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Lesson Plan Name Grades
At the Top of Mississippi: Southaven 6 to 8
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Project – At the Top of Mississippi: Southaven Students will report and record personal events, people and places that are important to them in their daily lives. They will then, with their classmates, combine their efforts and produce a DVD that will be presented to the City of Southaven and the Southaven Chamber of Commerce to give to families that are interested in relocating to our city. This will promote Southaven in a positive manner through the eyes of our youth.
Digital Citizenship unit 7 to 8
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This wiki teaches 7th and 8th graders about Mike Ribble's 9 elements of Digital Citizenship -- using Internet links, online videos and podcasts. Digital Citizenship is one of ISTE's NETS-S.
Flip into Technology! 6 to 12
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Students use Flip cameras to gather information and integrate it into any classroom activity.
Mixed Beasts 4 to 8
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Goals: To show students how to modify images using Adobe Photoshop Objectives: Students will produce an image representing a “mixed beast” using two or more separate image files.
Ocean's 4 4 to 6
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Integrating technology in the curriculum is vital for the students to learn 21st century skills. By collaborating with the fourth grade classroom teacher and combining science in the computer class the students can learn subject matter in an interactive, self-directed method.
Podcasting Challenge P-K to 8
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Students take ownership under the direction of their teacher to be trained and train others in the school to the use of Podcasting equipment. The final product results in monthly or bi-monthly podcast reports.
Webquest - Westward Ho! 3 to 8
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Work as a group to investigate life on the trail using various resources and Internet links. As a result of the research, students will write an article.
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
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At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
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