all aspects of their education and their lives. They will create videos that will collect factual information and visual examples that will educate the viewers on how art is used in a variety of settings and how historical people and socities have depended on the coexistence of art and non art subjects. |
BDA Lesson PLan |
7 to 12 |
(0 stars, 1 ratings) A plan that introduces the entire Microsoft Office Suite. Allows students to see all the potential uses and what program to use when. |
Becoming Africa’s Wildlife |
4 to 6 |
(0 stars, 1 ratings) Each student becomes an expert on one of the animals native to Africa and contributes important information to a safari field guide. Each student investigates the natural history of the animal and learns about the animal’s habitat, ecological niche, interdependence, relative position in a food web, adaptive features and behaviors, and conservation. With their research behind them, each student “becomes” an animal and creates a poster presentation written primarily from the animal’s point of view. |
Creating a school brochure |
6 to 8 |
(0 stars, 1 ratings) By creating a brochure of Picacho Middle School students will learn desktop publishing. Students will use the writing process to write three articles about our school. They will draft, revise, and edit your articles. Students will collaborate with their peers using the writing process to complete a final draft of their work. Students final presentation will be a culmination of text, pictures, and creative design layout to produce a six panel brochure. |
Expert Board Games |
2 to 12 |
(0 stars, 1 ratings) Students will choose an "expert" area for themselves and create a classroom game. They will then be responsible for utilizing different sources of technology to advertise their game to other students. |
For Sale! |
6 to 8 |
(0 stars, 4 ratings) Students in my Spanish class must sell a house in a Spanish Speaking country. |
Fredrick Douglass...A digital History |
7 to 7 |
Using technology, the students will create projects that depicts the stuggles of slaves with a focus on Fredrick Douglass and his determination to abolish it. |
Going Green Collaboratively |
9 to 12 |
(0 stars, 1 ratings) A collaborative effort from Technology, Science and Art teachers to focus on the environment. Students capture images and process photographic and digital
prints for display that depicts what the local community is doing toward saving the environment. |
Human Genome Debate |
6 to 12 |
(0 stars, 2 ratings) Students will research the benefits and drawbacks of the newly decoded Human Genome. Students will create a brochure and presentation to be given before a judge outling their position to be granted $3 million to further their position. |
Integrating Technology into our 1st grade classroom. |
K to 1 |
(0 stars, 2 ratings) I have different activities for the students to accomplish by using technology. |
iTeach iLearn |
6 to 12 |
(0 stars, 1 ratings) The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society. |
Musical Instruments of the Orchestra |
3 to 5 |
(0 stars, 1 ratings) Students will explore the families of instruments online and create a digital media project that gives information about a particular instrument or family that they select. |
Nature Inspired Digital Alphabet |
2 to 5 |
Through digital photography and basic computer skills students create their own nature inspired digital alphabet. Students find letters of the alphabet in objects made from nature, for example: ground erosion makes the letter “y,” or the veins of a leaf make the “A.” |
Newspaper on the Civil War |
10 to 12 |
(0 stars, 1 ratings) This a newspapers covering the events leading to, during and shortly after the Civil. |
One L.E.S.S. (Partners in Education Campaign Initiative) |
9 to 12 |
(0 stars, 2 ratings) Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making. |
Publish a Book |
6 to 6 |
(0 stars, 1 ratings) Students will write 5 stories in Word and then logon to Student Treasures to upload and edit their stories, and then add pictures to enhance their text. Each student will receive one hardcover book to keep. |
Research Project |
8 to 12 |
(0 stars, 1 ratings) This is an 8th grade research lesson plan. Students research a variety of historical figures stemming from the film "Night At the Museum, Battle At the Smithsonian." |
Teen Business Plan |
7 to 12 |
(0 stars, 3 ratings) This simulated project provides students with a contextualized learning experience where they will create a legitimate business plan for an actual teen-based business. |
The "Point" of Me... and GeoMEtry |
3 to 5 |
(0 stars, 3 ratings) This is an interactive story in which geometry vocabulary is introduced and associated with each other as a story unfolds. The students not only listen to the story but create a story board in which the geometry vocabulary becomes clear in differentiated ways. |
Time to Vote |
6 to 8 |
(0 stars, 11 ratings) The students will learn about the three branches of U.S. government by creating and simulating the election and campaign processes. They will utilize not only their textbooks and classroom materials, but will also take a hands on approach with various technologies to enhance their outcome. |
Treasure Hunt with cameras |
6 to 8 |
(0 stars, 1 ratings) The students will take pictures of the items on the treasure hunt list. Then they will create a collage and use technology to edit the photography. |
Using the Computer Safety and Ettiquette |
P-K to P-K |
(0 stars, 1 ratings) Teaching students to use the computer safely and correctly. Learning what information is safe to share and what can harm us. |
WANTED: GOOD CHARACTERS! |
2 to 4 |
Students will use digital cameras and desktop publishing to recreate WANTED posters of the old Wild West. Only this time, they will be looking for good characters! |
Watt's Up with the Electricity Bill? |
7 to 8 |
(0 stars, 1 ratings) How students can learn to conserve energy by becoming informed consumers about energy usage. |
Weathering Project |
6 to 6 |
(0 stars, 1 ratings) After studying weathering in class student will demonstrate their knowledge of weathering by creating a digital project. |
Who Are QR? |
3 to 7 |
(0 stars, 1 ratings) Use your tablet to create a QR "Who Is" activity that allows self checking. |
World of Quadrilaterals |
7 to 12 |
(0 stars, 2 ratings) Why is it important to know the properties of quadrilaterals? How can we use it in our real life? |
Write A Story |
1 to 5 |
Using a wikispace, students will work together to complete a story. Each student will create a story starter, and classmates will add sentences one at a time to create a completed story. |