Browse All Lesson Plans |
Lesson Plan Name |
Grades |
Math Game Video Tutorials |
3 to 6 |
 (0 stars, 1 ratings) To facilitate increased family involvement and support of students' mathematics learning, students collaborated in small groups to create video tutorials for family members to watch and learn how to play the math games students play at school as part of their math lessons. |
Tutorial Videos |
K to 5 |
 (0 stars, 2 ratings) Videos created for school and community access to impact student learning. Students use videos to review concepts, work at their own pace, and gain confidence. |
The Robotics Obstacle Course Challenge |
6 to 8 |
 (0 stars, 1 ratings) The Robotics Obstacle Course Challenge is a comprehensive instructional unit that exposes middle school students to various engineering domains/colleges, enhances student motivation and engagement, provides authentic avenues for research, and challenges all students to excel in a robotics obstacle course challenge. |
A Different View |
7 to 8 |
 (0 stars, 1 ratings) A visual art lesson which involves writing and technology.
Essential Question: "How do you see yourself?" |
A Zoo Book for All |
1 to 3 |
 (0 stars, 1 ratings) The purpose of this lesson is for my students to be able to research information about animals and communicate in written form using the Four Stages of Writing. They will use Tool Factory Workshop and MultiMedia Lab V to create two pages for our class book and a presentation for our Friday Morning Assembly. |
Art and Life: Where Do We Use Art? |
9 to 12 |
 (0 stars, 1 ratings) This lesson increases the relevance of not only art classes, but also all academic disciplines by engaging the students to research how art is used in all aspects of their education and their lives. They will create videos that will collect factual information and visual examples that will educate the viewers on how art is used in a variety of settings and how historical people and socities have depended on the coexistence of art and non art subjects. |
Becoming a Composer |
9 to 12 |
 (0 stars, 1 ratings) Objective: Students will research different genres of music in heterogeneous groups and create their own musical piece in that style. Students will then present their piece to the class, explaining in detail how it fits into their musical genre. |
Civilization Classroom |
9 to 12 |
 (0 stars, 1 ratings) Civilization is an online game that lets you match wits with history's greatest leaders. You start at the dawn of recorded history 4,000 B.C. and the founding of the first cities then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive. Players learn to utilize workers, gain technologies and acquire knowledge in multiple subjects. The game presents cross curricular challenges in Language Arts, math, geography, economics and science. |
CO2 Dragster Challange |
7 to 12 |
 (0 stars, 1 ratings) This is a new twist on an old unit. Many Technology Education teachers have been doing CO2 cars for several years now but this lesson will include creating pod-casts, video, and pictures to post and in a sense create an interactive data-bank!! |
Connecting Across the Atlantic |
6 to 8 |
 (0 stars, 1 ratings) If the cameras are won 5 will be donated to our sister school in Ghana. Students in each school will then create daily life and educational videos to share across the ocean to encourage global awareness and citizenship. |
Creating a Digital Portfolio |
9 to 12 |
 (0 stars, 1 ratings) Digital Portfolios encourage students to showcase their accomplishments, works in progress, or personal history when applying for a job or for college entrance. |
Designing a Digital Portfolio |
9 to 12 |
 (0 stars, 1 ratings) Students will design, produce, and evaluate digital portfolios. The purpose of this unit is to introduce students to digital portfolios. Web portfolios are effective tools that can help students showcase their projects to a global audience. |
Digital Storytelling - My Special Story |
4 to 6 |
 (0 stars, 1 ratings) Students will learn the techniques of Digital Storytelling in order to complete a narrative about an important event in their lives. Students will compose a narrative, collect images and photographs. Students will then create a digital slideshow, complete with spoken narration, images, music and transitions appropriate to the mood they want to set for their story. |
Drones in the Classroom |
4 to 4 |
 (0 stars, 1 ratings) Drone usage in elementary classroom. Students will learn how to fly and use drones for more than just fun. Growing in technology is our Motto. |
Electronic Poetry Project |
6 to 12 |
 (0 stars, 1 ratings) The Electronic Poetry Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. Student-driven, project-based learning enhances lasting knowledge rather that just momentary learning. |
Electronic Portfolio |
3 to 5 |
 (0 stars, 1 ratings) Students will use Powerpoint to create a multimedia portfolio of work completed during the year. The presentation will also serve as a yearbook where students will be allowed to import pictures of family and friends as well as narrate descriptions of the contents.
|
Exploration Journal |
4 to 8 |
 (0 stars, 2 ratings) We use Pixlr.com, a free photo editing site, to explore various regions of the world according to the new Social Studies standards in 7th grade. Students will edit a picture to portray themselves exploring the region and then create exploration journals documenting their trip. |
Famous Americans |
3 to 3 |
 (0 stars, 1 ratings) In this social studies lesson, students chose a famous American to study in order to create a research-based PowerPoint presentation using a template. Ultimately, students present their work to the class. |
Fantasy Fiction Video Finale |
6 to 8 |
 (0 stars, 1 ratings) Students use flip video cameras and iMovie to create visual reflections for their culminating project in Fantasy Fiction book groups. |
Festivals, Fairs, and Fun and Unit Exploring Spanish Festivals |
6 to 12 |
 (0 stars, 1 ratings) Students will compare and contrast the cultural traditions and festivals of Spanish speaking countries with their own culture. It is our desire that students understand, value, and respect people and places outside of their own environment. |
Flipping Out at the Peoples' Choice Ad Awards |
9 to 12 |
 (0 stars, 2 ratings) A marketing lesson plan taking marketing basic concepts and applying them in a culminating project. This is a grouped project requiring the students to use technology creatively to attempt to produce a winning video commercial for a classroom award ceremony. |
Heredity |
7 to 12 |
 (0 stars, 2 ratings) Students will analyze their own understanding and mastery of heredity and punnett squares as we walk through an example as a class. Students will then use prior knowledge of heredity to complete a Heredity Game (Who’s You Daddy?), and reinforce the content knowledge we have covered. |
Integrating Technology for At-Risk Learners for the Pythagorean Theorem |
8 to 8 |
 (0 stars, 1 ratings) This lesson plan was developed for at risk 8th Graders at a Title 1 school who exhibit deficiencies in geometry, specifically the Pythagorean Theorem. |
Internet Security Basics |
9 to 12 |
 (0 stars, 1 ratings) The goal of the lesson is to educate the learners in the responsibilities of using the Internet's resources in a safe, secure, and ethical manner. In addition, students will be able to apply new knowledge to correct unsafe practices currently used by them on social networks and other Internet sites. |
Live Lit/Arts Magazine |
P-K to 12 |
 (0 stars, 1 ratings) The Live Lit/Arts Magazine is an evolving showplace for student writing and art. While traditional Literary magazines have been used as a once-a-year printed edition usually produced at a great expense and only purchased by participants, their parents, and their teachers, an electronic magazine will allow constant revisions and additions as students continue to produce new written and fine arts contributions. |
Living Historians |
6 to 12 |
 (0 stars, 2 ratings) Students will use a Flip Camera to interview World War II and Vietnam Veterans. Students will then edit their video and burn their interview on to a DVD for local history archives. |
Making Book Trailers |
5 to 7 |
 (0 stars, 2 ratings) 5th grade students will make short trailers for popular children's books using Windows Movie Maker. |
Many Hands Make Miraculous Mechanisms |
4 to 6 |
 (0 stars, 1 ratings) e-NABLE is a global online community of 3000 individuals (and growing daily!) who are using 3D printing technology to create free 3D printed hands and arms for those in need. Volunteers from all religious and political backgrounds, races, ages, occupations, cultures and educational levels from around the world are coming together to work for the greater good and make a difference in the lives of many by using their talents, creativity and ideas to produce assistive devices for underserved populations and individuals who were born missing portions of their upper limbs or have lost fingers and arms due to war, disease or natural disaster. Our class wants to build these devices to Make a Difference! |
Meeting a Real World Need: Textbooks |
2 to 5 |
 (0 stars, 1 ratings) This lesson focuses on students using technology to solve a need in the classroom. Students will seek to gain funding for a classroom library. |
Mitosis |
6 to 8 |
 (0 stars, 2 ratings) This lesson is modified for technology infusion in a typical classroom for students to better understand Mitosis and be creative learning the concepts collaborative environment. It has also been modified for students with disabilities who have been integrated into the regular classroom setting. |
Our Place In The Rio Grande Rift Valley Watershed |
6 to 8 |
 (0 stars, 1 ratings) An arroyo that bisects our campus is the setting for student groups to explore the influence of flora, fauna, humans, land, water, and weather in this watershed environment. Students will use flip cameras and digital still cameras to document their observations and create digital presentations. |
Personalized Learn Plean |
6 to 8 |
 (0 stars, 1 ratings) Grades 6-8th with have a 4 unit personalized learning plan. Students will work through the plan at their own pace to build understanding grade level mathematical concepts. |
Probability- How Likely Is It? |
5 to 6 |
 (0 stars, 1 ratings) Students will use online manipulatives, Web 2.0 sites, Excel/spreadsheet software, Glogster.com, and a class wiki to conduct an experiment and communicate their results. This is a culminating activity/project for any probability unit in grades 5-6. |
Programming with Alice |
6 to 12 |
 (0 stars, 1 ratings) Learn computer programming skills in a fun and creativity way using Alice, free software developed by Carnegie Mellon University. Create 3-D movies and video games while learning traditional programming concepts such as loops, nesting, if/else statements, and functions. |
Researching the Black Diaspora in Latin America |
5 to 8 |
 (0 stars, 2 ratings) Students will first research, and then create podcasts about the Black Diaspora in Latin America. Research topics can include historical themes such as the middle passage or the triangle trade, cultural themes such as the influence of African rhythms in Latin American music, or social themes such as the social stratification and racial vocabulary that existed within Latin America. |
Restoring Memories and Planning Autobiography |
4 to 8 |
 (0 stars, 1 ratings) This plan utilizes Google Maps for autobiography writing in response to the mentor text Knots in my Yo-Yo String” by Jerry Spinelli. |
S"Printing" into the Future |
6 to 8 |
 (0 stars, 1 ratings) The major objective the purchasing this 3-D printer and curriculum is to inform and our students for their future. After completing the curriculum, original printed object, and profession research, students will have better understanding of possible careers they may be interested in that involve coding and/or 3-D printing. |
Save the Rainforest in South America |
6 to 8 |
 (0 stars, 1 ratings) 7th Graders: Geography affects the characteristics of a country. Natural resources can determine
the success or failure of a country. Each country is rich in culture, even if they are a
poor country. Each student will appreciate his or her life‐styles, and opportunities
compared to poverty stricken countries. Global issues are complex, and the student
will explain the challenges the rainforest ecosystem is facing, and will develop a plan
of action they can do to help
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Scientific Inquiry Work Sample Preparation |
9 to 12 |
 (0 stars, 1 ratings) This will provide students the knowledge to create a scientific inquiry for a state work sample on relating pitch and frequency of waves. |
Standard 6.07 - Produce computer-aided floor plan designs. |
9 to 12 |
 (0 stars, 1 ratings) This lesson plan uses a computer-based design program to teach students how to produce a computer-aided floor plan. |
Student Created Power Point |
3 to 5 |
 (0 stars, 1 ratings) Student will learn to use the tools in Power Point to create a Power Point project to introduce themselves. |
The Outsiders Unit Plan |
7 to 9 |
 (0 stars, 1 ratings) The students will read The Outsiders by S.E. Hinton and complete a digital-based lesson plan that incorporates the novel. |
The PLEO Project: An Introduction to Computational Thinking and Programming |
8 to 8 |
 (0 stars, 2 ratings) This small group collaborative project introduces 8th grade students to programming with PLEO, a robotic baby Camarasaurus with a LifeOS. Students first get to know PLEO's personality by interacting with him to learn about his behaviors. They will then learn how to program him to perform their individually created original "skits". |
Third Grade Fractions with iPad |
2 to 6 |
 (0 stars, 1 ratings) Third graders will work to understand and identify fractions, equivalent fractions, compare fractions, order fractions, and add fractions with like denominators using a variety of applications on the iPad. |
Title: Digital Photo Storytelling on Five Senses, a project based learning activity by Mary Gore |
P-K to 2 |
Learning about the five senses is a very exciting and fun experience that students in the primary grades are eager to engage in as well as share with others, in and out of the classroom. Through digital photo storytelling project learners are able to document their experiences and take on various roles as they create a presentation project.This is a project based learning activity. |
Toy Inventor’s Workshop |
11 to 11 |
Students work in small groups to develop a toy for preschool age children. |
Using Our Senses |
1 to 1 |
We will go on a nature walk and use digital cameras to capture the things we learn about using our five senses. |
Vintage Photography |
9 to 12 |
 (0 stars, 1 ratings) Learn about Photography and Art in the turn of the century. Use costumes and props from the 1900s and create the mood of that time era in a Photograph. |
Vivid Visual Vocabulary |
3 to 12 |
 (0 stars, 1 ratings) The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce weekly vocabulary presentation on root words. Expanding vocabulary enhances reading skills. |
Vivid Visual Vocabulary |
K to 12 |
 (0 stars, 1 ratings) Students will create weekly presentations of their vocabulary words utilizing Flip Cameras, iMovie and Powerpoint. Computer generated, student driven learning always leads to life-long knowledge, but making videos to enact vocabulary words in context is fun. |
Voice of History |
7 to 12 |
 (0 stars, 2 ratings) Radio programs dominated national consciousness from the beginning of the 1900s to the dawn of television, and they were known for their abundant creativity, their clever advertising, and their infinite reach. Recreate the joy and drama with quick research, a few voice recorders, and a solid editing program. |
Welcome to Our School ! |
6 to 8 |
Overview - using a camera for an ongoing class project will allow students to capture on film any and all projects done in classes for the year, Teacher expectations, and how to get around at our school. The selected activities will be documented and used to make additions and subtractions in an effort to make all projects more student friendly, and to familiarize parents and students with their new school. |
What Makes a Great Plate? Nutrition for Today |
4 to 5 |
 (0 stars, 1 ratings) Students will make informational posters, focusing on the new “MyPlate” nutrition guidelines from the USDA. Using the Tool Factory Word Processor, students will design posters that will be displayed in the school cafeteria to encourage the student body to make wise choices within each food group. |
Who's Who in the Art World |
2 to 5 |
 (0 stars, 1 ratings) Students study famous artist and their works, through Internet resource using social bookmarking. The create biographies and recreate famous works then create online portfolios of their final project. |
Write to Read |
6 to 8 |
 (0 stars, 1 ratings) There is nothing more motivating than teaching to the interests of students, and what middle school students' interests revolve around themselves and their friends. Digital storytelling of the school year gives them a voice and leades to improved language arts skills. |
“Through the Eyes of a Child- Student Photography” Elementary Level – Visual Arts |
2 to 5 |
 (0 stars, 1 ratings) Students will experience the beauty of literacy through the use of photography. Teacher guided photography instruction will focus on the subject areas of reading and writing skills to help students become better readers. |