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Lesson Plan Name Grades
Take a Picture, It will last longer! 3 to 5
Begin a Camera Club after school hours that will enhance learning through cameras and technology. Students should be able to express themselves creatively with technology and gain a curiosity of the world around them through photography.
Taking a Micro Hike 6 to 8
(5.0 stars, 1 ratings)
Students will be studying ecosystems and the dynamic interactions between plants, animals, and microrganisms and their environment. Groups of students will be given an outdoor study area and must be able to discuss and identify the life at the surface of the soil, be able to identify the life existing on a rotten log, and be able to identify the spiders according to their physical features
Teaching and Learning: Using iPods in the Classroom P-K to 5
(4.5 stars, 2 ratings)
My students need an iPod touches, apps, and software so I can facilitate the implementation of activities that are in step with the 21st century classroom.
Tech Savvy Naturalists P-K to 8
(5.0 stars, 1 ratings)
While technology is the way of the future, the future of endangered plants and animals are our responsibility. Students will learn about ecology and biology of animals and plants in our community and create movies and picture books as their culminating projects.
The Bird's Word Video Podcast K to 12
(5.0 stars, 1 ratings)
Students collaborate in small groups to write a script which explains, demonstrates, and gives examples of a specific part of a large topic (for example, one part of the water cycle). Each group films themselves using Flip Video Cameras and then the parts are assembled into one video which explains the large topic.
The Flip Side of Plants and Animals K to 6
(5.0 stars, 1 ratings)
Typically, science experiment observation is paper pencil, but with the Flip Video camcorder, students can record their observations on video, allowing them to be extremely detailed and accurate. Using a Flip Video for observation also allows the student to share with others exactly what they saw during the course of an experiment.
The Flip Side: A Multi-Genre Occupational Research Project 7 to 12
(5.0 stars, 1 ratings)
This lesson will provide students with the authority of the "naked eye" to give way towards finding their own truth, place, and ability to communicate efficiently in a global community.
The Food Pyramid 3 to 3
Students will learn the importance of healthy eating through an understanding of the food pyramid. They will learn what makes up a healthy diet by studying the daily breakfast and lunches served in the school cafeteria.
The Human Body 8 to 8
(5.0 stars, 1 ratings)
Students will synthesis the body systems. Students will explain the function of each body system and how they work together.
The More You Know: Designing Creative Solutions for Waste Reduction and Recycling 2 to 6
(5.0 stars, 1 ratings)
This lesson outlines the conclusion of a larger unit plan based on the United Nations Sustainable Development Goals. Since these goals highlight global challenges that require innovative thinking and collaboration in order to develop possible solutions, the Design Process was also used to guide students throughout all aspects of the unit. Introductory lessons focused on the first two steps of this process: identify the problem and research possible solutions. Third grade is specifically working on Goal 12: Responsible Consumption and Production, so they began by making connections between this goal and their own lives. After identifying numerous problems related to Goal 12 within Montgomery Township, they ultimately agreed to concentrate their efforts on the waste and recycling management at MMR. Students then conducted an assessment of MMR’s waste stream in order to identify how much waste was being produced every day and how much of that waste could be recycled. Using the data collected, they moved on to the plan and create phase of the Design Process during which they developed proposals for a new system to manage the waste and recycling in the school cafeteria and within each classroom. As a whole class, we selected the best proposal to move further along in the Design Process. At this point, students are preparing to test & improve the decided upon plan before they conclude the unit using the school’s broadcast studio equipment to produce a Public Service Announcement (PSA) that will be aired for the entire student body. The PSA will allow students to communicate the results of their efforts, spread awareness about an important issue, and inform the school community on how we can work together show respect for the environment.
Through the Eyes of a Lens 3 to 5
(5.0 stars, 1 ratings)
Students will use point and shoot camera to take pictures of the world around them. They will learn to edit, print, and sell pictures.
Tree Trekkers 4 to 5
Students will photograph, identify, classify and write about trees in their school yard, the immediate neighborhood and in their own neighborhood. The will publish a booklet and/or a slide show about their trees.
Trees For Trout! 4 to 4
Classroom project that incorporates forestry and fish to investigate the lifecycle of trout and the effects of forest practices on them.
TV and Clickers to Increase Student Learning 9 to 12
(5.0 stars, 1 ratings)
Using a classroom response system to check for understanding in real time throughout a class period and then adjust teaching as needed.
Using Our Senses 1 to 1
We will go on a nature walk and use digital cameras to capture the things we learn about using our five senses.
Video Haiku 5 to 6
(5.0 stars, 1 ratings)
The students will learn about forms of poetry. They will write a Haiku poem that is stylistically correct and to understand the nature of haiku poetry. The students will use the digital or video cameras find or create a small video clip or series of images to illustrate the haiku. To incorporate poetry and video or images into a Windows movie maker or photo story presentation.
Video Scavenger Hunt: Is It Alive? 1 to 1
(5.0 stars, 1 ratings)
This is a 5-day lesson in which students learn the characteristics of living and nonliving things. Students will go outside to find living and nonliving things and film themselves describing their objects and explaining how they classified them.
Virtual Dissection 11 to 12
(5.0 stars, 1 ratings)
Through the aid of 4danatomy.com a virtual dissection program our students will further understand the structures of the human body
Virtual Field Guide 6 to 8
(5.0 stars, 1 ratings)
Students will discover and photograph wildlife around campus. Students will create a field guide to be published on the school website.
Visualizing Vocabulary in an Ecosystem 6 to 6
(5.0 stars, 1 ratings)
Learning about the pond ecosystem will be combined with a creative communication project, greatly enhanced by photographs taken with NEW DIGITAL CAMERAS!!
Vivid Visual Vocabulary 3 to 12
(5.0 stars, 1 ratings)
The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce weekly vocabulary presentation on root words. Expanding vocabulary enhances reading skills.
Vivid Visual Vocabulary K to 12
(5.0 stars, 1 ratings)
Students will create weekly presentations of their vocabulary words utilizing Flip Cameras, iMovie and Powerpoint. Computer generated, student driven learning always leads to life-long knowledge, but making videos to enact vocabulary words in context is fun.
Vocabulary Taboo Review 3 to 12
(5.0 stars, 1 ratings)
This lesson is a twist on the card game "Taboo", where people aim to describe a word at the top of the card, but are not allowed to use the "Taboo" words printed on the card in their description.
Walk a Day in my Moccasins P-K to 5
Using a video camcorder to record a day in the life of another student who either is ELL or ESL or Special Needs (Austism) so that other students can see how these students deal with the challenging day at school.
Water Cycle Voice Thread 1 to 6
(5.0 stars, 1 ratings)
This lesson plan is geared towards elementary level students using a reader's theater script and VoiceThread to improve reading fluency.
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