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Lesson Plan Name Grades
Technology Proposals 8 to 12
(5.0 stars, 1 ratings)
In this lesson, the students will first research types of technology available for schools. Next they will put together proposals to persuade the school/company to go with their recommendations.
Technology-Assisted "7 Habits of Highly Effective Teens" 9 to 10
(5.0 stars, 1 ratings)
This unit teaches teens the underlying principles that are essential to achieving their goals and personal success. The activities, described in detail below, support an understanding of each of the 7 Habits along with any important terms and the application of those habits into the daily lives of the students through the implementation of “baby steps” that will be monitored twice a week by the students’ personal mentor and supplemented with a wide range of technological hardware and applications.
Teen Business Plan 7 to 12
(5.0 stars, 3 ratings)
This simulated project provides students with a contextualized learning experience where they will create a legitimate business plan for an actual teen-based business.
The "FLIP IT" Experience 9 to 12
(5.0 stars, 1 ratings)
This lesson uses technology, multimedia, business, and journalism skills in a real-life application to produce a high school yearbook. Journalism is a class that captures memories for historical reference. It requires many academic and social skills in collaboration for the preservation of intangible treasures.
The Bird's Word Video Podcast K to 12
(5.0 stars, 1 ratings)
Students collaborate in small groups to write a script which explains, demonstrates, and gives examples of a specific part of a large topic (for example, one part of the water cycle). Each group films themselves using Flip Video Cameras and then the parts are assembled into one video which explains the large topic.
The Flip Side: A Multi-Genre Occupational Research Project 7 to 12
(5.0 stars, 1 ratings)
This lesson will provide students with the authority of the "naked eye" to give way towards finding their own truth, place, and ability to communicate efficiently in a global community.
The Wealth Effect 9 to 12
(5.0 stars, 1 ratings)
“The Wealth Effect” is a comprehensive based learning activity that engages and promotes sound financial thinking and planning by incorporating numerous aspects of the Personal Financial Literacy NJ core curriculum content standards through a series of integrated lessons.
Through the Eyes of a Lens 3 to 5
(5.0 stars, 1 ratings)
Students will use point and shoot camera to take pictures of the world around them. They will learn to edit, print, and sell pictures.
Tiger EV Technology to Improve Sustainability and Petroleum Dependency 6 to 12
(5.0 stars, 1 ratings)
The Tiger EV project involves research, design, and construction of an all-electric vehicle. This three-wheeled vehicle is powered advanced battery and electric motor technology. Electrathon America registered EV cars compete all across the country with the goal of traveling the farthest distance in a given time, with a limited energy source. Our goals for this project are to: Increase students' and publics' awareness of the future of alternative energy transportation. Advancing the implementation of green technology in educational curriculums across the country using hands-on learning in the fields of electronics, aerodynamics, and materials usage, in a real life application.
Unit: Introduction to Coding Lesson: Code K to K
(5.0 stars, 1 ratings)
Students will discuss the idea of a "code" and use the terms sequence, command, and algorithm while working to build a code. Students will use a variety of devices to learn about code including an iPad, the Daisy the Dinosaur app, task cards, legos, and coding block cards. Students will work independently and in small groups for this lesson.
Using Performance Assessments in the Technology Classroom 7 to 8
(5.0 stars, 1 ratings)
Students will use Flip video cameras to take video of various technology activities that are to be evaluated. The performance based assessment is a way for students to explain themselves and what they learned.
Using Repeat Photography to Map Environmental Hazards 6 to 12
(5.0 stars, 1 ratings)
Students will collect historical photos from libraries, newspapers and family collections for comparison to recent photos to be taken by the class. Students will compare photos to assess changes in landscape, industry and neighborhoods and blog their results.
Video Yearbook/Senior Video 9 to 12
(5.0 stars, 1 ratings)
The Video Yearbook/Senior Video will be an ongoing year-long project. During the school year students will film school events such as sports and homecoming, drama and music productions, and club activities, and graduation. Tool Factory Movie Maker will be used to edit the clips for a Video Yearbook which will be burned to DVD.
Vivid Visual Vocabulary 3 to 12
(5.0 stars, 1 ratings)
The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce weekly vocabulary presentation on root words. Expanding vocabulary enhances reading skills.
Vivid Visual Vocabulary K to 12
(5.0 stars, 1 ratings)
Students will create weekly presentations of their vocabulary words utilizing Flip Cameras, iMovie and Powerpoint. Computer generated, student driven learning always leads to life-long knowledge, but making videos to enact vocabulary words in context is fun.
Vocabulary Taboo Review 3 to 12
(5.0 stars, 1 ratings)
This lesson is a twist on the card game "Taboo", where people aim to describe a word at the top of the card, but are not allowed to use the "Taboo" words printed on the card in their description.
What do you know? 4 to 12
(5.0 stars, 1 ratings)
This is an exercise that has a pre and post casual assessment using polleverywhere.com It assesses what is known before a unit and afterwards by using cellphones and computers
What Do You Put Stock Into? 6 to 8
(5.0 stars, 2 ratings)
Overview: In this unit, students will learn basics about the stock market. Students will choose and “buy” stock in a company. He/she will check the price of the stock each day and record in a spreadsheet. At the end of the allotted time, students will create a graph depicting losses and gains. After evaluating their data, students will compose a summary report which will include their losses/ gains and possible reasons for the outcome.
What does Citizenship mean to you? 9 to 12
(5.0 stars, 1 ratings)
Students create an audio podcast about citizenship.
What Message Are You Sending? P-K to P-K
(5.0 stars, 1 ratings)
Since I teach about technology in our middle school, my students are always online. We will role play, online sites and classroom discussions to learn about staying safe and how to use netiquette on the Internet.
What will I be when I grow up? 9 to 12
(5.0 stars, 1 ratings)
Students will research various careers of interest to them using different modes of learning. Students will utilize the library, internet, college tours, guest speakers, college and career center, and classroom materials.
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