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Interactive Learning


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Keywords: interactive learning, brainstorming, online learing
Subject(s): Geography, Life Science, Writing, Reading, Earth Science, Calculus, Algebra, Social Studies, English/Language Arts, Spelling, Geometry, Science, Civics, Math, Chemistry, Physics, Trigonometry, History
Grades K through 12
School: P.R.E.P, Youngstown, OH
Planned By: Tiffany Harris
Original Author: Tiffany Harris, Youngstown
Learn with Me virtual lesson plan is for youth and adults. Learn with me is a brainstorming warm-up activity used to help students review for test and for drill and repetition to make reviewing and studying interesting and fun. This virtual tool can cover any subject.

How to Play:

1. Divide your group or class into groups of 3's and 4's.

2. Set the time to one minute.

3. Ask each team a question on the subject matter of your choice and have them brainstorm answers for 60 seconds.

4.When someone answers a question correctly their teams pawn gets moved a space virtually.

Virtual learning offers a 1 on 1 approach to education which is individualized for each student. Virtually learning uses simulations, animation, and other graphics to assist the student in visualizing concepts and to provide the student with immediate graphical feed back during their learning process.Each interactive module is balanced to prevent overloading the student. All modules have a similar structure.

1. An explanation layer where the student is familiarized with the information related to the basic fundamental notions. This layer resembles an in-class lecture presentation.

2. An exploration layer which can be compared to the example problem presented in a class in this layer the student has to apply the knowledge acquired to a potential example.

3 An (instructional) diagnostic layer. This layer has two objectives. The first is to provide an interactive learning sub-module with a hierarchical structure (tree like structure) at each level a question is asked and multiple answers are given. The student will select one answer and the interactive learning sub-module will indicate whether the correct answer was chosen. The second objective is to time-test the student and to establish whether the student should be allowed to go to the next level. Allowing the student to work at his or her own pace. Through interactive learning students who require more time and attention will receive it. This approach will help reduce the students frustration along with increasing their confidence.
Materials: Whiteboards, Wacom Tablets, Pen Readers, English/Language Arts, Reading, Literacy, Writing, Math, Elementary, Middle, High, Science, Social Studies, Early Learning, Switch Software, Dyslexia