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Search results for sequencing:
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Lesson Plan Name Grades
Sequencing in Kindergarten K to 2
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Students will learn the the basics of sequencing and how it relates to the word around us. Students will use this as a guiding lesson to introduce the basics of coding using codable.org.
Writing using sequencing phrases P-K to P-K
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Students will learn how to use sequencing phrases to organize their writing in the order of the events took place.
Boston Tea Party 3 to 5
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Students simulate the Boston Tea Party. Students use the Smart Board to sequence the events of the Boston Tea Party and discuss the consequences that followed. Students create their disguises and chant a poem as they dump tea into the "Boston Harbor". Students will create a digital account of the simulation.
Jigsaw Listener 1 to 5
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The students will be asked to read a story and then recreate it using sequencing on an ipad.
Spring, Summer, Winter, Fall: Dress and Play for Them All 2 to 5
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This activity will engage students to work in pairs to make up short stories about activities they can do during each of the four seasons. They will also focus on identifying clothes and activities which are appropriate for each season.
21 century pen pals 3 to 8
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These lessons are for the students to show what they've learned about specific topics to an international school.
Animals and Algorithms K to 2
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Students will develop the ability to design simple algorithms and implement them digitally on an ipad. Students will consider why humans make things with technology as well as how humans control computers. Students will work in small groups to design and program a simple digital animation about an animal in its habitat.
Around Town K to 2
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Objective: Apply organizational writing strategy of sequencing to write about a trip around town. allow students to experience the being the illustrator/photographer for their own writing/book.
Biographical Timelines 2 to 3
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Overview: Students will choose a biography or an autobiography to read and create a timeline on the person's life.
Centers for Increasing Learning Capability & Engagement for students with Autism K to 5
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This plan utilizes technology to motivate and engage elementary students with autism to learn much needed skills. Since each program is only available to one student at a time, scheduling of classroom activities including specific Modules for each student to complete on a daily basis depending on needs and ability would be a critical piece of gaining optimum benefit from the skills taught by these programs.
Color Coded Reading P-K to 8
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Students will exhibit enthusiasm when it is their time to read text when it is color coded and color assigned. Any text is broken into various colors and students read their assigned color.
Communicating with E-Pals in Kindergarten to learn about culture diversity K to K
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Learning about people and cultures in different parts of the world using technology as a means of communication.
Digital Storytelling - My Special Story 4 to 6
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Students will learn the techniques of Digital Storytelling in order to complete a narrative about an important event in their lives. Students will compose a narrative, collect images and photographs. Students will then create a digital slideshow, complete with spoken narration, images, music and transitions appropriate to the mood they want to set for their story.
Farming and Economics Problem Based Learning Unit 3 to 5
(0 stars, 2 ratings)
Third graders will be introduced to basic economic principles through an assistance-seeking memo from the Future Farmers of America (FFA). Students will engage in this problem-based learning (PBL) unit for nine weeks and will be guided by mini-lessons throughout the unit that provide background knowledge and various examples of vocabulary and basic economic principles for students to extend to their products. Various technology is used throughout the unit.
Gumby Rules! 5 to 6
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Using Responsive Classroom ideas, students will brainstorm classroom rules, examples of those rules, ways to apologize when rules are broken, and possible consequences. Each student will then pick one part to animate with the software.
Kindergarten Memories P-K to K
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We will create a Kindergarten Memory Book. Each month we will create a monthly memory page regarding our experiences during the month and world happenings.
Laws of Motion Keynote Presentation 7 to 10
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After reviewing Newton’s Laws of Motion, students will create animations to illustrate each of the three laws. When animations are complete, appropriate sound effects can be added. Finished Keynote presentations will be exported as Quicktime movies, to be embedded in class wiki.
Let's Collaborate! 5 to 8
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Students will work in groups using the digital storyteller website, www.storybird.com, in order to collaboratively create a story that includes all story elements.
Special Reporters for School Daily Announcements 7 to 8
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Students will create multi-media segments to be played during the School’s daily announcements. These will be multi-part, pre-recorded reports about school events and issues. These segments will include video, animation, graphics and still photography.
Storytelling with a Document Camera 3 to 5
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Students will use the document camera to retell and put on a presentation of a Native American folktale, legend, or story that they read. This project aims to help students practice and enhance their reading fluency, comprehension, and speaking skills, as well as understand Native American history and culture.
Telling Time through Digital Devices and Photo Story Telling in the Classroom K to 5
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To engage learners physically, mentally, digitally and help them to develop the following time telling skills through an array of digital devices and human interactions
The Power of Images 9 to 12
A 2 minute Multi-media presentation using colors, textures,images,drawings, photographs, video clips, etc. To portray a political or social issue in the school, community or country.
Wanted - Dead or Alive 3 to 6
After learning about trickster tales, students will create clay models of a trickster, create a mug shot which will be used on a life-size wanted poster. Students will also photograph and animate the trickster using the Claymation software in Whole Class Fresco. Finally, students will design games based on a trickster tale for younger students.
Welcome to Our School ! 6 to 8
Overview - using a camera for an ongoing class project will allow students to capture on film any and all projects done in classes for the year, Teacher expectations, and how to get around at our school. The selected activities will be documented and used to make additions and subtractions in an effort to make all projects more student friendly, and to familiarize parents and students with their new school.
What Time is it? P-K to 5
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I have several centers that deal with the concept of time and telling time. Computers are highly motivating and a great way to reinforce skills.
Write to Read 6 to 8
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There is nothing more motivating than teaching to the interests of students, and what middle school students' interests revolve around themselves and their friends. Digital storytelling of the school year gives them a voice and leades to improved language arts skills.
Writing and Illustrating a Digital Children's Picture Book 6 to 8
Students will use digital cameras and Photoshop to create the pictures for a children's picture book which will be made into a hand bound book.
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