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Lesson Plan Name |
Grades |
American Symbols |
1 to 2 |
(5.0 stars, 2 ratings) The students will learn about American Symbols and why they are important. I will integrate technology in the classroom to enhance and motivate student learning. Education should come alive to the students and with the use of technology in the classroom…….students thrive. The lessons in this unit would not be possible without the use of technology. |
America’s Roaring 20’s Decade Silent Movie Project |
9 to 12 |
(5.0 stars, 1 ratings) Using video as a medium to provide a visual presentation of the 1920’s can help students gain a better grasp of its effects on today’s society. In this project students will be asked to research and describe the 1920s and analyze cause and effect relationships within the 1920s and the effects of society on today. |
Amusement Park LegoWeDo Engineering Challenge |
P-K to 5 |
(5.0 stars, 1 ratings) LegoWeDo Challenge K-5. Parents and community can support this event in the school yard. |
An Entertaining Assignment |
11 to 12 |
Make a gossip style video about a medieval character and the rules of Courtly Love and Chivalry they have either broken or upheld. Video may be shot using a Flip video camera from the media center and edited using MovieMaker. |
An Interview With the Past: Ancient Roman and US Government Leader |
6 to 12 |
(4.8 stars, 4 ratings) This is a project-based learning opportunity where students compare the government of ancient Rome to that of the United States. In this, students were placed into groups of three and given a political character from both sides. They must role-play an interview in a modern day television interview. |
Analyzing and Synthesizing Propaganda Techniques in Film |
9 to 12 |
(5.0 stars, 1 ratings) Students will analyze the non-verbal techniques used in films that attempt to manipulate audiences through political or commercial propaganda. In teams, students will then create their own videos demonstrating a synthesis of these techniques. |
Anatomy & Physiology/Healthcare Applied Therapeutic Services: "So Doc, what's the prognosis?" |
9 to 12 |
(5.0 stars, 1 ratings) Students will take on the role of a medical intern in a hospital cardiovascular rotation whose focus is to communicate through modeling the process of and treatment options for a specific cardiovascular related disease/disorder to a newly diagnosed patient. To assess their ability to communicate this knowledge, students will create a Flip Video presentation of their role play for which self and peer review commentary is provided. |
Ancient Civilizations Podcast |
7 to 7 |
(5.0 stars, 1 ratings) This lesson is designed as a year ending project encouraging students to creatively demonstrate what they have learned about various civilizations that we studied throughout the year. This is also used as a great review for our final exam. |
Ancient World Advertisement Videos |
7 to 8 |
(5.0 stars, 1 ratings) Students will use a video creation program to make and advertisement for an Ancient World civilization which they will share with their peers. |
And Action ........ Stop Motion Style |
9 to 12 |
(5.0 stars, 1 ratings) Cross-Curriculum project integrating Art (sculpting) and Technology (Video Editing, Web 2.0 (Video Sharing), |
Animal Adventures |
4 to 6 |
(5.0 stars, 1 ratings) Students will research a specific zoo animal, and write a script describing various features of the animal. The class will then go to the zoo, find their animal and film each other telling about their animal (Jeff Corwin or Steve Erwin style). Later these will be made into class videos. |
Animal Ambassadors |
K to 1 |
(5.0 stars, 2 ratings) My class is starting a year long animal research project. We will be covering all academic subjects throughout the year as we research, read, learn, write, and observe all types of animals and their habitats. |
Animal Science Research Report |
4 to 6 |
(5.0 stars, 1 ratings) Students will visit Squam Lake Science Center, meet animals and scientists, take interview notes, photograph the animals and then return to school to complete a research report and post their data to our class blog. |
Animals and Algorithms |
K to 2 |
(5.0 stars, 2 ratings) Students will develop the ability to design simple algorithms and
implement them digitally on an ipad. Students will consider why humans make things
with technology as well as how humans control computers. Students will work in small groups to design and program a simple digital animation about an animal in its habitat. |
Animation Book Report |
6 to 12 |
(5.0 stars, 1 ratings) Students will read a non-fiction book of choice and express their understanding of the book through an animation project. Students may choose clay animation, white board animation, sticky note animation or human subject/stop animation. |
Animation Festival |
5 to 6 |
(5.0 stars, 1 ratings) 5th and 6th grade students will create claymation and object animation shorts to be produced as a short film festival. This lesson is actually a unit on animation comprised of several weeks of group work and filming. |
Antony vs. Brutus |
9 to 12 |
(5.0 stars, 1 ratings) In groups of four, students will create an advertising campaign based on their given character/speech of Antony or Brutus from Shakespeare's Caesar. Students will use the project as means of debate focusing on the which character should have control of Rome after the death of their former leader, Caesar. |
Apparel Design technology. |
11 to 12 |
(5.0 stars, 1 ratings) Students in the 11th & 12th grade fashion class will be able to: 1. design a fashion apparel line using the ipad sketch, and textile design soft ware application. |
Apps for Egypt |
6 to 6 |
(5.0 stars, 1 ratings) Middle school students will create a digital storybook explaining various aspects of Egypt to elementary school students. Final product will be a collection of stories told and "digitized" by the students! |
Around the World in 180 Days |
P-K to 8 |
(5.0 stars, 4 ratings) To kick-off our Global Cultures curriculum we are implementing a year-long interdisciplinary school project titled, Around the World in 180 Days. Teachers and students will use digital cameras, smart board technology, Web Cams, Kidspiration software, and partnerships with schools around the world. |
Around the World in 180 Days |
1 to 8 |
(5.0 stars, 1 ratings) Students will create a culminating activity of places they have "visited" (actually, studied) throughout the school year. They will do this through downloading pictures found or taken from units of study on various countries and creating a powerpoint presentation of facts learned. |
Art and Life: Where Do We Use Art? |
9 to 12 |
(5.0 stars, 1 ratings) This lesson increases the relevance of not only art classes, but also all academic disciplines by engaging the students to research how art is used in all aspects of their education and their lives. They will create videos that will collect factual information and visual examples that will educate the viewers on how art is used in a variety of settings and how historical people and socities have depended on the coexistence of art and non art subjects. |
At the Movies |
1 to 2 |
(5.0 stars, 1 ratings) Students respond to books, poems and literary genres by using flip cameras to make movie trailers, "behind-the-scene-clips", never before seen footage, movie reviews and commercials as the use imagination, innovations and 21st century digital tools to show their understanding. |
At the Movies |
1 to 2 |
(5.0 stars, 1 ratings) This lesson plan attempts at creating a framework for creativity, innovation and global collaboration while allowing students to create different movies as they respond to books and poems from different literary genres. The lesson plan allows for student-driven learning, with choices and project-based learning. |
Autism Through the Eyes of Technology |
6 to 8 |
(5.0 stars, 1 ratings) Statistics show that All children benefit from the use of technology in the classroom, however, children with Autism participate, communicate, and engage MOST effectively by using technology. In addition, most of my students have difficulties with fine motor skills, and using technology in the classroom for various lessons would help them grow tremendously. My project will enhance learning and motivate my students to initiate communication participate and collaborate with their peers in order to reach their greatest potential. |